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E-games development process

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Presentation on theme: "E-games development process"— Presentation transcript:

1 E-games development process
THE VIOLENCE OF INFORMATION E-games development process Contact-making Seminar Date and venue: 27th April – 2nd May 2010, Puntas de Calnegre, Spain

2 E-GAMES DEVELOPMENT PROCESS
Process of development Context – Idea – Idea scenario – Script (Detailed Scenario) – Software selection – Development – Testing – Fine tuning

3 E-GAMES DEVELOPMENT PROCESS
I D E A 1-2 pages description in general what will happen in the game. Use the appropriate professional language How to generate ideas? How to record ideas – the language How to verify the ideas – discuss them in peer manner, test them;

4 E-GAMES DEVELOPMENT PROCESS
I D E A S C N R O Usually 2-10 pages with: Story description; Main scenes description; Some idea about characters (heroes) and scenes; Some general idea about sounds, text, interaction; Idea about how the game will be implemented (in general);

5 E-GAMES DEVELOPMENT PROCESS
I P T Usually for more comprehensive games needed! Detailed description of each scene with transition effects and with sound, music, speech, movements description;

6 E-GAMES DEVELOPMENT PROCESS
I M P L E N T A O Prototype development – 2-3 scenes, 2-3 characters, just to show the game style, some interaction development; Discussing the prototype; Development Scenes; Characters; Sounds, music, speech (if existing); Interactions;

7 E-GAMES DEVELOPMENT PROCESS
I M P L E N T A O What kind of software to use? to minimize the time for development; to control the development; easy to edit; easy to adapt/localize; How the user will access the games? online games; language issues;

8 E-GAMES DEVELOPMENT PROCESS
F T W A R E Authoring systems like Flash, Authorware, Dreamweaver etc. Game engines and systems – specially for games development; Languages like Java, C etc. Open-source modules that could be used;

9 E-GAMES DEVELOPMENT PROCESS
U S E R I N T F A C User profile (kids, teens, young people…); Level of media competence; Access to modern media; Context in your area; Last but not least – existing interfaces and expected views – there are many existing games the users are familiar, they will expect similar interface…

10 E-GAMES DEVELOPMENT PROCESS EXAMPLES OF E-GAMES ON MEDIA LITERACY – CANADA
MEDIA AWARENESS GAME - CANADA CYBERSENSE GAME - CANADA

11 E-GAMES DEVELOPMENT PROCESS EXAMPLES OF E-GAMES ON MEDIA LITERACY – CANADA
CRITICAL THINKING GAME - CANADA


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