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CIS511 Information System Architecture

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Presentation on theme: "CIS511 Information System Architecture"— Presentation transcript:

1 CIS511 Information System Architecture
Asst.Prof. Dr. Surasak Mungsing

2 Information System Architecture and Approaches to System Development

3 Information System Architecture

4 Information System Architecture
The architecture of an information system defines that system in terms of components and interactions among those components, from the viewpoint of specific aspects of that system, and based on specific structuring principles.

5 Aspects architecture

6 Data aspect architecture

7 System aspect architecture

8 Configuration aspect architecture

9 Communication aspect architecture (I)

10 Communication aspect architecture (II)

11 Organization aspect architecture

12 A design path with aspects

13 Types of IS Architectures

14 Structuring principles (I)

15 Structuring principles (II)

16 Structuring principles (III)

17 Purpose of architecture (I)

18 Purpose of architecture (II)

19 Q & A

20 Approaches to System Development
CS 578 Software Architecture -- Origins of Software Architectures 10 June 2018 Approaches to System Development © Neno Medvidovic & Edward Colbert

21 Learning Objectives Explain the purpose and various phases of the systems development life cycle (SDLC) Explain when to use an adaptive approach to the SDLC in place of a more predictive traditional SDLC Explain the differences between a model, a tool, a technique, and a methodology Describe the two overall approaches used to develop information systems: the traditional method and the object-oriented method

22 The Systems Development Lifecycle (SDLC)
Provides overall framework for managing systems development process Two main approaches to SDLC Predictive approach – assumes project can be planned out in advance Adaptive approach – more flexible, assumes project cannot be planned out in advance All projects use some variation of SDLC

23 Traditional Predictive Approach to the SDLC
Project planning – initiate, ensure feasibility, plan schedule, obtain approval for project Analysis – understand business needs and processing requirements Design – define solution system based on requirements and analysis decisions Implementation – construct, test, train users, and install new system Support – keep system running and improve

24 “Waterfall” Approach to the SDLC

25 Modified Waterfall Approach with Overlapping Phases

26 Newer Adaptive Approaches to the SDLC
Based on spiral model Project cycles through development activities over and over until project is complete Prototype created by end of each cycle Focuses on mitigating risk Iteration – Work activities are repeated Each iteration refines previous result Approach assumes no one gets it right the first time There are a series of mini projects for each iteration

27 Activities of Planning Phase of SDLC
Define business problem and scope Produce detailed project schedule Confirm project feasibility Economic, organizational, technical, resource, and schedule Staff the project (resource management) Launch project  official announcement

28 Activities of Analysis Phase of SDLC
Gather information to learn problem domain Define system requirements Build prototypes for discovery of requirements Prioritize requirements Generate and evaluate alternatives Review recommendations with management

29 Activities of Design Phase of SDLC
Design and integrate the network Design the application architecture Design the user interfaces Design the system interfaces Design and integrate the database Prototype for design details Design and integrate system controls

30 Activities of Implementation Phase of SDLC
Construct software components Verify and test Convert data Train users and document the system Install the system

31 Activities of Support Phase of SDLC
Maintain system Small patches, repairs, and updates Enhance system Small upgrades or enhancements to expand system capabilities Larger enhancements may require separate development project Support users Help desk and/or support team

32 Methodologies and Models
Comprehensive guidelines to follow for completing every SDLC activity Collection of models, tools, and techniques Models Representation of an important aspect of real world, but not same as real thing Abstraction used to separate out aspect Diagrams and charts Project planning and budgeting aids

33 Tools and Techniques Tools Techniques
Software support that helps create models or other required project components Range from simple drawing programs to complex CASE tools to project management software Techniques Collection of guidelines that help analysts complete a system development activity or task Can be step-by-step instructions or just general advice

34 Two Approaches to System Development
Traditional approach Also called structured system development Structured analysis and design technique (SADT) Includes information engineering (IE) Object-oriented approach Also called OOA, OOD, and OOP Views information system as collection of interacting objects that work together to accomplish tasks

35 Object-Oriented Approach
Completely different approach to information systems Views information system as collection of interacting objects that work together to accomplish tasks Objects – things in computer system that can respond to messages Conceptually, no processes, programs, data entities, or files are defined – just objects OO languages: Java, C++, C# .NET, VB .NET

36 Object-Oriented Approach
Object-oriented analysis (OOA) Defines types of objects users deal with Shows use cases are required to complete tasks Object-oriented design (OOD) Defines object types needed to communicate with people and devices in system Shows how objects interact to complete tasks Refines each type of object for implementation with specific language of environment Object-oriented programming (OOP) Writing statements in programming language to define what each type of object does

37 Life Cycles with Different Names for Phases

38 Current Trends in Development
The Unified Process (UP): Reinforces six best practices(develop iteratively, define and manage system requirements, use component architectures, create visual models, verify quality, control changes) Extreme Programming (XP): Recent development approach to keep process simple and efficient Agile Modeling: Hybrid of XP and UP Scrum: Respond to situation as rapidly as possible

39 Tools to Support System Development
Computer-aided system engineering (CASE) Automated tools to improve the speed and quality of system development work Contains database of information about system called repository Upper CASE – support for analysis and design Lower CASE – support for implementation ICASE – integrated CASE tools Now called visual modeling tools, integrated application development tools, and round-trip engineering tools

40 Q&A

41 Why Analyse Requirements?
Use case model alone is not enough There may be repetition Some parts may already exist as standard components Analysis aims to identify: Common elements Pre-existing elements Interaction between different requirements © Bennett, McRobb and Farmer 2005

