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Information Technology

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1 Information Technology
CUBIC Program Summer 2001 Professors Ken Kozar and Ramiro Montealegre Competing with Information Technology

2 BACKGROUND - IT and Internet knowledge / experience
Expectations about this course

3 Electronic Commerce Information Systems
Ramiro Montealegre Electronic Commerce Effects of e-business on strategy and competition Managing in the physical and virtual worlds Customer interface for e-business Implementation issues Trends to watch Building web presence Linking IS and business strategy Information Systems Ken Kozar Systems

4 on strategy and competition
CUBIC Program Summer 2001 Professor Ramiro Montealegre Effects of e-business on strategy and competition

5 At least 210 Dot-com companies closed or filed for bankruptcy in 2000
Dot-com misery At least 210 Dot-com companies closed or filed for bankruptcy in 2000 Company Date Pets.com 11/07/2000 Living.com 08/15/2000 Data: The Standard.com; Webmergers.com

6 Dot-com layoffs Layoffs hit 40,660 during 1999-2001
Data: The Standard.com

7 Can they make it? The game of cash flow
Data: Business Week, Oct. 23, 2000, p EB 34

8 Business Environment IT Environment EC - Globalization - Competition
- Unique Competitive position - Market variability - Scarce resources - Restructuration of industries - Multiple evolving technologies - Technological availability - Cost Reduction - Improved functionality - Digital convergence - Past Infrastructure EC

9 Building Infrastructure on the Past
Internet/Commerce (late 1990s) Client-Server/Enterprise (early 1990s) PCs/End-Users LANs/Departmental (early 1980s) (late 1980s) Mainframe/BackOffice (1970s)

10 you’re not paying attention!
If you’re not confused, you’re not paying attention!

11 History of the Internet
1956 - USSR launches Sputnik (Earth satellite) - US forms Advance Research Project Agency 1969 - ARPANET commissioned by DOD for research in networking 1971 - 15 nodes (23 hosts) UCLA, SRI, UCSB, U of Utah, BBN, MIT, SDC RAND, Harvard, Lincoln Lab, Stanford, UIU, CWRU, CMU, NASA 1973 - First international connections for ARPANET: England & Norway. - Bob Metcalfe's Ph.D. dissertation at Harvard: Ethernet 1977 - Electronic Mail to over 100 researchers 1981 - BITNET: electronic mail & listserv servers 1982 - Transmission Control Protocol (TCP) and Internet Protocol (IP) established.

12 History of the Internet (continuation)
1983 - ARPANET split into ARPANET and MILNET. - Berkeley Unix + TCP/IP for desktop stations. Hosts: 1,000 1986 - NSFNET created (backbone 56 Kbps) 1987 - NSF agreed to manage the backbone with Merit, IBM and MCI - No. of hosts breaks 10,000 1989 - NSFNET upgraded to Mbps - Creation of pan-European IP network. Hosts: 100,000 - Tim Berners-Lee paper “Hyper Text and CERN” 1990 - ARPANET ceases to exist - Initial World-Wide-Web program on NeXT 1991 - Gopher released by University of Minnesota - WAIS released by Thinking Machines Corporation

13 History of the Internet (continuation)
1992 - NSFNET upgraded to Mbps - NSF relaxes the “Acceptable Use Policy”. Hosts: 1 million 1993 - White House, United Nations and World Bank come On-Line - Business and media take notice of the Internet - MOSAIC is released in Illinois (Mark Andreessen at NCSA) - Annual growth of traffic was 341,634% 1994 - US Senate and House provide information servers - Shopping malls arrived on the Internet - Mass marketing find its way to the Internet - Andreessen & colleagues form Mosaic Communications Corp. (now Netscape) 1995 - The Web main theme at the European Parliament - Sun Microsystems launched JAVA

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17 Bandwidth Type of Circuit Speed/KBPS Time/Meg. Telephone 14.4 9.3 min
ISDN min DirectPC min T , sec Cable TV Modem , sec ASDL 6, sec Adv. Cable TV Mod. 40, sec T , sec Optical fiber 80, sec

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20 Growth of Internet Users
U.S. Online Population Forecast by Researcher 200 150 100 50 CommerceNet/Nielsen Cyber Dialogue (Aggressive) Cyber Dialogue (Conservative) International Data Corp. Jupiter/NFO Population (Millions)

