Presentation is loading. Please wait.

Presentation is loading. Please wait.

Informatics 223 Applied Software Design Techniques

Similar presentations


Presentation on theme: "Informatics 223 Applied Software Design Techniques"— Presentation transcript:

1 Informatics 223 Applied Software Design Techniques
Lecture 6 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited.

2 Today The data models Expert practices Defining design Onward

3 The data models Tell us about the data models themselves
what do we see? what roles do they play? Tell us about the process of finding the data models Tell us about the value of the data models

4 Experts are not afraid Experts focus on the essence
Experts address knowledge deficiencies Experts go as deep as needed Experts try the opposite Experts do something (else) Experts know when to stop Experts build their own tools

5 Experts iterate Experts repeat activities
Experts generate alternatives Experts explore different perspectives Experts move among levels of abstraction Experts rotate among subject pairs Experts change notation deliberately Experts pause

6 Our definition To decide upon a plan for a novel change in the world that, when realized, satisfies stakeholders But as we did so opportunistically, we quickly figured out we needed something to frame the discussion, what are they doing when they are doing this? So we arrived at design behaviors – things they do, things that recur, and things that have a definite purpose in the design meeting with respect to advancing the design at hand.

7 Design designer plan maker change in the world other stakeholders
audience experiences

8 Software design software designer source code compiler*
runnable program other stakeholders users experiences [* or, at times, the person who installs and configures the software instead of the compiler]

9 Feasibility and desirability
designer plan maker change in the world other stakeholders audience experiences

10 Feasibility and desirability
designer plan maker change in the world other stakeholders audience experiences desirability

11 Four types of design desirability feasibility
what is it to accomplish? how does one interact with it? desirability feasibility what is its conceptual core? what are its implementation details?

12 Four types of design what is it to accomplish? satisfactory experience
how does one interact with it? satisfactory experience plan for realization change in the world what is its conceptual core? what are its implementation details?

13 Four types of software design
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design

14 Design an instant message system
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design

15 Design a word processor
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design

16 Design cycle synthesize analyze evaluate

17 Design cycle goals constraints assumptions decisions ideas synthesize
analyze evaluate

18 Goals A goal represents an explicit acknowledgment of a desired result that the eventual design solution must achieve Goals may be suggested by any of the stakeholders client other stakeholders audience designer Goals change over time, and may or may not be (partially) addressed by the current state of the design solution

19 Example goals The luxury airplane must be 10% more fuel-efficient than its predecessor The library must be able to hold 250,000 books The award must be representative of the professional society that is commissioning it

20 Constraints A constraint represents an explicit acknowledgment of a condition that restricts the design project Constraints may be suggested by any of the stakeholders client other stakeholders audience designer Constraints change over time, and may or may not be (partially) met by the current state of the design project

21 Example constraints The luxury airplane must weigh less than 50,000 pounds The library must not violate federal disability laws The award must cost less than $1000 to produce

22 Assumptions An assumption represents a fact that is taken for granted, may or may not be true, and influences the design project Assumptions may be made by any of the stakeholders client other stakeholders audience designer Assumptions change over time, and may or may not be (partially) fulfilled by the current state of the design project

23 Example assumptions The average person weighs 85 kilograms
The library needs to serve the community with an area stocked with personal computers The professional society’s logo is red and white, which therefore must be its preferred colors for the award

24 Decisions A decision represents a specific choice of how to further the design solution, typically after some amount of consideration Decisions are the sole responsibility of the designer, though they can be (heavily) influenced by other stakeholders Decisions change over time, and new decisions may or may not (partially) align with the current state of the design project

25 Example decisions The fuselage and wings of the luxury airplane shall be made out of carbon composites The library shall have bookshelves that are not movable The award shall be made out of colored glass

26 Idea An idea represents a thought or opinion, ranging from highly unformed to fully formed, that potentially shapes the design solution Ideas typically are the sole responsibility of the designer, though they may be inspired by many different sources Ideas change over time, and new ideas may or may not (partially) align with the current state of the design project

27 Example ideas What if the luxury airplane had a shower on board?
Perhaps the library membership cards should have RFID tags, so a visitor can simply grab the books they want, walk by an automated scanner, and have their books be on loan I am thinking that the award should be a variant of last year’s award

28 Design an instant message system
synthesize goals constraints assumptions decisions ideas analyze evaluate

29 Design a word processor
synthesize goals constraints assumptions decisions ideas analyze evaluate

30 Routine, adaptive, and original design projects
high original complexity adaptive routine low high low familiarity

31 Design is difficult!

32 In this class… …we introduce the practices of expert software designers that help ameliorate these difficulties …we study core ways in which software designers structure their solutions …we practice!

33 Our focus application design interaction design architecture design
what is it to accomplish? how does one interact with it? application design satisfactory experience plan for realization interaction design change in the world what is its conceptual core? what are its implementation details? architecture design implementation design


Download ppt "Informatics 223 Applied Software Design Techniques"

Similar presentations


Ads by Google