42 What a Requirements Model Must Do
A requirements model meets two main needs: Confirms what users want a new system to do Must be understandable for users Must be correct and complete Specifies what designers must design Must be unambiguous © Bennett, McRobb and Farmer 2005

43 What a Requirements Model Must Do
Describes what the software should do Represents people, things and concepts important to understand what is going on Shows connections and interactions among these people, things and concepts Shows the business situation in enough detail to evaluate possible designs Is organized so as to be useful for designing the software © Bennett, McRobb and Farmer 2005

44 How We Model the Analysis
The main tool used for analysing requirements is the class diagram Two main ways to produce this: Directly based on knowledge of the application domain (a Domain Model) By producing a separate class diagram for each use case, then assembling them into a single model (an Analysis Class Model) © Bennett, McRobb and Farmer 2005

45 Class Diagram: Stereotypes
Analysis class stereotypes differentiate the roles objects can play: Boundary objects model interaction between the system and actors (and other systems) Entity objects represent information and behaviour in the application domain Control objects co-ordinate and control other objects © Bennett, McRobb and Farmer 2005

46 Class Diagram: Stereotypes
© Bennett, McRobb and Farmer 2005

47 Class Diagram: Stereotypes
© Bennett, McRobb and Farmer 2005

48 Class Diagram: Stereotypes
© Bennett, McRobb and Farmer 2005

49 Class Diagram: Class Symbol
© Bennett, McRobb and Farmer 2005

50 Class Diagram: Instance Symbol

51 Class Diagram: Attributes
Attributes are: Part of the essential description of a class The common structure of what the class can ‘know’ Each object has its own value for each attribute in its class © Bennett, McRobb and Farmer 2005

52 Class Diagram: Links

53 Class Diagram: Associations
Associations represent: The possibility of a logical relationship or connection between objects of one class and objects of another If two objects can be linked, their classes have an association © Bennett, McRobb and Farmer 2005

54 Class Diagram: Associations
© Bennett, McRobb and Farmer 2005

55 Class Diagram: Multiplicity
© Bennett, McRobb and Farmer 2005

56 Class Diagram: Operations
Operations describe what instances of a class can do: Set or reveal attribute values Perform calculations Send messages to other objects Create or destroy links © Bennett, McRobb and Farmer 2005

57 From Requirements to Classes
Start with one use case Identify the likely classes involved (the use case collaboration) Draw a collaboration diagram that fulfils the needs of the use case Translate this collaboration into a class diagram Repeat for other use cases © Bennett, McRobb and Farmer 2005

58 From Requirements to Classes
This will require some explanation, either on whiteboard or with prepared examples on a handout.

59 Sequence Diagrams Jun-18

60 sd Add a new advert to a campaign if within budget
:CampaignManager :Client :Campaign :Advert getName listCampaigns ref List client campaigns ref Get campaign budget addCostedAdvert alt [totalCost <= budget] ref Create advert [else] ref Create request

61 Interaction Fragment Used
sd Get campaign budget :CampaignManager :Campaign :Advert checkCampaignBudget loop [For all campaign’s adverts] getCost getOverheads

62 Simple activity diagram
Create new StaffGrade Link to CreativeStaff Link to previous StaffGrade Set previous StaffGrade gradeFinishDate An activity diagram show the main steps for the operation

63 Activity Diagram with Selection and Iteration
Calculate bonus [bonus > £250] Add to list [more StaffMembers] Format list [no more StaffMembers] Add to ‘star’ list Create warning letter [bonus < £25] [bonus >= £25 AND bonus <= £250]

64 System Design and Detailed Design
System design deals with the high level architecture of the system structure of sub-systems distribution of sub-systems on processors communication between sub-systems standards for screens, reports, help etc. job design for the people who will use the system © Bennett, McRobb and Farmer 2005

65 System Design and Detailed Design
Object-oriented detailed design adds detail to the analysis model types of attributes operation signatures assigning responsibilities as operations additional classes to handle user interface additional classes to handle data management design of reusable components assigning classes to packages © Bennett, McRobb and Farmer 2005

66 © Bennett, McRobb and Farmer 2005
Qualities of Analysis Correct scope—everything in the system is required Completeness—everything required is in the system and everything is documented in the models Correct content—accurate description of requirements Consistency—each element is consistently referred to by the same name © Bennett, McRobb and Farmer 2005

67 © Bennett, McRobb and Farmer 2005
Qualities of Design Functional—system will perform the functions that it is required to Efficient—the system performs those functions efficiently in terms of time and resources Economical—running costs of system will not be unnecessarily high Reliable—not prone to hardware or software failure, will deliver the functionality when the users want it May have to watch storage  think enterprise systems. Give examples of firms who don’t want to take on support issues May want to briefly mention McCalls quality factors as they compare to so much of this © Bennett, McRobb and Farmer 2005

68 © Bennett, McRobb and Farmer 2005
Qualities of Design Secure—protected against errors, attacks and loss of valuable data Flexible—capable of being adapted to new uses, to run in different countries or to be moved to a different platform General—general-purpose and portable (mainly applies to utility programs) Buildable—Design is not too complex for the developers to be able to implement it © Bennett, McRobb and Farmer 2005

69 © Bennett, McRobb and Farmer 2005
Qualities of Design Manageable—easy to estimate work involved and to check of progress Maintainable—design makes it possible for the maintenance programmer to understand the designer’s intention Usable—provides users with a satisfying experience (not a source of dissatisfaction) Reusable—elements of the system can be reused in other systems © Bennett, McRobb and Farmer 2005

70 Q&A

71


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