21 Why the Optimism? - Continuing rapid growth of the Web
- Business are rapidly deploying intranets/extranets and moving toward browsers as universal frontends

22 What is e-Business Technology-mediated exchanges between parties
(individuals, organizations, or both) as well as the electronically based intra- or interoganizational activities that facilitate such exchanges. Rayport and Jaworski, 2000

23 How is e-Business Different from Traditional Commerce
- Core strategic decisions are technology-based - A real-time competitive responsiveness - The store is always open - A technology-based customer interface - The customer controls the interaction - knowledge of customer behavior - Network economics

24 Other Interesting References
Internet Online Atlas: History of the Internet:

25 Lessons from Dot-coms (Fortune 10/30/2000)
- Internet isn’t as “disruptive” as we thought - If it doesn’t make cents, it doesn’t make sense - Time favors incumbents - Making a market is harder that it looks - There is no such thing as “Internet time” - “Branding” is not a strategy - Investors are not your customers - The Internet still changes everything - Entrepreneurship cannot be systematized - The Internet changes your job - Distinction between Internet/non-Internet firms fading - The real wealth of creation is yet to come

26 e-Business - It is a strategy, not an application, technology,
or suite of products - It is not a grassroots initiative - It includes B2B and B2C - No one vendor provides all needed applications

27 Key elements for success
- Lasting relationship with customers - Owning the customer-base - Cross-selling opportunities / multiple sources of revenue - Strong branding - Large number of offerings to reach/capture consumers - Superior virtual customer service - A value proposition that is better and more enticing than the off-line world (not just an additional distribution arm).

28 A great e-Business strategy includes:
- Realign / reinvent business processes - Use the full range of technology - Sell the company as well your wares - Use technology to maximize customer contacts - Put current application to strategic use

29 What if YOU are in charge of a new e-Business initiative
- Which customer groups should I serve? - How do I provide a compelling “value proposition” - How do I communicate with customers? - What is the content, “look-and-feel,” community, and degree of personalization? - How should I structure my organization? - What are my potential partners? - How will this business provide value to shareholders - What metrics should I use to judge progress?

30 Managing in the physical
CUBIC Program Summer 2001 Professor Ramiro Montealegre Managing in the physical and virtual worlds

31 Five Forces Determine Industry Profitability
New Entrants Threat of New Entrants Industry Competitors Rivalry Among Existing Firms Bargaining Power of Suppliers Suppliers Buyers Bargaining Power of Buyers Threat of Substitute Products or Services Substitutes

32 The Value Chain Firm Infrastructure M Human Resources Management A R
Technology Development Procurement M A R G I N N I G R A M Marketing and Sales Inbound Logistics Outbound Logistics Operations Service

33 Internet Value Chain: Customer Relations
Capability Benefits to Company Opportunities for Advantage Marketing and Sales and Support and Product Research Distribution Customer Feedback Data for market Research new Access to customer research customers comments on-line Establishes Low cost More staff in contact consumer response distribution with the customer to new products method Environmental Multiple contact Immediate response Scanning points at no to customer problems incremental cost Incremental market Lower cost Enhanced customer share margins satisfaction Source: Cronin 1994

34 The Customer Continuum
CUSTOMER NEEDS INTERNET RESOURCES company material home page new products, announcements MARKETING gopher server specific information newsgroups direct product description commercial platforms ordering options SALES privacy enhancements remittance on-line electronic catalogs individual problem resolution help desk changes & updates SUPPORT fixes & updates general product support user discussion groups Source: Cronin 1994

35 LOW TOUCH PRODUCTS WINS US online transactions in 2000, ($bn)
Computer h/s Travel Financial brokerages Collectibles Music/video Books Clothes/sporting Flowers/cards/gifts Department store Event tickets Consumer electronics Automotive Home/garden Toys Food/wine Source: Boston Consulting Group

36 Internet Value Chain: Inputs from Suppliers
Capability Benefits to Company Opportunities for Advantage Pricing and Delivery/Order/Tracking Product Ordering On-line Inventory Support Easy, efficient Faster turnaround Direct access to access expertise Information Improved Interactive constantly updated planning Not locked in to Less inventory Faster problem proprietary system stockpiled resolution Lower cost of Faster, more flexible Improved reliability obtaining materials delivery and performance Source: Cronin 1994

