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Design and Technology.

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Presentation on theme: "Design and Technology."— Presentation transcript:

1 Design and Technology

2 What is it? Aim Design and Technology Stage 6 is designed to develop students’ confidence, competence and responsibility in designing, producing and evaluating to meet both needs and opportunities, and to understand the factors that contribute to successful design and production. Objectives Students will develop: 1. knowledge and understanding about design theory and design processes in a range of contexts; 2. knowledge, understanding and appreciation of the interrelationship of design, technology, society and the environment; 3. creativity and an understanding of innovation and entrepreneurial activity in a 4. skills in the application of design processes to design, produce and evaluate quality design projects that satisfy identified needs and opportunities; 5. skills in research, communication and management in design and production; 6. knowledge and understanding about current and emerging technologies in a variety of settings.

3 Preliminary Course Structure
The Preliminary course is 120 indicative hours and will involve a minimum of two design projects. The projects will develop skills and knowledge to be further developed in the HSC course. Each project will place emphasis on the development of different skills and knowledge in designing and producing. Students must participate in hands-on, practical activities to achieve the outcomes of this course. Class activities should be designed to develop knowledge and skills in designing and producing. Students should develop their knowledge of the activities within industrial and commercial settings which support design and technology and relate these processes to the processes used in their own designing and producing. Design projects must involve the design, production and evaluation of a product, system or environment that includes evidence of design processes recorded in a design folio, which may be in a variety of different forms. Students should be encouraged to communicate their design ideas using a range of appropriate media.

4 What is design? What do you think of when you hear the word design?
What do you think of when you hear the word technology? What do you think of when you hear the word innovation? How might design and technology affect you?

5 16 major disciplines Industrial design Interior design
Interior architecture Graphic design Visual communication Multimedia Exhibition and display design Textile design Fashion design Television, film and theatre set design Design management design education Jewelry design Furniture design Interior decoration Architecture (practising in interior architecture/design

6 Your Task Select a design discipline that you are interested in from those identified by the Design Institute of Australia and find out: What work they do, What skills are required to work in the industry, what are the major considerations in the field. A picture showing what they do and what is possible.

7 The Design Process Identify the need Research the Problem
Possible Solutions Analysis Construct a Prototype Evaluate

8 Identify the Need Instead of asking "what do we want to design?" we ask "why do we want to design that?" and "what problem and or need will our design ultimately be solving?“ Identify the target population, which is the group of people who will benefit from our project. identify our project's requirements and constraints. A requirement is a need or a necessity; it's what a particular product or service should do. A constraint is a restriction on the degree of freedom you have in providing a solution to a need or problem

9 Vocabulary/Definitions
constraint: A restriction on the degree of freedom one has in providing a solution to problem or challenge. engineering design loop: A specific and iterative set of steps that engineers use to evaluate and refine potential solutions to problems or challenges. The steps: identify the need, research the problem, develop possible solutions, select the most promising solution, construct a prototype, test and evaluate the prototype, communicate the design, and redesign. Also called the engineering design process. iterative: Characterized by or involving repetition. The steps of the design loop are iterative (not rigid or linear). During the process, you may go back and forth among the steps and may not always follow them in order. For example, you may skip ahead to test a proof of concept or go backwards to learn more about the essential problem.

10 Vocabulary/Definitions
requirement: What a particular product or service should do. It is a statement that identifies a necessary attribute, capability, characteristic or quality. In engineering, sets of requirements are inputs into the design stages of product development. target population: An identified population, clients or subjects intended to be served by a particular program.

11 Australian designers Australian designers and inventors work in a unique context because of our geographical location, cultural diversity and level of industrialisation. These factors along with many others have impacted greatly on the Australian design scene. Another factor is the strong history of backyard inventions which is a strong aspect of our culture.

12 Aussie inventions

13 Aussie inventions

14 Aussie inventions

15 Aussie inventions

16 Aussie inventions

17 Aussie inventions

18 Your Task Research a famous Australian Designer. What did they design?
See if you can find elements of their design process. A short biography Why is their design famous? What impact has their design had on their industry/the world?

19 Websites abc.net.au acmi.net.au anat.org.au architecture.com.au
bandt.com.au designerhistory.com design-technology.org digitalsetdesign.com digitexpo.com experimenta.org ipaustralia.gov.au mafw.com.au mambo.com.au metmuseum.org mff.com.au nma.gov.au object.com.au smart.com vicnet.net.au

20 Design Challenge Your task is to build the tallest, free standing tower. 5 sheets of newspaper Tape 20 minutes Your tower must be free standing for 30 seconds. Free standing means not leaning against anything, not taped to the desk and not held by a team member.

21 Evaluation What part of the design helped the winning team?
What could you improve on in your own design? What would you do differently if you had another tower challenge?

22 Design Challenge Marshmallow and Spaghetti Challenge
build the tallest, freestanding tower that supports a marshmallow (you cannot stab the marshmallow onto the spaghetti – that is not support) Supplies Each team gets the same set of supplies… 20 sticks of dry spaghetti 20 small marshmallows one large marshmallow Cotton thread

23 The Design Process Fill out the sheet as you work ..
Step 1- Identify the need Step 2 – brainstorm some ideas Step 3 – Possible solutions Step 4 – Determine which design would work best. Step 5 – Build it Step 6 – Evaluate

24 How does this fit into the design process?
Identify the need Research the Problem Possible Solutions Analysis Construct a Prototype Evaluate Build a tall tower What could you do differently? Brainstorm ideas Is it the tallest? Does it stand for 30 seconds? Build it draw some towers Determine which design would work the best

25 Start your challenge!


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