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COS 312 DAY 13 Tony Gauvin
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Agenda 2nd Capstone Progress Report Due March 24 Finish GUI’s
Questions? Assignment 4 Posted & Due Date Postponed Chap 6 & 7 Due April 4 (Monday after Spring Break) 2nd Capstone Progress Report Due March 24 Code and PowerPoint access issues should be fixed Finish GUI’s Begin Arrays
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Chapter 6 Graphical User Interfaces
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Chapter Scope GUI components, events, and listeners Containers
Buttons, text fields, sliders, combo boxes Layout managers Mouse and keyboard events Dialog boxes Borders, tool tips, and mnemonics Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Containment Hierarchies
The way components are grouped into containers, and the way those containers are nested within each other, establishes the containment hierarchy for a GUI For any Java GUI program, there is generally one primary (top-level) container, such as a frame or applet The top-level container often contains one or more containers, such as panels These panels may contain other panels to organize the other components as desired Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Mouse and Key Events In addition to component events, events are also fired when a user interacts with the computer’s mouse and keyboard Mouse events mouse events – occur when the user interacts with another component via the mouse. To use, implement the MouseListener interface class mouse motion events – occur while the mouse is in motion. To use, implement the MouseMotionListener interface class Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Mouse and Mouse Motion Events
Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Coordinates Example Clicking the mouse causes a dot to appear in that location and the coordinates to be displayed Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // CoordinatesPanel
//******************************************************************** // CoordinatesPanel.java Java Foundations // // Represents the primary panel for the Coordinates program. import javax.swing.JPanel; import java.awt.*; import java.awt.event.*; public class CoordinatesPanel extends JPanel { private final int SIZE = 6; // diameter of dot private int x = 50, y = 50; // coordinates of mouse press // // Constructor: Sets up this panel to listen for mouse events. public CoordinatesPanel() addMouseListener(new CoordinatesListener()); setBackground(Color.black); setPreferredSize(new Dimension(300, 200)); } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
// // Draws all of the dots stored in the list. public void paintComponent(Graphics page) { super.paintComponent(page); page.setColor(Color.green); page.fillOval(x, y, SIZE, SIZE); page.drawString("Coordinates: (" + x + ", " + y + ")", 5, 15); } //***************************************************************** // Represents the listener for mouse events. private class CoordinatesListener implements MouseListener // // Adds the current point to the list of points and redraws // the panel whenever the mouse button is pressed. public void mousePressed(MouseEvent event) x = event.getX(); y = event.getY(); repaint(); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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// // Provide empty definitions for unused event methods. public void mouseClicked(MouseEvent event) {} public void mouseReleased(MouseEvent event) {} public void mouseEntered(MouseEvent event) {} public void mouseExited(MouseEvent event) {} } Code\chap6\CoordinatesPanel.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // Coordinates.java Java Foundations // // Demonstrates mouse events. import javax.swing.JFrame; public class Coordinates { // // Creates and displays the application frame. public static void main(String[] args) JFrame frame = new JFrame("Coordinates"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(new CoordinatesPanel()); frame.pack(); frame.setVisible(true); } Code\chap6\Coordinates.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Coordinates Example The event object passed to the listener is used to get the coordinates of the event (its been ignored in previous examples) Unused methods of the MouseListener interface are given empty methods Must implement all methods of an interface Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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RubberLines Example As the mouse is dragged, the line is redrawn
This creates a rubberbanding effect, as if the line is being pulled into shape Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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RubberLines Example This example uses both mouse and mouse motion events The initial click is captured using the mouse pressed event Then the line is updated continually using the mouse dragged event Uses Java Class Point ( x, y) Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // RubberLinesPanel
//******************************************************************** // RubberLinesPanel.java Java Foundations // // Represents the primary drawing panel for the RubberLines program. import javax.swing.JPanel; import java.awt.*; import java.awt.event.