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Slide Show Breakdown Introductions (DONE!) Modding the World

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Presentation on theme: "Slide Show Breakdown Introductions (DONE!) Modding the World"— Presentation transcript:

1

2 Slide Show Breakdown Introductions (DONE!) Modding the World
Texture cooking Quake 1, 2, 3 and 4 Examples Modding the Models Model Texture (skin cooking) Quake 1, 2 , 3 Modelling for the current and future game platforms.

3 Modding the World – Quake 1
128 x 128 pixels Colour Palette Pak Explorer Photoshop QRadiant

4 Modding the World – Quake 2
256 x 256 pixels Colour Palette Pak Explorer Photoshop Q2Radiant

5 Modding the World – Quake 3
1024 x1024 pixels No colour Pallette Winrar (zip Photoshop GTKRadiant

6 Modding the World – Quake 4 (now)
2048x2048 No colour Pallette Winrar (zip) Photoshop 3D Programme (Max or Maya) nVidia Plugins GTKRadiant x.x Simplest textures Require 3 textures in game.

7 Modding the World – Quake 4 (now)
Even simplest generally concepted Concepts usually made into Model Can be Done through Photoshop’s nVTools plugin by nVidia

8 Modding the World – Quake 4 (now)
The three key textures…

9 Modding the World – Quake 4 (now)
…And One for Luck!

10 Blank Wall

11 Blank Wall with Normal Map Applied

12 Blank Wall Diffuse Only

13 Blank Wall Specular Only

14 Blank Wall All Applied

15 Quake 1 Skinning Template Skin 256 x 256 Diffuse
Models circa 500 Polys

16 Quake 2 Skinning Model circa 1500 polys Skin 512x512 Diffuse Model

17 Quake 3 Skinning Different Parts Different Skins
Biggest parts 1024x1024 Diffuse and sometimes FX Model circa 2500 Polys

18 Quake 4 Skinning Skin 2048x2048 Diffuse Normal Specular and FX
Skins made from Models Very hard to Modify A lot of Learning Involved Technical Artists Here’s Why…..

19 Low resolution – No Texture
3d Studio Max (Maya etc) Polygon Modelling

20 Low resolution – Wireframe

21 Texture Template

22 Diffuse from Template

23 Low resolution – Diffuse Texture

24 High resolution – Diffuse Texture

25 Bump from Diffuse

26 High resolution – Bump Texture

27 Displacement from Z-Brush

28 High resolution – Bump and Displacement Texture

29 High resolution – All Together

30 Normal Map from Bump and Displacement (Can be from high Res and Bump)

31 Specular Map- Shiny is White Dull is Black- Generally worked off the rest

32

33 In Model Viewer Example

34 Walk Animation

35 Questions and Answers


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