37 Internet Value Chain: Internal Operations
Capability Benefits to Company Opportunities for Advantage Global R&D/ Collaboration Location-independent connectivity sharing/distributed resources Work Savings in Facilitates business Flexible work telecommunications partnerships and arrangements joint ventures Improves connec Shortens develop Telecommuting and tions to business ment time contract employees partners/customers Promotes global Disseminates Virtually teams based awareness resources more on expertise, not broadly location International Flexibility & effectiveness Increased reach in information-based activities productivity Source: Cronin 1994

38 Building the Virtual Value Chain
Inbound Production Outbound Marketing Sales Physical Value Chain Virtual Value Chain

39 Exploiting the Virtual Value Chain
Inbound Production Outbound Marketing Sales Physical Value Chain Virtual Value Chain Inbound Production Outbound Marketing Sales

40 Value Matrix: Building Relationships
Physical Value Chain Gather Organize Select Synthesize Distribute Virtual Value Chain New Markets New Markets New Markets

41 Implications for Managers
The Law of Digital Assets New Economies of Scale New Economies of Scope Transaction-Cost Compression Rebalancing Supply and Demand

42 Generic “Value Types” Trapped Value - More efficient markets
- More efficient value systems - Ease of Access - Disrupt pricing power New-to-the World Value - Customize offerings - Extend reach and access - Build community - Collaboration of multiple people across locations/time - New functionality/experience

43 B2B E-Commerce Projections
1,200 1,000 800 600 400 200 $ Billions 1999 2003 U.S. World Source: IDC

44 interface for e-business
CUBIC Program Summer 2001 Professor Ramiro Montealegre The customer interface for e-business

45 The 7Cs of the Customer Interface
Context Site’s layout and design Content Text, pictures, sound and video that web pages contain Commerce Site’s capabilities to enable commercial transactions Community The ways sites enable user-to-user communication Connection Degree site is linked to other sites Customization Site’s ability to self-tailor to different users or to allow users to personalize the site Communication The ways sites enable site-to-user communication or two-way communication

46 Fit and Reinforcement of Cs
Business Model Individually Supporting Fit Context Content Community Customization Communication Connection Commerce Consistent Reinforcement

47 Performance of Lands’ End Site

48 Form vs. Function: The Design Context Frontier
Integrated High Aesthetically Dominant AESTHETIC/ FORM Frontier is gradually moving outward as technology advances Low Functionally- Dominant Low High FUNCTION

49 Aesthetic Example — KMGI.com

50 Functional Dominant — Brint.com

51 Integrated Approach Example — Patagonia.com

52 A Framework to Understand Offering-Dominating Archetypes
Multiple Superstore NUMBER OF PRODUCT CATEGORIES Specialty Store Category Killer Single Narrow Broad DEPTH OF PRODUCT LINE

53 Superstore Example — Amazon.com

54 Category Killer Example — Petsmart.com

55 Specialty Store Example — Frontgate.com

56 Information Dominant — Business 2.0 (www.business2.com)

57 Market Dominant Example — PlasticsNet.com

58 Form vs. Function

59 Content Archetypes vs Offering Types

60 Is Content King?

61 Communities: Elements, Types, and Benefits
Elements of Community Types of Communities Member Outcomes: Participation and Benefits Just Friends Degree of Participation Cohesion Effectiveness Help Relationships Language Self-regulation Enthusiasts Need Fulfillment Inclusion Mutual Influence Shared Emotional Experiences Friends in Need Players Traders

62 Implementation Issues
CUBIC Program Summer 2001 Professor Ramiro Montealegre Implementation Issues

63 Why Does Implementation Matter?
Strategy Appropriate Inappropriate Success All that can be done to ensure success has been done Roulette Good execution can mitigate poor strategy, forcing management to success or Same good execution can hasten failure Good Implementation Trouble Poor execution hampers good strategy -- management may never become aware of strategic soundness because of execution inadequacies Failure Difficult to diagnose -- bad strategy masked by poor execution More difficult to fix -- two things are wrong Poor Source: Modified version of materials in Thomas V. Bonoma, The Marketing Edge, The Free Press, 1985

64 The Delivery System Needs to Support and Reinforce the Resource System
Mapping the Resource System People Supply Chains Processes Systems Assets Source: Clayton M. Christensen, Meeting the Challenge of Disruptive Change, Harvard Business Review 78, no. 2, March-April 2000

65 Two Integral Components of Implementation
Objectives Deliver the promised customer experience Turn strategic intent/concepts into results Build the infrastructure to deliver on the brand promise Objectives Maintain fit between marketspace evolution and the company’s delivery system and product offering Innovate/Renew the customer experience Source: Monitor Analysis

66 Innovation is the mainspring of the new economy.
Ideas are critical… Innovation is the mainspring of the new economy. But as more and more companies compete in ideas, the game changes to competing in the implementation of the ideas. In this next stage of competition: Getting an idea gives way to getting it done!