*; public class RubberLinesPanel extends JPanel { private Point point1 = null, point2 = null; // // Constructor: Sets up this panel to listen for mouse events. public RubberLinesPanel() LineListener listener = new LineListener(); addMouseListener(listener); addMouseMotionListener(listener); setBackground(Color.black); setPreferredSize(new Dimension(400, 200)); } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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// // Draws the current line from the intial mouse-pressed point to // the current position of the mouse. public void paintComponent(Graphics page) { super.paintComponent(page); page.setColor (Color.yellow); if (point1 != null && point2 != null) page.drawLine(point1.x, point1.y, point2.x, point2.y); } //***************************************************************** // Represents the listener for all mouse events. private class LineListener implements MouseListener, MouseMotionListener // // Captures the initial position at which the mouse button is // pressed. public void mousePressed(MouseEvent event) point1 = event.getPoint(); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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// // Gets the current position of the mouse as it is dragged and // redraws the line to create the rubberband effect. public void mouseDragged(MouseEvent event) { point2 = event.getPoint(); repaint(); } // Provide empty definitions for unused event methods. public void mouseClicked(MouseEvent event) {} public void mouseReleased(MouseEvent event) {} public void mouseEntered(MouseEvent event) {} public void mouseExited(MouseEvent event) {} public void mouseMoved(MouseEvent event) {} Code\chap6\RubberLinesPanel.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // RubberLines.java Java Foundations // // Demonstrates mouse events and rubberbanding. import javax.swing.JFrame; public class RubberLines { // // Creates and displays the application frame. public static void main(String[] args) JFrame frame = new JFrame("Rubber Lines"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(new RubberLinesPanel()); frame.pack(); frame.setVisible(true); } Code\chap6\RubberLines.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Key Events A key event is generated when the user presses a keyboard key This allows a program to respond immediately to the user while they are typing The KeyListener interface defines three methods used to respond to keyboard activity Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Direction Example As the user presses the arrow keys on the keyboard, an arrow image is displayed and moved in the appropriate direction Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // DirectionPanel.java Java Foundations // // Represents the primary display panel for the Direction program. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class DirectionPanel extends JPanel { private final int WIDTH = 300, HEIGHT = 200; private final int JUMP = 10; // increment for image movement private final int IMAGE_SIZE = 31; private ImageIcon up, down, right, left, currentImage; private int x, y; // // Constructor: Sets up this panel and loads the images. public DirectionPanel() addKeyListener (new DirectionListener()); x = WIDTH / 2; y = HEIGHT / 2; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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up = new ImageIcon("arrowUp. gif"); down = new ImageIcon("arrowDown
up = new ImageIcon("arrowUp.gif"); down = new ImageIcon("arrowDown.gif"); left = new ImageIcon("arrowLeft.gif"); right = new ImageIcon("arrowRight.gif"); currentImage = right; setBackground(Color.black); setPreferredSize(new Dimension(WIDTH, HEIGHT)); setFocusable(true); } // // Draws the image in the current location. public void paintComponent(Graphics page) { super.paintComponent(page); currentImage.paintIcon(this, page, x, y); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // Represents the listener for keyboard activity
//***************************************************************** // Represents the listener for keyboard activity. private class DirectionListener implements KeyListener { // // Responds to the user pressing arrow keys by adjusting the // image and image location accordingly. public void keyPressed(KeyEvent event) switch (event.getKeyCode()) case KeyEvent.VK_UP: currentImage = up; y -= JUMP; break; case KeyEvent.VK_DOWN: currentImage = down; y += JUMP; case KeyEvent.VK_LEFT: currentImage = left; x -= JUMP; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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case KeyEvent.VK_RIGHT: currentImage = right; x += JUMP; break; } repaint(); // // Provide empty definitions for unused event methods. public void keyTyped(KeyEvent event) {} public void keyReleased(KeyEvent event) {} Code\chap6\DirectionPanel.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // Direction. java Java Foundations // // Demonstrates key events
//******************************************************************** // Direction.java Java Foundations // // Demonstrates key events. import javax.swing.JFrame; public class Direction { // // Creates and displays the application frame. public static void main(String[] args) JFrame frame = new JFrame("Direction"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(new DirectionPanel()); frame.pack(); frame.setVisible(true); } Code\chap6\Direction.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Extending Adapter Classes
In our previous examples, we’ve created the listener classes by implementing a particular listener interface An alternative technique for creating a listener class is to use inheritance and extend an adapter class Each listener interface that contains more than one method has a corresponding adapter class containing empty definitions for all methods in the interface We can override any event methods we need in our new child class Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Extending Adapter Classes
For example: The MouseAdapter class implements the MouseListener interface class and provides empty method definitions for the five mouse event methods By subclassing (inherit or extend) MouseAdapter, we can avoid implementing the interface directly This approach can save coding time and keep source code easier to read Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Direction panel using adapters
