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New Data: Irrelevant Objects & Orientations Disrupt the

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1 New Data: Irrelevant Objects & Orientations Disrupt the Intermediate-level Layout Representation Functional Representations of Scene Layout Are Disrupted by Irrelevant Objects Thomas Sanocki & Noah Sulman, Univ. of South Florida Vision Cognition DESIGN USF # 295 Can we influence (disrupt) the layout representation? >> I.e., reduce the scene prime benefits We added irrelevant objects to the scene primes, which disrupt the purity of the layout information. Supportive Data: Prime Time Functions Overview Brief exposure to a scene prime activates an intermediate-level representation, which provides a head start on subsequent spatial processing. Recent results separate this early priming effect from later processes. New results implicate orientation information in the intermediate representation, showing that the presence of irrelevant objects and orientations cancels out the benefit of the early information. Reading these RT Data: 3 Types of Scene Prime (no control prime) 1. Scene prime only, and scene prime with irrelevant objects,* either: 2. Same orientation as prime and target (X) 3. Inverted relative to prime and target (IXI) In figures, prime time is maximum at the left and decreases to 0 ms at right. The main benefit of the scene prime is its overall RT relative to background prime. The benefit was maximal with only 200 ms of prime time, suggesting a fast early process: X Scene * one of 4 pairs of irrelevant objects appeared randomly Orientations slow Reaction Time fast Background / control Prime Examples: Relative benefit of scene prime “IXI /upright” - Irr Objs are opposite in orientation to prime/target scene (which were both upright) “X /inverted” - Irr Objs are same orientation as prime/target scene (inverted) Method and Theory We show the method for each trial and discuss the assumed processes. Scene prime 800 ms ms Prime Time Events on Each Trial 850 900 950 1000 1050 1100 1150 800 600 400 200 Prime Time Reaction Time Background (control) Scene prime (identical) INVERTED UPRIGHT 54 ms 58 ms 64 ms 46 ms Sanocki & Sulman (2007, submitted) 1. Fixation 2A. Scene prime 3. Target, until “right/left oval closer” reaction time response (Irrelevant objects did not appear in target) RT 850 900 950 1000 1050 1100 800 & 600 400 & 200 Prime Times Reaction Time X Scene prime only IXI INVERTED UPRIGHT 2B. Background / control prime << KEY (examples above) X = Irrelevant objects in prime IXI = Irrelevant objects misoriented (opposite orientation to prime and target scene) RT 800 ms Prime Duration Fixation + prime = 1200 ms total time Priming as Early Process Prime activates intermediate-level representation, >> provides “head-start” on target processing, resulting in faster RT responses. Early processes are (see data in middle column): Full data (noisier): means for each prime time Early priming process was: 850 900 950 1000 1050 1100 800 600 400 200 Prime Time Reaction Time X Scene prime only IXI Fast (required only 200 ms prime time to be maxed) Broad in scope scene primes benefited 16 spatial relations Created efficiently / in parallel prime time functions similar for upright and inverted scenes, as shown above Created efficiently / in parallel prime time functions similar for simple and complex scenes, as shown below Priming independent of target difficulty additivity of prime x target (data not shown but available) Fast (maxed with only 200 ms prime time) Broad in scope > entire scene had 16 spatial relations Created efficiently / in parallel > no effect of scene complexity Created efficiently / in parallel > no effect of scene inversion Priming independent of target difficulty Priming not sensory (Sanocki, 2003) Later Processes Refine intermediate-level representation, eventually resolving the spatial relation between the probes. These processes can be separated from the early processes: 1. Slower 2. Narrow scope (other data) 3. Limited by complexity 4. Limited by inversion 5. Longer with difficult targets 750 800 850 500 300 150 50 Lead Time RT Complex scenes Simpler scenes Conclusions Scene prime functions in an experiment with even shorter durations. (Effects were quicker but smaller in magnitude, due to reduced prime validity.) << Scene priming is fast (strong at 200 ms) and similar with upright and inverted stimuli. Irrelevant objects disrupt scene priming and implicate orientation in the intermediate representation that causes priming: When same orientation as scene, moderate disruption; When opposite in orientation, all of scene prime benefit was eliminated (resulting in same level of benefit as with background prime in previous experiments).


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