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There are only 3 business models in the world

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Presentation on theme: "There are only 3 business models in the world"— Presentation transcript:

1

2 There are only 3 business models in the world
Sell Rent/Lease Give Away

3 Casual Games Were Born in the Recession

4 December, 2001 Ad market collapsed Tech economy in recession
No funding Try Before You Buy Casual Game Industry Takes Off

5 Why recession + TBYB? Like Google AdWords: Risk-sharing
Portal Customer Strength: higher share Weakness: less predictability, poor conversion (1%)

6 Then, the market improved
Advertising resurgence Other models explored Mostly to recoup 99% of TBYB “waste”

7 Korea/China: Freemium
Combine free & sell Give away the basic app Sell to engaged/power users Sell customization When you think about it: a lot like try before you buy…differently packaged

8 Expanded on by a lesson from core games
Sell the app and sell premiums

9 Feel inferior? Subscriptions = great recurring revenue Chugging along
Bad comparison: Cost of acquisition = high Critical mass required

10 THEN CAME STEVE

11 Rules Changing Again: Microsales are real
iPhone and other mobile platforms mean microtx are upon us Great opportunity for game devs Shape the dialogue – get involved Mobile phones may be payment mechanism, platform or both

12 However: no ad oppty

13 Unless you’re top ten

14 What hasn’t worked (for revenue)?
Charge by minute Casual game rentals (true sense) Facebook/Soc Net games for most developers Non-smartphone mobile for indie developers Fully ad-supported large-scale casual

15 The magic numbers 60/40 (70/30)


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