Same functionality but less code to write Code\chap6\DirectionPanelAdapters.java Code\chap6\DirectionAdapter.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Dialog Boxes A dialog box is a graphical window that pops up on top of any currently active window so that the user can interact with it A dialog box can serve a variety of purposes conveying information confirming an action permitting the user to enter information The JOptionPane class simplifies the creation and use of basic dialog boxes Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Dialog Boxes JOptionPane dialog boxes fall into three categories message dialog boxes – used to display an output string input dialog boxes – presents a prompt and a single input txt field into which the user can enter one string of data confirm dialog box – presents the user with a simple yes-or-no question These three types of dialog boxes are created using static methods in the JOptionPane class Many of the JOptionPane methods allow the program to tailor the contents of the dialog box Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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JOptionPane Methods Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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EvenOdd Example Determines if an integer is even or odd
Instead of a single frame, it uses three dialog boxes Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // EvenOdd.java Java Foundations // // Demonstrates the use of the JOptionPane class. import javax.swing.JOptionPane; public class EvenOdd { // // Determines if the value input by the user is even or odd. // Uses multiple dialog boxes for user interaction. public static void main(String[] args) String numStr, result; int num, again; do numStr = JOptionPane.showInputDialog("Enter an integer: "); num = Integer.parseInt(numStr); result = "That number is " + ((num%2 == 0) ? "even" : "odd"); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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JOptionPane. showMessageDialog(null, result); again = JOptionPane
JOptionPane.showMessageDialog(null, result); again = JOptionPane.showConfirmDialog(null, "Do Another?"); } while (again == JOptionPane.YES_OPTION); Code\chap6\EvenOdd.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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File Choosers A file chooser is a specialized dialog box used to select a file from a disk or other storage medium The dialog automatically presents a standardized file selection window Filters can be applied to the file chooser programmatically The JFileChooser class creates this type of dialog box
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//******************************************************************** // DisplayFile.java Java Foundations // // Demonstrates the use of a file chooser and a text area. import java.util.Scanner; import java.io.*; import javax.swing.*; public class DisplayFile { // // Opens a file chooser dialog, reads the selected file and // loads it into a text area. public static void main(String[] args) throws IOException JFrame frame = new JFrame("Display File"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JTextArea ta = new JTextArea(20, 30); JFileChooser chooser = new JFileChooser(); int status = chooser.showOpenDialog(null); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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if (status. = JFileChooser. APPROVE_OPTION) ta
if (status != JFileChooser.APPROVE_OPTION) ta.setText("No File Chosen"); else { File file = chooser.getSelectedFile(); Scanner scan = new Scanner(file); String info = ""; while (scan.hasNext()) info += scan.nextLine() + "\n"; ta.setText(info); } frame.getContentPane().add(ta); frame.pack(); frame.setVisible(true); Code\chap6\DisplayFile.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Color Choosers A color chooser dialog box can be displayed, permitting the user to select color from a list The JColorChooser represents a color chooser dialog box The user can also specify a color using RGB values Code\chap6\DisplayColor.java
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Borders Java provides the ability to put a border around any Swing component A border is not a component but defines how the edge of a component should be drawn Border provide visual cues as to how GUI components are organized The BorderFactory class is useful for creating borders for components Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Borders Some borders that can be defined using the BorderFactory class: Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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BorderDemo Example Displays several small panels with various borders
Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // BorderDemo.java Java Foundations // // Demonstrates the use of various types of borders. import java.awt.*; import javax.swing.*; import javax.swing.border.*; public class BorderDemo { // // Creates several bordered panels and displays them. public static void main (String[] args) JFrame frame = new JFrame("Border Demo"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel panel = new JPanel(); panel.setLayout(new GridLayout(0, 2, 5, 10)); panel.setBorder(BorderFactory.createEmptyBorder(8, 8, 8, 8)); JPanel p1 = new JPanel(); p1.setBorder(BorderFactory.createLineBorder(Color.red, 3)); p1.add(new JLabel("Line Border")); panel.add(p1); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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JPanel p2 = new JPanel(); p2. setBorder(BorderFactory
JPanel p2 = new JPanel(); p2.setBorder(BorderFactory.createEtchedBorder()); p2.add(new JLabel("Etched Border")); panel.add(p2); JPanel p3 = new JPanel(); p3.setBorder(BorderFactory.createRaisedBevelBorder()); p3.add(new JLabel("Raised Bevel Border")); panel.add(p3); JPanel p4 = new JPanel(); p4.setBorder(BorderFactory.createLoweredBevelBorder()); p4.add(new JLabel("Lowered Bevel Border")); panel.add(p4); JPanel p5 = new JPanel(); p5.setBorder(BorderFactory.createTitledBorder("Title")); p5.add(new JLabel("Titled Border")); panel.add(p5); JPanel p6 = new JPanel(); TitledBorder tb = BorderFactory.createTitledBorder("Title"); tb.setTitleJustification(TitledBorder.RIGHT); p6.setBorder(tb); p6.add(new JLabel("Titled Border (right)")); panel.add (p6); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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JPanel p7 = new JPanel(); Border b1 = BorderFactory
