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OPERATING SYSTEM OF TOMARROW

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Presentation on theme: "OPERATING SYSTEM OF TOMARROW"— Presentation transcript:

1 OPERATING SYSTEM OF TOMARROW
Albin Shaji PR15CS1025

2 INTRODUCTION An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs. The operating system is a component of the system software in a computer system. Application programs usually require an operating system to function. The computing devices are evolving pretty fast along goes the OS, here we are going to see what would be the innovation in OS we could expect. We are going to see the innovations based on the following aspects: Virtual Reality (VR), User Interface (UI), Document Model & Network mode operation.

3 Basic Operating System
User Application Operating System Hardware Basic Operating System

4 PROBLEM STATEMENT How will the future operating systems look like?
How the user interface, the inner workings, the security policies and the networking will interact? Are operating systems really innovating? If not why? If you build an entirely new operating system, why not make it different from the ones that exist, so that it can try out ideas that might be better than the current ones, and it might even attract users, namely those who want a different operating system for a change, one with an identity.

5 OBJECTIVE Our objective is to predict how would be the future operating system like. An operating system is essentially a system software that manages computer hardware and software resources and provides common services for computer programs. There are many innovations going on in the fields of VR, GUI, OS, etc.. We are trying to combine these technologies together and trying to fill different features of OS and thus to predict the future of Operating System.

6 RELATED WORK VIRTUAL REALITY APPLICATION USER INTERFACE
[1] As the graphics processors found in the average office computer increase in computational power, the use of Virtual Reality (VR) applications increases, both commercially and non-commercially. Dynagraph is VR interface, designed to increase the availability of VR by enabling multiple utility. This gives architects and financiers a chance to see the impact different choices will have on the project itself and the surroundings.

7 The navigation control scheme is a mix of several of the controls presented, based on evaluation and test results. There is also an option for the user to set the camera height when gravity is active. The heads-up display of the GUI is implemented as described in the second prototype version with an addition. An annoyance noted by the users was that, if the user was not satisfied with a measurement he would have to start the tool again from the menu. Users had problems hitting the intended point when starting or ending a measurement. They tried to hit the corner of a building’s rooftop or similar, and were not notified that they had missed.

8 CLOUD PLATFORMS AND EMBEDDED COMPUTING THE OPERATING SYSTEMS OF THE FUTURE
[2] Traditional embedded systems are fixed-function devices that combine specialized hardware with special-purpose, low-level software and provide very limited or even no user interface elements. Examples of traditional embedded systems are digital watches, MP3 players, and computer modems. A typical cloud environment provides clients with virtual machines which can be programmed with a choice of operating system, middleware, and applications, all configured according to the client's specifications. This style of cloud environment has come to be known as Infrastructure-as- a-Service, or IaaS. Common examples of IaaS cloud environments are Amazon EC2 and IBM's Smart Cloud Entry.

9 Mobile phones are a prominent example of a class of embedded systems that is already and aggressively moving towards a symbiotic relationship with the cloud. Mobile phones have made the transition from closed devices programmed by experts and in low-level languages to vibrant platforms where a large community of developers creates an ecosystem of apps around the devices. If platforms will eventually be able to cover both the client devices and the cloud backend, thereby raising the level of abstraction significantly, they will become what the next generation of users and programmers will see as the operating system of the future for both embedded systems and the cloud.

10 USABILITY OF A VIRTUAL REALITY SYSTEM BASED ON A WEARABLE HAPTIC INTERFACE
[3] The effectiveness of a virtual reality system is measured by its usability, which is governed by the grade of immersion and by the intuitiveness of the user’s orientation, navigation and interaction. One goal of our research is to investigate which effects can be properly presented with a wearable haptic interface in virtual realities. After designing and evaluating the mechatronics of the wearable haptic interface we developed a virtual reality framework for its application. The framework consists of three main building blocks that calculate the reactions of the system to the user’s actions by means of visual, auditory and haptic feedback.

11 THE DOCUMENT MODEL No overlapped windows.
[6] No overlapped windows. On Windows, you can open documents in two ways: from an empty application window and from the Explorer. On the MacOS, that is also the case and it is even more confusing: an application can be active and running without displaying any windows. Those are enough reasons to leave the application model. Instead, the only thing the user should see are documents. When the user clicks a document, it is opened, and when he closes it, the document is closed. What software is used to accomplish this should not be visible in any way. When a document is opened, a new full-screen view is created and the document is embedded into it, along with the application.

12 CONCLUSIONS AND FURTHER WORK
Doing away the windowed interface seems going back, but removes something which is rather confusing for new computer users. It doesn't distract you from your work and does not scare away people. The document format, combined with the linking model, however, it becomes more powerful than what we have today, allowing to use pipes, famous within the Unix world, within a graphical environment, which severely extends possibilities and reduces complexity. The network model, unifies the traditional, server-based systems like UNIX and Netware, and the peer-to-peer networks in one package.

13 REFERECES Mikael Nilsson, Fredrik Wendt, Virtual Reality Application User Interface Design and Implementation of controls for navigation in a Virtual Reality application (2010-June). Jan S. Rellermeyer, Seong-Won Lee, Michael Kistler, Cloud Platforms and Embedded Computing –The Operating Systems of the Future (May 29 - June , Austin, TX, USA). Ingo Kossyk, Jonas D¨orr, Lars Raschend¨orfer and Konstantin Kondak, Usability of a virtual reality system based on a wearable haptic interface, 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems September 25-30, San Francisco, CA, USA. Davide B. Bartolini, Riccardo Cattaneo, Gianluca C. Durelli, Martina Maggio Marco D. Santambrogio, Filippo Sironi, The Autonomic Operating System Research Project – Achievements and Future Directions (DAC ’13, May 29 - June , Austin, TX, USA). Nicholas Dickey, Darrell Banks, and Somsak Sukittanon, Home Automation using Cloud Network and Mobile Devices Bokdeuk Jeong and Sung-Min Lee, SAIT, Samsung Electronics, Korea, Seamless Windowing for a Future CE Device Running Multiple Operating Systems.


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