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Management Information Systems

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Presentation on theme: "Management Information Systems"— Presentation transcript:

1 Management Information Systems
MIS 643 Agent-Based Modeling and Simulation 2016/2017 Fall Bertan Badur Department of Management Information Systems Boğaziçi University

2 Outline 1. Introduction 2. Searching Mushrooms in a Forest

3 Introduction NetLogo User Manual Model Library
simple to install and experiment its model library User Manual Tutorials, Interface Guide and Programming Guide Dictionary Model Library code examples

4 Agents Four kind of agents Moving agents – Turtles
Patches – square cells – space in world Links – connect two turtles networks Observer - controler of the model create other agents global variables Each type of agents commands variables – build-in such as color and location user defined – additional observer – gloabal variables

5 Global Variables Global variables: all agent can read and change
environment characteristics model parameters

6 Primitives build-in procedure or command commands reporters E.g.:
tell agents something to do – return void reporters calculte and report something – return a value or list E.g.: mean - reports mean of a list of numbers neighbors - reports list of surrounding patches

7 Context each pice of code is “in the contxt of ” one kind or occationally more than one kind of agent can be changed during execution E.g.: ask turtles [move]

8 Accesing variables agents – directly access variables for their own type Exceptions: observer varibles by all agents turtles can access patchs variables they are currenlty on

9 Searching Mushrooms in a Forest
Is there a best strategy for searching mushrooms? observation: mushrooms in clusters An intuitive strategy: scanning an area in wide sweeps upon finding a mushroom turning to smaller scale sweeps as mushrroms in clusters

10 Searching Mushrooms in a Forest
What is large, small sweeps? and How long to search in smaller sweeps? Humans searching pizzas, jobs, low prise goods, peace with neighbors

11 try different search strategies Purpose:
model of the problem try different search strategies Purpose: what search strategy maximizes musrooms found in a given time Ignore trees and vegitables, soil type Musrooms are distributed as clusters mushroom hunter moving point having a sensing radius track of how many mushrooms found how much time passed since last mushroom fouınd

12 clusters of items (mushrooms)
If the agent (hunter) finds an item smaller-scale movement If a critical time passes since last item found switchs back to more streight movement so as to find new clusters of items

13 Demonstrating Program: Mushroom Hunt
File/New File/Save with extension “nlogo” Settings World geometry: 0,0 orgin, max-pxcor=16, max-pycor=16 33x33 squre latice 2 hunters – turtels cluster of mushrooms – red patches all other patches are black setup – initialization go – continuous operations

14 Create a button executing procedure setup
procedures – commands to proc name commands end Create a button executing procedure setup Create a button executing procedure go forever is cheked – forever button write setup procedure code tab

15 to setup end to go

16 to setup ask patches [ set pcolor red ] end ask primitive asks selected agents to do actions by commands in brackets set color of all pathces to red set - primitive is assignment pcolor – variable for patches

17 to setup ask n-of 4 patches [ ask patches in-radius 5 set pcolor red ] end n-of: n-of number ageent set in-radius : agents in-radius number

18 to setup ask n-of 4 patches [ ask n-of 20 patches in-radius 5 set pcolor red ] end 4 patches are randomly selected for each randomly selected pathc for all patches in radius 5 select 20 randomly set their color to red

19 clear-all to setup clear-all ;abriviares as – ca - ask n-of 4 patches
[ ask n-of 20 patches in-radius 5 set pcolor red ] end clear-all: clear all default values

20 using parameters globals [ num-clusters ] to setup clear-all
set num-clusters 4 ask n-of num-clusters patches ask n-of 20 patches in-radius 5 set pcolor red end

21 creating 2 hunters - turtles
create-tutrles 2 ;crt 2 [ set sıze 2 set color yellow ] create 2 turtles crt or create-tutles build-in turtle variables: size and color

22 go procedure to go ask turtles [search] end to search
ifelse tıme-sınce-last-found <= 20 [right (random 181) - 90] [right (random 21) - 10] forward 1 cifelse boolean condition [ block whan true ] [ block when false ] right: turn right by angle in degrees

23 algorithm of move if timelast-found <= critical value
make a small turn else make a biger turn if found – come on a red patch set timelasf-fournd to 0 set color to yellow increment timelast-found by one

24 variable for turtles tutrles-own [ tıme-sınce-last-found ]
variable for all turtles time passed since last mushroom has found by the hunter

25 tıme-sınce-last-found initial value
crt 2 [ set sıze 2 set color yellow set tıme-sınce-last-found 999 ] initialze tıme-sınce-last-found to a very high value greater then 20

26 add to the search procedure
ifelse pcolor = red [ set tıme-sınce-last-found 0 set pcolor yellow ] set tıme-sınce-last-found tıme-sınce-last-found + 1 end if found pcolor is red set tıme-sınce-last-found to 0 else increment tıme-sınce-last-found by one

27 command center select turtles write commands hatch 1 [right 160]
show count turtles

28 further modifications
adding ticks add reset-ticks to the end of setup add tick to the begining of go following motion of hunters add pen-down to the setup procedute when initilizing turtles


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