JPanel p7 = new JPanel(); Border b1 = BorderFactory.createLineBorder(Color.blue, 2); Border b2 = BorderFactory.createEtchedBorder(); p7.setBorder (BorderFactory.createCompoundBorder(b1, b2)); p7.add (new JLabel("Compound Border")); panel.add(p7); JPanel p8 = new JPanel(); Border mb = BorderFactory.createMatteBorder(1, 5, 1, 1, Color.red); p8.setBorder(mb); p8.add(new JLabel("Matte Border")); panel.add(p8); frame.getContentPane().add (panel); frame.pack(); frame.setVisible(true); } Code\chap6\BorderDemo.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Tool Tips A tool tip is a short line of text that appears over a component when the mouse cursor is rested momentarily on top of the component Tool tips usually inform the user about the component Tool tips can be assigned by using the setToolTipText method of a component JButton button = new Button(“Compute”); button.setToolTipText(“Calculates the area under the curve”); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Mnemonics A mnemonic is a character that allows the user to push a button or make a menu choice using the keyboard in addition to the mouse For example, when a mnemonic has been defined for a button, the user can hold down the Alt key and press the mnemonic character to activate (depress) the button We set the mnemonic for a component using the setMnemonic method of the component A character in the label may be underlined to indicate that it can be used as a shortcut
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Disabling Components A component can be disabled to indicate it should not (cannot) be used A disabled component is usually "greyed out" This helps guide the user Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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LightBulb Example Tool tips, mnemonics, and disabled components are used in this example It displays an "on" or "off" bulb depending on which button is pressed Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // LightBulb.java Java Foundations // // Demonstrates mnemonics and tool tips. import javax.swing.*; import java.awt.*; public class LightBulb { // // Sets up a frame that displays a light bulb image that can be // turned on and off. public static void main(String[] args) JFrame frame = new JFrame("Light Bulb"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); LightBulbPanel bulb = new LightBulbPanel(); LightBulbControls controls = new LightBulbControls (bulb); JPanel panel = new JPanel(); panel.setBackground(Color.black); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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panel. add(Box. createRigidArea (new Dimension (0, 20))); panel
panel.add(Box.createRigidArea (new Dimension (0, 20))); panel.add(bulb); panel.add(Box.createRigidArea (new Dimension (0, 10))); panel.add(controls); frame.getContentPane().add(panel); frame.pack(); frame.setVisible(true); } Code\chap6\LightBulb.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // LightBulbPanel.java Java Foundations // // Represents the image for the LightBulb program. import javax.swing.*; import java.awt.*; public class LightBulbPanel extends JPanel { private boolean on; private ImageIcon lightOn, lightOff; private JLabel imageLabel; // // Constructor: Sets up the images and the initial state. public LightBulbPanel() lightOn = new ImageIcon("lightBulbOn.gif"); lightOff = new ImageIcon("lightBulbOff.gif"); setBackground(Color.black); on = true; imageLabel = new JLabel(lightOff); add(imageLabel); } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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// // Paints the panel using the appropriate image. public void paintComponent(Graphics page) { super.paintComponent(page); if (on) imageLabel.setIcon(lightOn); else imageLabel.setIcon(lightOff); } // Sets the status of the light bulb. public void setOn(boolean lightBulbOn) on = lightBulbOn; Code\chap6\LightBulbPanel.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // LightBulbControls
//******************************************************************** // LightBulbControls.java Java Foundations // // Represents the control panel for the LightBulb program. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class LightBulbControls extends JPanel { private LightBulbPanel bulb; private JButton onButton, offButton; // // Sets up the lightbulb control panel. public LightBulbControls(LightBulbPanel bulbPanel) bulb = bulbPanel; onButton = new JButton("On"); onButton.setEnabled(false); onButton.setMnemonic('n'); onButton.setToolTipText("Turn it on!"); onButton.addActionListener(new OnListener()); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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offButton = new JButton("Off"); offButton. setEnabled(true); offButton
offButton = new JButton("Off"); offButton.setEnabled(true); offButton.setMnemonic('f'); offButton.setToolTipText("Turn it off!"); offButton.addActionListener(new OffListener()); setBackground(Color.black); add(onButton); add(offButton); } //***************************************************************** // Represents the listener for the On button. private class OnListener implements ActionListener { // // Turns the bulb on and repaints the bulb panel. public void actionPerformed(ActionEvent event) bulb.setOn(true); onButton.setEnabled(false); bulb.repaint(); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // Represents the listener for the Off button
//***************************************************************** // Represents the listener for the Off button. private class OffListener implements ActionListener { // // Turns the bulb off and repaints the bulb panel. public void actionPerformed(ActionEvent event) bulb.setOn(false); onButton.setEnabled(true); offButton.setEnabled(false); bulb.repaint(); } Code\chap6\LightBulbControls.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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GUI Design Keep in mind our goal is to solve a problem
