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Transmission Control Protocol

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1 Transmission Control Protocol
Chapter 12 Transmission Control Protocol Objectives Upon completion you will be able to: Be able to name and understand the services offered by TCP Understand TCP’s flow and error control and congestion control Be familiar with the fields in a TCP segment Understand the phases in a connection-oriented connection Understand the TCP transition state diagram Be able to name and understand the timers used in TCP Be familiar with the TCP options TCP/IP Protocol Suite

2 Figure 12.1 TCP/IP protocol suite

3 TCP SERVICES We explain the services offered by TCP to the processes at the application layer. The topics discussed in this section include: Process-to-Process Communication Stream Delivery Service Full-Duplex Communication Connection-Oriented Service Reliable Service TCP/IP Protocol Suite

4 Table 12.1 Well-known ports used by TCP
TCP/IP Protocol Suite

5 Windows : system_path\windows\system32\drivers\etc\services
Example 1 As we said in Chapter 11, in UNIX, the well-known ports are stored in a file called /etc/services. Each line in this file gives the name of the server and the well-known port number. We can use the grep utility to extract the line corresponding to the desired application. The following shows the ports for FTP. $ grep ftp /etc/services ftp-data 20/tcp ftp-control 21/tcp Windows : system_path\windows\system32\drivers\etc\services TCP/IP Protocol Suite

6 To the lower layers, TCP handles data in blocks, the segments.
Figure Stream delivery To the lower layers, TCP handles data in blocks, the segments. To the higher layers TCP handles data as a sequence of bytes and does not identify boundaries between bytes Two processes seem to be connected by an imaginary “tube”. TCP/IP Protocol Suite

7 Buffers handle difference between sending and receiving speed.
Figure Sending and receiving buffers Buffers handle difference between sending and receiving speed. Each host have sending buffers and receiving buffers. TCP/IP Protocol Suite

8 Data send in segments, due to IP layer needs to sent in packet.
Figure TCP segments Data send in segments, due to IP layer needs to sent in packet. All operation is transparent to process level. TCP/IP Protocol Suite

9 TCP characteristics Full Duplex Communication
Data flow bi-direction in same connection. Connection-Oriented Service Before any data transfer, TCP establishes a connection: One TCP entity is waiting for a connection (“server”) The other TCP entity (“client”) contacts the server The actual procedure for setting up connections is more complex. Reliable Service TCP is a reliable protocol. Use acknowledgement mechanism to check the safe and sound arrival of data TCP has checksums for header and data. Segments with invalid checksums are discarded TCP/IP Protocol Suite

10 TCP FEATURES To provide the services mentioned in the previous section, TCP has several features that are briefly summarized in this section. The topics discussed in this section include: Numbering System Flow Control Error Control Congestion Control TCP/IP Protocol Suite

11 Numbering Systems Byte Number TCP numbers all data bytes that are transmitted in a connection. Numbering is independent in each direction. The Numbering not necessarily start from 0, TCP generates a random number between 0 – Sequence Number TCP assigns a sequence number to each segment that being sent. The sequence number for each segment is the number of the first byte carried in that segment. The bytes of data being transferred in each connection are numbered by TCP. The numbering starts with a randomly generated number. TCP/IP Protocol Suite

12 TCP/IP Protocol Suite

13 The acknowledgment number is cumulative.
Numbering Systems Sequence Number (Cont.) When a segment carried both data and control information, it uses a sequence numbers. When a segment carried only control, it does not uses a sequence numbers. (has some exception establishment, termination, abortion). When a segment carried only data information, it uses a sequence numbers. Acknowledgement Number When a connection is established, both parties can send and receive data at the same time. Acknowledgement number defines the number of next byte that the party expects to receive. The acknowledgment number is cumulative. TCP/IP Protocol Suite

14 TCP Features Flow Control: Congestion Control: Error Control:
Algorithms to prevent that the sender overruns the receiver with information? Congestion Control: Algorithms to prevent that the sender overloads the network Error Control: Algorithms to recover or conceal the effects from packet losses TCP/IP Protocol Suite

15 12.3 SEGMENT A packet in TCP is called a segment
The topics discussed in this section include: Format Encapsulation TCP/IP Protocol Suite

16 Figure 12.5 TCP segment format
TCP/IP Protocol Suite

17 TCP header fields Port Number:
A port number identifies the endpoint of a connection. A pair <IP address, port number> identifies one endpoint of a connection. Two pairs <client IP address, server port number> and <server IP address, server port number> identify a TCP connection. TCP/IP Protocol Suite