67 Where to Play: Online / Offline
McDonnald’s Customer Interface Fulfillment Systems Yahoo! Bn.com Egghead Amazon.com Source: Rayport & Jaworski 2000

68 Stages of Entrepreneurial Evolution
Phase Phase Phase Phase 4 Bureaucracy Complex Complexity Simple Coordination Achieving liquidity Control Growing the business Expertise Launching the product/service Building the business concept Young Organizational Age Mature

69 Competitive Positioning ECONOMIC POSITIONING
What business are we in? Product/Service Market What is our position? Competition Value Are we creating value for all stakeholders ECONOMIC POSITIONING How will we make money? Revenue model Cost of designing, developing Cost model delivering, and maintaining Asset Model each product/service? Are we building and safeguarding assets? Business Performance Operating margins Operating Performance Budget performance Process performance Goals accomplishment Corporate Performance Financial performance Market share Attract qualified employees, Stakeholder loyalty partners, and investors Image, and reputation Enterprise Design Structure Is the extended enterprise Processes designed for: People & Culture efficiency in decision making/action Technology successful execution of strategy Resources quick response to change

70 The Virtual Value Chain
s t o m e r Content Place Space Context Infrastructure Value Chain Interface Demand

71 Economic Positioning Revenue Model
How does (or will) the company achieve revenues from its products and services? Product sales Advertising Subscription fee Membership fee Commission Transaction fee Service/consulting fee Cost Model How much does it cost to operate the company and execute its strategy? People Advertising/Marketing/Sales Fees IT infrastructure Materials and supplies Physical infrastructure Asset Model Are we building and safeguarding assets? Financial assets Physical assets Intangible assets: Relationships Knowledge and expertise Agility Strength of brand

72 Lessons from HelloAsia.com (Fast Company, June 2000)
- Don’t move until you know where you’re going - Strategize globally, but plan locally - Don’t make a move until all your people know their places - Write it down - The best-laid plans need to change

73 CUBIC Program Summer 2001 Professor Ramiro Montealegre THANK YOU!!!

74 Change Without Pain HBR, July 2000
- Reward Shameless Borrowing - Appoint a Chief Memory Officer - Tinker and Kludge Internally First - Hire Generalists

75 Marketspace Evolution and Need for Continuous Innovation
Brand Promise Branding Marketing communications Customer interface Implementation Objectives Achieve strategic goals Adjust product offering and delivery system to rapidly changing marketspace environment Delivery System Innovation Process Deliver on the promised experience Renew/innovate the customer experience Source: Monitor Analysis

76 Challenges of Online Implementation
Essential Challenges of Online Implementation Customer-Driven Organization-Driven Lower switching barriers = increased importance of good implementation More complex linkages = increased complexity of implementation More visibility of errors = stronger competitive implications of errors More fluid organizational boundaries = increased complexity of implementation More dynamic market environment = increased complexity of implementation Organization-Driven Customer-Driven

77 From Built to Last to Built to Rebuild
Sources: Frederick P. Brooks, Built to Last, Harper Business Smart Way to Start, 10 Principles of the New Economy, Business 2.0, March, 2000

78 Four Types of Supply Chains Found in Marketspace
B2C (Business-to-Consumer) B2B (Business-to-Business) Stock-It-Yourself Outsource Warehousing Drop Ship Fulfillment Intermediaries Customer-Centric Vertical Hubs C2C (Consumer-to-Consumer) C2B (Consumer-to-Business) Much like a vertical hub, many sites (e.g., eBay) have created customer-to-customer sales Provides a forum for buyers and sellers to meet Buyers and sellers trade directly (eliminating an intermediary) A global marketplace with a large and interested trading company C2B companies include auction services like Priceline.com. Individual consumers place bids with businesses and businesses decide whether to sell. Also includes consumer group buying companies like Mercata.com. Mercata.com is a trading community where the more people that purchase a product, the lower the price is. Mercata allows consumers from around the world to achieve group scale economies.


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