Fundamental ideas of good GUI design include knowing the user preventing user errors optimizing user abilities being consistent We should design interfaces so that the user can make as few mistakes as possible Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Chapter 7 Arrays
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Chapter Scope Array declaration and use Bounds checking
Arrays as objects Arrays of objects Command-line arguments Variable-length parameter lists Multidimensional arrays Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Abstract Data Structures in JAVA
Queues Stacks Lists Arrays Linked list Sets Trees Binary trees B-trees Red-black trees Hash Tables Heaps Maps Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays An array is an ordered list of values 0 1 2 3 4 5 6 7 8 9
scores The entire array has a single name Each value has a numeric index An array of size N is indexed from zero to N-1 This array holds 10 values that are indexed from 0 to 9 Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays A particular value in an array is referenced using the array name followed by the index in brackets For example, the expression scores[2] refers to the value 94 (the 3rd value in the array) That expression represents a place to store a single integer and can be used wherever an integer variable can be used Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays Arrays can be depicted vertically or horizontally
Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays An array element can be assigned a value, printed, or used in a calculation scores[2] = 89; scores[first] = scores[first] + 2; mean = (scores[0] + scores[1])/2; System.out.println("Top = " + scores[5]); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays The values held in an array are called array elements
An array stores multiple values of the same type – the element type The element type can be a primitive type or an object reference Therefore, we can create an array of integers, an array of characters, an array of String objects, an array of Coin objects, etc. In Java, the array itself is an object that must be instantiated Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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int[] scores = new int[10];
Declaring Arrays The scores array could be declared as follows int[] scores = new int[10]; The type of the variable scores is int[] (an array of integers) Note that the array type does not specify its size, but each object of that type has a specific size The reference variable scores is set to a new array object that can hold 10 integers Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Declaring Arrays Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Declaring Arrays Some other examples of array declarations
float[] prices = new float[500]; boolean[] flags; flags = new boolean[20]; char[] codes = new char[1750]; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Using Arrays The for-each loop can be used when processing array elements: for (int score : scores) System.out.println(score); This is only appropriate when processing all array elements from the lowest index to the highest index Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // BasicArray.java Java Foundations // // Demonstrates basic array declaration and use. public class BasicArray { // // Creates an array, fills it with various integer values, // modifies one value, then prints them out. public static void main(String[] args) final int LIMIT = 15, MULTIPLE = 10; int[] list = new int[LIMIT]; // Initialize the array values for (int index = 0; index < LIMIT; index++) list[index] = index * MULTIPLE; list[5] = 999; // change one array value // Print the array values for (int value : list) System.out.print(value + " "); } Code\chap7\BasicArray.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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BasicArray Example Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Bounds Checking Once an array is created, it has a fixed size
An index used in an array reference must specify a valid element That is, the index value must be in range 0 to N-1 The Java interpreter throws an ArrayIndexOutOfBoundsException if an array index is out of bounds This is called automatic bounds checking Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Bounds Checking For example, if the array codes can hold 100 values, it can be indexed using only the numbers 0 to 99 If the value of count is 100, then the following reference will cause an exception to be thrown System.out.println(codes[count]); It’s common to introduce off-by-one errors when using arrays problem for (int index=0; index <= 100; index++) codes[index] = index*50 + epsilon; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Bounds Checking Each array object has a public constant called length that stores the size of the array It is referenced using the array name scores.length Note that length holds the number of elements, not the largest index Largest index is always (length – 1) Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // ReverseOrder.java Java Foundations // // Demonstrates array index processing. import java.util.Scanner; public class ReverseOrder { // // Reads a list of numbers from the user, storing them in an // array, then prints them in the opposite order. public static void main(String[] args) Scanner scan = new Scanner(System.in); double[] numbers = new double[10]; System.out.println("The size of the array: " + numbers.length); for (int index = 0; index < numbers.length; index++) System.out.print("Enter number " + (index+1) + ": "); numbers[index] = scan.nextDouble(); } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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System.out.println("The numbers in reverse order:"); for (int index = numbers.length-1; index >= 0; index--) System.out.print(numbers[index] + " "); } Code\chap7\ReverseOrder.