18 TCP header fields Sequence Number (SeqNo):
Sequence number is 32 bits long. So the range of SeqNo is 0 <= SeqNo <=  4.3 Gbyte Each sequence number identifies a byte in the byte stream Initial Sequence Number (ISN) of a connection is set during connection establishment TCP/IP Protocol Suite

19 TCP header fields Acknowledgement Number (AckNo):
Acknowledgements are piggybacked, I.e a segment from A -> B can contain an acknowledgement for a data sent in the B -> A direction A hosts uses the AckNo field to send acknowledgements. (If a host sends an AckNo in a segment it sets the “ACK flag”) The AckNo contains the next SeqNo that a hosts wants to receive Example: The acknowledgement for a segment with sequence numbers is AckNo=1501 TCP/IP Protocol Suite

20 TCP header fields Header Length ( 4bits):
Length of header in 32-bit words Note that TCP header has variable length (with minimum 20 bytes) TCP/IP Protocol Suite

21 Figure Control field TCP/IP Protocol Suite

22 TCP header fields Flag bits: URG: Urgent pointer is valid
If the bit is set, the following bytes contain an urgent message in the range: SeqNo <= urgent message <= SeqNo+urgent pointer ACK: Acknowledgement Number is valid PSH: PUSH Flag Notification from sender to the receiver that the receiver should pass all data that it has to the application. Normally set by sender when the sender’s buffer is empty TCP/IP Protocol Suite

23 TCP header fields Flag bits: RST: Reset the connection
The flag causes the receiver to reset the connection Receiver of a RST terminates the connection and indicates higher layer application about the reset SYN: Synchronize sequence numbers Sent in the first packet when initiating a connection FIN: Sender is finished with sending Used for closing a connection Both sides of a connection must send a FIN TCP/IP Protocol Suite

24 I Table 12.2 Description of flags in the control field
TCP/IP Protocol Suite

25 TCP header fields Window Size: TCP Checksum: Urgent Pointer:
Each side of the connection advertises the window size Window size is the maximum number of bytes that a receiver can accept. Maximum window size is 216-1= bytes TCP Checksum: TCP checksum covers over both TCP header and TCP data (also covers some parts of the IP header) Urgent Pointer: Only valid if URG flag is set TCP/IP Protocol Suite

26 The inclusion of the checksum in TCP is mandatory.
Figure Pseudoheader added to the TCP datagram Pseudoheader added to calculate checksum The inclusion of the checksum in TCP is mandatory. TCP/IP Protocol Suite

27 TCP header fields Options: (discuss in detail later)
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28 Figure 12.8 Encapsulation and decapsulation
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29 A TCP CONNECTION TCP is connection-oriented. A connection-oriented transport protocol establishes a virtual path between the source and destination. All of the segments belonging to a message are then sent over this virtual path. A connection-oriented transmission requires three phases: connection establishment, data transfer, and connection termination. The topics discussed in this section include: Connection Establishment Data Transfer Connection Termination Connection Reset TCP/IP Protocol Suite

30 TCP Connection Establishment
TCP uses a three-way handshake to open a connection before any data is transferred: (1) ACTIVE OPEN: Client sends a segment with SYN bit set * port number of client initial sequence number (ISN) of client (2) PASSIVE OPEN: Server responds with a segment with initial sequence number of server ACK for ISN of client (3) Client acknowledges by sending a segment with: ACK ISN of server (* counts as one byte) TCP/IP Protocol Suite

31 Three-Way Handshake TCP/IP Protocol Suite

32 (correction sequence number = 8001)
Figure Connection establishment using three-way handshaking (correction sequence number = 8001) TCP/IP Protocol Suite

33 A Closer Look with tcpdump
1 aida.poly.edu.1121 > mng.poly.edu.telnet: S : (0) win <mss 1460,nop,wscale 0,nop,nop,timestamp> 2 mng.poly.edu.telnet> aida.poly.edu.1121: S : (0) ack win 8760 <mss 1460> 3 aida.poly.edu.1121 > mng.poly.edu.telnet: . ack win 17520 4 aida.poly.edu.1121 > mng.poly.edu.telnet: P : (24) ack win 17520 5 mng.poly.edu.telnet> aida.poly.edu.1121: P : (3) ack win 8736 6 aida.poly.edu.1121 > mng.poly.edu.telnet: P : (3) ack win 17520 TCP/IP Protocol Suite

34 Three-Way Handshake TCP/IP Protocol Suite

35 Why is a Two-Way Handshake not enough?
When aida initiates the data transfer (starting with SeqNo= ), mng will reject all data. TCP/IP Protocol Suite

