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Tutorial 3 Creating Animations.

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1 Tutorial 3 Creating Animations

2 Objectives Learn the different elements of animation
Create frames and layers Organize frames and layers using the Timeline Work with scenes Create animations Create and modify motion tweens New Perspectives on Adobe Flash Professional CS6

3 Objectives Apply a motion preset animation Test animations
Use graphic symbols in animation Create a frame-by-frame animation Learn about shape tween animations New Perspectives on Adobe Flash Professional CS6

4 Elements of Animation Animation is the perception of movement created by moving an object from one moment in time to the next Use the Flash Timeline to create animation by coordinating the document’s layers, frames, and graphic objects Flash layers are useful for animating multiple objects Placing different content on each frame or modifying the content from one frame to the next creates animation Add a new regular frame to keep the content the same Add a keyframe to modify or create new content New Perspectives on Adobe Flash Professional CS6

5 Working with the Timeline
The Timeline is a grid that appears below the Stage in the program window Contains frame numbers, the playhead, and layer controls Used to create, modify, and organize layers and frames Each row in the Timeline represents one layer Use the columns next to the layer names to control settings for all layers at one time: Show/Hide column Lock/Unlock column Outline column New Perspectives on Adobe Flash Professional CS6

6 Working with the Timeline
Elapsed Time control displays the time that has elapsed from Frame 1 to the current frame Playhead marks current frame Elapsed time depends on the frame rate The frame rate is 24 frames per second, by default New Perspectives on Adobe Flash Professional CS6

7 Working with the Timeline
New Perspectives on Adobe Flash Professional CS6

8 Working with the Timeline
Changing the Timeline View Change the Timeline view to work efficiently with the elements in the animation To see more frames within the Timeline or to see more of a frame’s content, you can modify the dimensions of the frame Frames are tinted different colors, by default, Deselect the Tinted Frames option to remove the color tints on the frames New Perspectives on Adobe Flash Professional CS6

9 Working with the Timeline
New Perspectives on Adobe Flash Professional CS6

10 Working with the Timeline
Adding Layer Folders A layer folder (Timeline container holding layers) can help with organization Names of layers in a layer folder are indented under the folder in the Timeline Use layer folders to keep related layers together Name layer folders with descriptive names Layer folders can be collapsed to reduce clutter and make it easier to work with other layers in the document Collapsing the folder’s layers doesn’t affect the view of the layers’ content on the Stage New Perspectives on Adobe Flash Professional CS6

11 Working with the Timeline
New Perspectives on Adobe Flash Professional CS6

12 Working with the Timeline
Selecting and Copying Frames and Layers Frames can be copied or moved within a layer or from one layer to another Frames must be selected before copying or moving them Select individual frames or multiple Select frames within one layer or across multiple layers Move, copy, or duplicate layers within the document’s Timeline or from one document to another New Perspectives on Adobe Flash Professional CS6

13 Working with the Timeline
New Perspectives on Adobe Flash Professional CS6

14 Using Scenes and Multiple Timelines
Every Flash document begins with one scene that contains a Timeline A document can have more than one scene if animations are complex Each new scene has a separate timeline Scenes are played in sequence The content of all layers is displayed one frame at a time within a scene’s Timeline New Perspectives on Adobe Flash Professional CS6

15 Using Scenes and Multiple Timelines
After document with multiple scenes is published, the SWF file plays in a Web page using the Flash Player The player treats all scenes in file as one long Timeline and plays them according to the order of scenes in the Scene panel New Perspectives on Adobe Flash Professional CS6

16 Using Scenes and Multiple Timelines
Using the Scene Panel Scene panel lists the scenes in the order in which they will play The Scene panel allows you to change the order the scenes will play as well as duplicate, add, and delete scenes Duplicated scenes have the same name with the word “copy” added New scenes have the name “Scene” followed by a number Scene number in the upper-left corner of the Stage indicates which scene is currently displayed as does the scene selected in the Scene panel You can switch between scenes at any time New Perspectives on Adobe Flash Professional CS6

17 Using Scenes and Multiple Timelines
New Perspectives on Adobe Flash Professional CS6

18 Using Scenes and Multiple Timelines
Adding a Duplicate Scene To more easily manage multiple animation sequences, you create each in a separate scene New Perspectives on Adobe Flash Professional CS6

19 Creating Animation Displaying frames in succession creates animation
There are several types of animation in Flash: motion tweens, classic tweens, shape tweens, and frame-by-frame animations In a tween animation Developer creates content for beginning and ending frames Flash creates content for the in-between frames In a frame-by-frame animation Developer creates or modifies content for each frame New Perspectives on Adobe Flash Professional CS6