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // LetterCount.java Java Foundations // // Demonstrates the relationship between arrays and strings. import java.util.Scanner; public class LetterCount { // // Reads a sentence from the user and counts the number of // uppercase and lowercase letters contained in it. public static void main(String[] args) final int NUMCHARS = 26; Scanner scan = new Scanner(System.in); int[] upper = new int[NUMCHARS]; int[] lower = new int[NUMCHARS]; char current; // the current character being processed int other = 0; // counter for non-alphabetics System.out.println("Enter a sentence:"); String line = scan.nextLine(); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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// Count the number of each letter occurrence for (int ch = 0; ch < line.length(); ch++) { current = line.charAt(ch); if (current >= 'A' && current <= 'Z') upper[current-'A']++; else if (current >= 'a' && current <= 'z') lower[current-'a']++; other++; } // Print the results System.out.println (); for (int letter=0; letter < upper.length; letter++) System.out.print((char) (letter + 'A')); System.out.print(": " + upper[letter]); System.out.print("\t\t" + (char) (letter + 'a')); System.out.println(": " + lower[letter]); System.out.println(); System.out.println("Non-alphabetic characters: " + other); } Code\chap7\LetterCount.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Alternate Array Syntax
The brackets of the array type can be associated with the element type or with the name of the array Therefore the following two declarations are equivalent float[] prices; float prices[]; HIGHLY Discouraged The first format generally is more readable and should be used Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Initializer Lists An initializer list can be used to instantiate and fill an array in one step The values are delimited by braces and separated by commas Examples: int[] units = {147, 323, 89, 933, 540, 269, 97, 114, 298, 476}; char[] letterGrades = {'A', 'B', 'C', 'D', ’F'}; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Initializer Lists Note that when an initializer list is used
the new operator is not used no size value is specified (or needed) The size of the array is determined by the number of items in the initializer list An initializer list can be used only in the array declaration Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // Primes.java Java Foundations // // Demonstrates the use of an initializer list for an array. public class Primes { // // Stores some prime numbers in an array and prints them. public static void main(String[] args) int[] primeNums = {2, 3, 5, 7, 11, 13, 17, 19}; System.out.println("Array length: " + primeNums.length); System.out.println("The first few prime numbers are:"); for (int prime : primeNums) System.out.print(prime + " "); } Code\chap7\Primes.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays as Parameters An entire array can be passed as a parameter to a method Like any other object, the reference to the array is passed, making the formal and actual parameters aliases of each other Therefore, changing an array element within the method changes the original An individual array element can be passed to a method as well, in which case the type of the formal parameter is the same as the element type Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays of Objects An array is an object and an array can hold objects as elements The array name is an object reference variable So this is another way to depict an array: Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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String[] words = new String[5];
Arrays of Objects An array of objects really holds object references The following declaration reserves space to store 5 references to String objects String[] words = new String[5]; It does not create the String objects themselves Initially an array of objects holds null references Each object stored in an array must be instantiated separately Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays of Objects After initial creation, an array holds null references: Each element is a reference to an object: Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays of Objects Keep in mind that String objects can be created using literals The following declaration creates an array object called verbs and fills it with four String objects created using string literals String[] verbs = {"play", "work", "eat", "sleep"}; The following example creates an array of Grade objects, each with a string representation and a numeric lower bound Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // Grade.java Java Foundations // // Represents a school grade. public class Grade { private String name; private int lowerBound; // // Constructor: Sets up this Grade object with the specified // grade name and numeric lower bound. public Grade(String grade, int cutoff) name = grade; lowerBound = cutoff; } // Returns a string representation of this grade. public String toString() return name + "\t" + lowerBound; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//-----------------------------------------------------------------
// Name mutator. public void setName(String grade) { name = grade; } // Lower bound mutator. public void setLowerBound(int cutoff) lowerBound = cutoff; // Name accessor. public String getName() return name; // Lower bound accessor. public int getLowerBound() return lowerBound; Code\chap7\Grade.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // GradeRange.java Java Foundations // // Demonstrates the use of an array of objects. public class GradeRange { // // Creates an array of Grade objects and prints them. public static void main(String[] args) Grade[] grades = new Grade("A", 95), new Grade("A-", 90), new Grade("B+", 87), new Grade("B", 85), new Grade("B-", 80), new Grade("C+", 77), new Grade("C", 75), new Grade("C-", 70), new Grade("D+", 67), new Grade("D", 65), new Grade("D-", 60), new Grade("F", 0) }; for (Grade letterGrade : grades) System.out.println(letterGrade); } Code\chap7\GradeRange.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Arrays of Objects Now let's look at an example that stores a collection of CD objects Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // CD. java Java Foundations // // Represents a compact disc
