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Practice Session 8 Lockfree LinkedList Blocking queues

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Presentation on theme: "Practice Session 8 Lockfree LinkedList Blocking queues"— Presentation transcript:

1 Practice Session 8 Lockfree LinkedList Blocking queues
Producers-Consumers pattern Callables, Futures and CompetionService CountDownLatch Thread cancellation: Stop shouldStop Interrupt

2 Lockfree LinkedList - CompareAndSet
public class LinkedList<T> { private AtomicReference<Link<T>> head = new AtomicReference(null); public void add(T data) { Link<T> localHead; Link<T> newHead = new Link<>(null, data); do { localHead = head.get(); newHead.next = localHead; } while (!head.compareAndSet(localHead, newHead)); }

3 Blocking Queues An ordinary queue with a special feature.
The queue behaves differently in two cases: Empty queue case Thread wants to pop head element of the queue. Thread is blocked until the queue stops being empty Full queue case Thread wants to add an element to the queue. Thread is blocked until the queue stops being full

4 Java Blocking Queue API: “Our” Implementation: Java’s Implementation:
Package java.util.concurrent Interface: BlockingQueue<E> “Our” Implementation: class MyBlockingQueue<E> implements BlockingQueue<E> Java’s Implementation: Java.util.concurrent.ArrayBlockingQueue<E> Functions: void put(E o) Adds the specified element to this queue, waiting if necessary for space to become available. E take() Retrieves and removes the head of this queue, waiting if no elements are present on this queue. API Website:

5 MyBlockingQueue Private Fields: Constructor: Private Functions:
private ArrayList<E> fList; The queue object. Not synchronized. private final int fMax; Our queue’s maximum size. Received upon construction. Fixed Size. Constructor: MyBlockingQueue(int max){ fList = new ArrayList(); fMax = max; } Private Functions: private synchronized int getSize(){ return fList.size();

6 My Blocking Queue – put()
public synchronized void put(E obj){ while(getSize()>=fMax){ try{ this.wait(); } catch (InterruptedException ignored){} } fList.add(obj); // wakeup everybody. If someone is waiting in the get() // method, it can now perform the get. this.notifyAll();

7 MyBlockingQueue – take()
public synchronized E take(){ while(size()==0){ try{ this.wait(); } catch (InterruptedException ignored){} } E obj = fList.get(0); fList.remove(0); // wakeup everybody. If someone is waiting in the add() // method, it can now perform the add. this.notifyAll(); return obj;

8 The Producer-Consumer Problem
A classical multi-process (thread) synchronization problem. Uses a bounded (fixed-size) queue. Two major groups: Producer(s): A Thread that generates new objects Adds them to shared space Consumer(s): A Thread that removes objects from shared space. Uses them. Full queue: A producer thread is blocked, until a free space is available. Empty queue: A consumer thread is blocked, until the queue receives new object.

9 Producer-Consumer Implementation
Using ArrayBlockingQueue Three Classes: Producer implements Runnable Consumer implements Runnable Driver class (includes main function) Code Example: Producer-Consumer The output of the program does not necessarily reflect its flow, since printing and accessing the queue are 2 separate operations (the operating system might decide to run the first command, and then stops the thread and runs another thread, before this thread performs the second command). Surrounding the 2 commands with a synchronized block solves this problem, but it’s not advisable since it blocks too much.

10 Callable java.util.concurrent.Callable : Like Runnable, but:
Allows Threads to return values. Allows Threads to throw exceptions. Uses generics to define object types. Class Header: public class <threadName> implements Callable<returnObjectName> Required Functions: public <returnObjectType> call() Same purpose as Runnable’s run()

11 Futures Used in combination with the Executor.
An object that represents the result of a Callable. Can retrieve the Callable’s result: Using get() method The result can be retrieved only when the computation has completed. get() blocks, until value can be retrieved. Allows cancellation of Thread execution. Using cancel() method Cannot cancel a completed Callable. Interface:

12 Code Example – The Price is Right
A game were contestants try to guess the price of an item, given a max and a min value . The contestant whose guess is closest to the actual price wins. Contestant1 makes a guess between $1 - $1000 ThePriceIsRight Item: Xerox Phaser 5500DN Workgroup Laser Printer. Actual price: $500 Contestant2 makes a guess between $1 - $1000 Contestant3 makes a guess between $1 - $1000 makes a guess between $1 - $1000 Contestant4 makes a guess between $1 - $1000 Contestant5

13 ExecutorCompletionService
Works in combination with the executor service. Once a callable is completed, the returned Future is added to the ExecutorCompletionService queue. Easy fetching and using via .get()

14 Notes Runnable, Callable are objects, they are not threads.
Threads receive these objects and run them. Threads receive a reference to these objects. Threads do not create a new copy of the runnable or the callable objects. Having a stateful runnable/callable object (changes its own values) and running more than one thread to it will cause problems if not synchronized! Runnable objects cannot throw exceptions back to main. Run() method does not throw Exception Callable objects can throw exceptions back to main. Call() method throws Exception.

15 Thread Cancellation Thread t = new Thread(…); How?
t.stop() method. (deprecated) Good? (doesn’t leave the objects in a stable state) Unsafe! Releases all object locks instantly. Then, how? By implementing a “shouldStop” method. “shouldStop” checks a flag in the thread. Case where a flag is true, thread stops working. Good? Not always! Thread might not take too long to stop: In case where the thread in sleep condition. Thread might not stop at all: In case where the thread in wait() condition. And no notify() on the horizon.

16 shouldStop Example class Worker implements Runnable { private boolean shouldStop ; public Worker() { shouldStop=false; } public synchronized void stop() { shouldStop = true; public synchronized boolean shouldStop() { return shouldStop; public void run() { while (!this.shouldStop()){ //your code here; System.out.println("stopping…");

17 interrupt() The interrupt() mechanism.
Each thread stores an internal flag known as interrupt status. Methods: t.isInterrupted() Checks whether the thread is interrupted or not. t.interrupt(): If t is blocked (wait(), sleep()) then InterruptedException is thrown. Forces the thread to wake up! From sleep or wait mode. Otherwise isInterrupted() will return true. Behaves the same as shouldStop. Note: If InterruptedException is thrown, isInterrupted() will return false unless interrupt() is called again.

18 interrupt() example 25 class Worker implements Runnable { public Worker() { } public boolean simulationDone() { //in normal conditions, your program will just end once the work is done return true; } public synchronized void doSomeWork() { while (!simulationDone() && !Thread.currentThread().isInterrupted()) { try { this.wait(); } catch (InterruptedException e) { Thread.currentThread().interrupt(); // re-raise the interrupt. This is very important! break; // get out of the loop (and out of the method) public void run() { while (!Thread.currentThread().isInterrupted()){ doSomeWork(); } System.out.println("stopping ;)");

19 interrupt() example continued
class Driver{ public static void main(String[] args) { Thread t = new Thread(new Worker()); t.start(); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } t.interrupt(); }

20 java.util.concurrent.CountDownLatch
What? A synchronization method. Allows one or more threads to wait until other threads complete. How? A CountDownLatch object is initialized with a starting value. The await() method blocks until the current count reaches zero due to invocations of the countDown() method in other threads. After which all waiting threads are released and any subsequent invocations of await return immediately. Properties: The CountDownLatch cannot be reset. This is a good practice for initialization/finalization purposes. When we need to use some waiting point only once, the latch is best to do the job.

21 Example: In multiplayer games you don’t want any player to start until all players have joined. This procedure works only once at the start of the game. API: Code Example: server waiting for clients to finish, before it shuts down. CountDownLatch


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