20 Creating a Motion Tween
In Flash, motion tweens are object-based animations Once created, a motion tween is modified as a single object The tween’s duration and direction of the target object can be changed The motion tween can be moved within the Timeline All frame contents in the tween span are adjusted when changes are made to the motion tween A target object in a tween can be replaced by a different instance without having to re-create the tween New Perspectives on Adobe Flash Professional CS6

21 Creating a Motion Tween
New Perspectives on Adobe Flash Professional CS6

22 Creating a Motion Tween
Creation Process Add an instance of a symbol or text block at the start of the animation Apply a motion tween to the object Flash creates a 24-frame tween span (with default values) Modify object properties New Perspectives on Adobe Flash Professional CS6

23 Creating a Motion Tween
New Perspectives on Adobe Flash Professional CS6

24 Creating a Motion Tween
Modifying a Motion Tween A motion tween causes an object to move from one part of the Stage to another Default motion path is a straight line Can modify motion path to animate objects to move in a more natural way Change the properties of the target object anywhere within the tween span or by changing the curve of the motion path Flash automatically adjusts the rest of the motion tween Flash adds property keyframes where changes to the target object’s properties are made New Perspectives on Adobe Flash Professional CS6

25 Creating a Motion Tween
New Perspectives on Adobe Flash Professional CS6

26 Using Motion Presets A motion preset is a prebuilt motion tween animation Each motion preset is created on its own layer with new frames added to the Timeline A preview of the preset’s effect is displayed in the Motion Presets panel Some default motion presets include: New Perspectives on Adobe Flash Professional CS6

27 Using Motion Presets Applying a Motion Preset Animation
Flash converts the layer in which the object resides into a motion tween layer, and Creates frames with the appropriate content for the animation If the selected object is not a symbol, Flash will first display a prompt to create a new symbol New Perspectives on Adobe Flash Professional CS6

28 Using a Preset Motion Testing an Animation
Play the full animation on the Stage Flash plays only the current scene when you test a document’s animation on the Stage Test some or all of the animation by scrubbing the playhead back and forth through the frames Useful with short animation sequences Create a SWF file and play it using Flash Player Can see how all the scenes work together Each scene plays in sequence, repeating until you close the window Open the animation in a Web page New Perspectives on Adobe Flash Professional CS6

29 Animating Text Blocks Motion tweens can be used to animate text and create special effects Use fly-in effect for text entrance onto the State Increase and/or decrease text size to create pulsating effect Rotate text block or change text block size Conversion to a symbol is not required Converting to a symbol and applying a motion tween allows the text block to exhibit other changes such as fading or changing color New Perspectives on Adobe Flash Professional CS6

30 Animating Text Blocks New Perspectives on Adobe Flash Professional CS6

31 Animating Text Blocks New Perspectives on Adobe Flash Professional CS6

32 Animating Text Blocks New Perspectives on Adobe Flash Professional CS6

33 Using Graphic Symbols In Animation
With a graphic instance, which frames to play first can be specified Each instance of a graphic symbol used to create an animation can have a different starting frame You can create multiple instances of one graphic symbol in the same scene and have each instance exhibit a different behavior Movie clip and graphic symbols have their own Timelines Frames in a graphic symbol’s Timeline are synchronized with the document’s main Timeline Frames in a movie clip symbol ‘s Timeline play independently of the document’s main Timeline Graphic symbols are useful when synchronizing the animations in a symbol to that of the main Timeline New Perspectives on Adobe Flash Professional CS6

34 Creating Frame-By-Frame Animations
Frame-by-frame animation requires graphic elements of the animation be created for each of its individual frames The content need not change in every frame Creating a frame-by-frame animation Start with a graphic object in the initial frame Add a keyframe where you need the object to change As keyframes are added, the object’s position or properties changes Test the animation after all keyframes are added New Perspectives on Adobe Flash Professional CS6

35 Creating Frame-By-Frame Animations
New Perspectives on Adobe Flash Professional CS6

36 Creating Frame-By-Frame Animations
New Perspectives on Adobe Flash Professional CS6

37 Creating Frame-By-Frame Animations
New Perspectives on Adobe Flash Professional CS6

38 Creating a Shape Tween A shape tween is an animation that takes one shape and transforms it into another shape To create a shape tween: Create the graphic content at the beginning and ending frames Flash creates the tweened frames The object in the shape tween must not be a symbol or grouped object In the Timeline, a shape tween is shown by a black arrow and a light green color for the frames New Perspectives on Adobe Flash Professional CS6


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