//******************************************************************** // CD.java Java Foundations // // Represents a compact disc. import java.text.NumberFormat; public class CD { private String title, artist; private double cost; private int tracks; // // Creates a new CD with the specified information. public CD(String name, String singer, double price, int numTracks) title = name; artist = singer; cost = price; tracks = numTracks; } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//-----------------------------------------------------------------
// Returns a string description of this CD. public String toString() { NumberFormat fmt = NumberFormat.getCurrencyInstance(); String description; description = fmt.format(cost) + "\t" + tracks + "\t"; description += title + "\t" + artist; return description; } Code\chap7\CD.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//******************************************************************** // CDCollection.java Java Foundations // // Represents a collection of compact discs. import java.text.NumberFormat; public class CDCollection { private CD[] collection; private int count; private double totalCost; // // Constructor: Creates an initially empty collection. public CDCollection() collection = new CD[100]; count = 0; totalCost = 0.0; } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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// // Adds a CD to the collection, increasing the size of the // collection if necessary. public void addCD(String title, String artist, double cost, int tracks) { if (count == collection.length) increaseSize(); collection[count] = new CD(title, artist, cost, tracks); totalCost += cost; count++; } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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// // Returns a report describing the CD collection. public String toString() { NumberFormat fmt = NumberFormat.getCurrencyInstance(); String report = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"; report += "My CD Collection\n\n"; report += "Number of CDs: " + count + "\n"; report += "Total cost: " + fmt.format(totalCost) + "\n"; report += "Average cost: " + fmt.format(totalCost/count); report += "\n\nCD List:\n\n"; for (int cd = 0; cd < count; cd++) report += collection[cd].toString() + "\n"; return report; } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//-----------------------------------------------------------------
// Increases the capacity of the collection by creating a // larger array and copying the existing collection into it. private void increaseSize() { CD[] temp = new CD[collection.length * 2]; for (int cd = 0; cd < collection.length; cd++) temp[cd] = collection[cd]; collection = temp; } Code\chap7\CDCollection.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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} Code\chap7\Tunes.java
//******************************************************************** // Tunes.java Java Foundations // // Demonstrates the use of an array of objects. public class Tunes { // // Creates a CDCollection object and adds some CDs to it. Prints // reports on the status of the collection. public static void main (String[] args) CDCollection music = new CDCollection (); music.addCD("Storm Front", "Billy Joel", 14.95, 10); music.addCD("Come On Over", "Shania Twain", 14.95, 16); music.addCD("Soundtrack", "Les Miserables", 17.95, 33); music.addCD("Graceland", "Paul Simon", 13.90, 11); System.out.println(music); music.addCD("Double Live", "Garth Brooks", 19.99, 26); music.addCD("Greatest Hits", "Jimmy Buffet", 15.95, 13); } } Code\chap7\Tunes.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Command-Line Arguments
The signature of the main method indicates that it takes an array of String objects as a parameter These values come from command-line arguments that are provided when the interpreter is invoked For example, the following invocation of the interpreter passes three String objects into main > java StateEval pennsylvania texas arizona These strings are stored at indexes 0-2 of the array parameter of the main method Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//********************************************************************
// CommandLine.java Java Foundations // // Demonstrates the use of command line arguments. public class CommandLine { // // Prints all of the command line arguments provided by the // user. public static void main(String[] args) for (String arg : args) System.out.println(arg); } Code\chap7\CommandLine.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Variable Length Parameter Lists
Suppose we wanted to create a method that processed a different amount of data from one invocation to the next For example, let's define a method called average that returns the average of a set of integer parameters // one call to average three values mean1 = average (42, 69, 37); // another call to average seven values mean2 = average (35, 43, 93, 23, 40, 21, 75); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Variable Length Parameter Lists
We could define overloaded versions of the average method Downside: we'd need a separate version of the method for each parameter count We could define the method to accept an array of integers Downside: we'd have to create the array and store the integers prior to calling the method each time Instead, Java provides a convenient way to create variable length parameter lists Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Variable Length Parameter Lists
Using special syntax in the formal parameter list, we can define a method to accept any number of parameters of the same type For each call, the parameters are automatically put into an array for easy processing in the method Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Variable Length Parameter Lists
