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Introduction to iPod Touch

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1 Introduction to iPod Touch
Determine the comfort level of using ipod, itouch, ipad, or iphones of the participants by asking them to raise a finger in the air from 1-5 with 1 being a low comfort level and 5 being a high comfort level Institute for Math and Science Education UA – Fort Smith

2 Classroom Uses for iPod Touch
Browsing or searching the internet Showing pictures and books Showing videos or listening to podcasts Interacting with applications Exploring specific content Differentiating instruction Involving Parents

3 Classroom Limitations
Projecting onto a large screen Interacting with Promethean or Smart Boards Locating applications with students Connecting the itouch or ipad to an LCD with a VGA cord has limited usefulness. Only certain applications and videos will project in this manner. Therefore, it is sometimes necessary to use a document camera to project which can make it difficult to demonstrate what to do because your hand interferes with the students’ ability to visualize what you are pointing to. iTouch devices will not interact with the Promethean boards or Smart boards. Applications can be difficult to locate for students because they may not all be ordered in the same way from one iTouch to another.

4 Accessing the Internet
Locate the Safari button at the bottom of the screen and tap lightly. Select a Wi-Fi Network. Log in to the Network. If you cannot see the screen, place two fingers on the screen and spread them apart. If you have any problems ask your shoulder partner or the instructor for help. Give each participant a red/green cup and ask them to put the green cup up when they have accessed the internet. Then ask participants to search for a picture of George Washington. This will emphasize the skills of searching, scrolling, changing screen size, keyboarding and logging onto the internet. Have participants type in and move around the website. Explain what the numbers mean at the bottom of the screen and how they can go back to previous searches or sites. Ask participants: What uses can you see for using the safari application in the classroom.

5 Accessing Videos Select the you tube icon.
Using the search function, type in “iPods in Education”. Select the video from jrmika75 with a picture of an iTouch in the corner. Have participants boot up their computers if they want to follow along. Demonstrate the cow and individualize instruction based upon participant needs.

6 Using Videos What are some advantages of students using the iTouch to watch a video individually? What are some disadvantages of students using the iTouch to watch a video individually? In groups of at least three have participants brainstorm at least two advantages and disadvantages of watching videos on the iTouch. Then have each group share to make a chart for the whole group.

7 Accessing Music Select the music icon on your iTouch.
Select Songs at the bottom. Select “Phases of the Moon”. Listen to the song. More songs are available on iTunes. When participants have finished the iTunes U activity. Show them how to access iTunes U at the iTunes store using the computer. Have participants

8 Accessing Books Find and select the ibooks icon on your iTouch.
You should see a virtual bookshelf. Select Imaginative Inventions. Scroll through a few pages of the book. Discuss strengths and weakness of this application Compare this application to the Kindle.

9 Moviebooks Select the video icon on your iTouch.
Under movies select MBW_640x480 (Martin’s Big Words). Watch the movie. When participants have finished the iTunes U activity. Show them how to access iTunes U at the iTunes store using the computer. Have participants

10 Using books and Audiobooks
What are some advantages of students using the iTouch to read a book? What are some disadvantages of students using the iTouch to read a book? In groups of at least three have participants brainstorm at least two advantages and disadvantages of watching videos on the iTouch. Then have each group share to make a chart for the whole group.

11 Types of Applications Fluency Reference Tools Media Discovery Tools

12 Fluency These are used to practice a skill to gain better confidence. Previously learned skills are reinforced but no new skills are taught. Often these apps are games and would benefit tactile and kinesthetic learners. Ask participants to determine which applications might be used to increase fluency.

13 Reference Tools These are used to access information that has been organized into an app. Examples are books, dictionaries, calculators, and formula pages. Students can gain knowledge by reading or using these tools, however there is limited interaction by the student (such as imputing numbers into a formula). These apps appeal to a variety of learning styles, depending on the app. Ask participants to determine which applications might be used as reference tools.

14 Media These apps are used to access media files such as podcasts, vodcasts, music, videos, books, pictures, and internet links. Students gain knowledge by using media (such as watching a video) however there is no interaction, just observation. These can be used to engage the learner or to reinforce or review content already taught. Media apps will appeal to visual and auditory learners. Ask participants which applications might be considered media applications.

15 Discovery Tools These are used to help students discover new knowledge. Students interact with the app to gain new knowledge. They can explore a variety of situations using the app as their tool. Some of these apps can be games in which the student must learn a new skill in order to advance in the game (such as Angry Birds). These apps appeal to all learning styles. Ask participants to determine which applications could be used for discovery.


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