public double average(int ... list) { double result = 0.0; if (list.length != 0) int sum = 0; for (int num : list) sum += num; result = (double)num / list.length; } return result; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Variable Length Parameter Lists
The type of the parameter can be any primitive or object type public void printGrades(Grade ... grades) { for (Grade letterGrade : grades) System.out.println (letterGrade); } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Variable Length Parameter Lists
A method that accepts a variable number of parameters can also accept other parameters The following method accepts an int, a String object, and a variable number of double values into an array called nums public void test(int count, String name, double ... nums) { // whatever } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Variable Length Parameter Lists
The varying number of parameters must come last in the formal arguments A single method cannot accept two sets of varying parameters Constructors can also be set up to accept a variable number of parameters Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // Family.java Java Foundations // // Demonstrates the use of variable length parameter lists. public class Family { private String[] members; // // Constructor: Sets up this family by storing the (possibly // multiple) names that are passed in as parameters. public Family(String ... names) members = names; } // Returns a string representation of this family. public String toString() String result = ""; for (String name : members) result += name + "\n"; return result; Code\chap7\Family.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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//. // VariableParameters
//******************************************************************** // VariableParameters.java Java Foundations // // Demonstrates the use of a variable length parameter list. public class VariableParameters { // // Creates two Family objects using a constructor that accepts // a variable number of String objects as parameters. public static void main(String[] args) Family lewis = new Family("John", "Sharon", "Justin", "Kayla", "Nathan", "Samantha"); Family camden = new Family("Stephen", "Annie", "Matt", "Mary", "Simon", "Lucy", "Ruthie", "Sam", "David"); System.out.println(lewis); System.out.println(); System.out.println(camden); } Code\chap7\VariableParameters.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Two-Dimensional Arrays
A one-dimensional array stores a list of elements A two-dimensional array can be thought of as a table of elements, with rows and columns Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Two-Dimensional Arrays
To be precise, in Java a two-dimensional array is an array of arrays A two-dimensional array is declared by specifying the size of each dimension separately int[][] scores = new int[12][50]; A array element is referenced using two index values value = scores[3][6] The array stored in one row can be specified using one index Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
//******************************************************************** // TwoDArray.java Java Foundations // // Demonstrates the use of a two-dimensional array. public class TwoDArray { // // Creates a 2D array of integers, fills it with increasing // integer values, then prints them out. public static void main(String[] args) int[][] table = new int[5][10]; // Load the table with values for (int row=0; row < table.length; row++) for (int col=0; col < table[row].length; col++) table[row][col] = row * 10 + col; // Print the table System.out.print(table[row][col] + "\t"); System.out.println(); } Code\chap7\TwoDArray.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Two-Dimensional Arrays
Expression Type Description table int[][] 2D array of integers, or array of integer arrays table[5] int[] array of integers table[5][12] int integer
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//******************************************************************** // SodaSurvey.java Java Foundations // // Demonstrates the use of a two-dimensional array. import java.text.DecimalFormat; public class SodaSurvey { // // Determines and prints the average of each row (soda) and each // column (respondent) of the survey scores. public static void main (String[] args) int[][] scores = { {3, 4, 5, 2, 1, 4, 3, 2, 4, 4}, {2, 4, 3, 4, 3, 3, 2, 1, 2, 2}, {3, 5, 4, 5, 5, 3, 2, 5, 5, 5}, {1, 1, 1, 3, 1, 2, 1, 3, 2, 4} }; final int SODAS = scores.length; final int PEOPLE = scores[0].length; int[] sodaSum = new int[SODAS]; int[] personSum = new int[PEOPLE]; Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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for (int soda=0; soda < SODAS; soda++) for (int person=0; person < PEOPLE; person++) { sodaSum[soda] += scores[soda][person]; personSum[person] += scores[soda][person]; } DecimalFormat fmt = new DecimalFormat("0.#"); System.out.println("Averages:\n"); System.out.println("Soda #" + (soda+1) + ": " + fmt.format((float)sodaSum[soda]/PEOPLE)); System.out.println (); System.out.println("Person #" + (person+1) + ": " + fmt.format((float)personSum[person]/SODAS)); Code\chap7\SodaSurvey.java Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Multidimensional Arrays
Any array with more than one dimension is a multidimensional array Each dimension subdivides the previous one into the specified number of elements Each dimension has its own length constant Because each dimension is an array of array references, the arrays within one dimension can be of different lengths these are sometimes called ragged arrays Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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Multidimensional Arrays
One way to visualize a four-dimensional array: Two-dimensional arrays are common, but beyond that usually an array has other objects involved Java Foundations, 3rd Edition, Lewis/DePasquale/Chase
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