36 Note: A SYN segment cannot carry data, but it consumes one sequence number. A SYN + ACK segment cannot carry data, but does consume one sequence number. An ACK segment, if carrying no data, consumes no sequence number. TCP/IP Protocol Suite

37 TCP/IP: 3-way handshake (Normal)
A: valid sender B: valid receiver SYN SYN + ACK SYN Cache ACK TCP/IP Protocol Suite

38 TCP/IP: SYN Flood Attack
X: attacker A: valid sender B: valid receiver SYN SYN SYN Cache SYN Cache Full Packet Dropped TCP/IP Protocol Suite

39 TCP Data Transfer After connection is established, bidirectional data transfer can take place. PUSH flag use, server TCP must deliver data to the process as soon as possible. (bypass receive window) Urgent Data (Urgent Pointer) use to point to urgent bytes. Receive process can read data out of order. Example : In case of control+C URG flag is set TCP/IP Protocol Suite

40 Figure Data transfer TCP/IP Protocol Suite

41 TCP Connection Termination
Each end of the data flow must be shut down independently (“half-close”) If one end is done it sends a FIN segment. This means that no more data will be sent Four steps involved: (1) X sends a FIN to Y (active close) (2) Y ACKs the FIN, (at this time: Y can still send data to X) (if Y don’t have data to sent, (2) and (3) can come in same packet) (3) and Y sends a FIN to X (passive close) (4) X ACKs the FIN. TCP/IP Protocol Suite

42 Figure 12.11 Connection termination using three-way handshaking
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43 TCP Connection Termination
1 mng.poly.edu.telnet > aida.poly.edu.1121: F : (0) ack win 8733 2 aida.poly.edu > mng.poly.edu.telnet: . ack win 17484 3 aida.poly.edu > mng.poly.edu.telnet: F : (0) ack win 17520 4 mng.poly.edu.telnet > aida.poly.edu.1121: . ack win 8733 TCP/IP Protocol Suite

44 TCP Connection Termination
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45 Figure Half-close TCP/IP Protocol Suite

46 Note: The FIN segment consumes one sequence number if it does not carry data. The FIN + ACK segment consumes one sequence number if it does not carry data. TCP/IP Protocol Suite

47 TCP Connection Reset Resetting connections is done by setting the RST flag When is the RST flag set? Connection request arrives and no server process is waiting on the destination port (denying a connection) Abort (Terminate) a connection Causes the receiver to throw away buffered data. Receiver does not acknowledge the RST segment Terminating an Idle Connection TCP/IP Protocol Suite

48 12.5 STATE TRANSITION DIAGRAM
To keep track of all the different events happening during connection establishment, connection termination, and data transfer, the TCP software is implemented as a finite state machine. . The topics discussed in this section include: Scenarios TCP/IP Protocol Suite

49 Table States for TCP TCP/IP Protocol Suite

50 Figure 12.13 State transition diagram
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51 TCP State Transition Diagram Opening A Connection
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52 TCP State Transition Diagram closing A Connection
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53 Figure 12.14 Common scenario
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54 Another FIN to Client reset 2MSL Timer
Figure Three-way handshake Another FIN to Client reset 2MSL Timer TCP/IP Protocol Suite

55 2MSL Wait State 2MSL Wait State = TIME_WAIT
When TCP does an active close, and sends the final ACK, the connection must stay in in the TIME_WAIT state for twice the maximum segment lifetime. 2MSL= 2 * Maximum Segment Lifetime Why? TCP is given a chance to resent the final ACK. (Server will timeout after sending the FIN segment and resend the FIN) The MSL is set to 2 minutes or 1 minute or 30 seconds. TCP/IP Protocol Suite

56 Note: The common value for MSL is between 30 seconds and 1 minute.
MSL = Maximum Segment Lifetime TCP/IP Protocol Suite

57 Figure 12.16 Simultaneous open
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58 Figure 12.17 Simultaneous close
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59 Figure 12.18 Denying a connection
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60 Figure 12.19 Aborting a connection
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61 FLOW CONTROL Flow control regulates the amount of data a source can send before receiving an acknowledgment from the destination. TCP defines a window that is imposed on the buffer of data delivered from the application program. The topics discussed in this section include: Sliding Window Protocol Silly Window Syndrome TCP/IP Protocol Suite

62 Figure Sliding window TCP/IP Protocol Suite

63 TCP’s sliding windows are byte oriented.
Note: A sliding window is used to make transmission more efficient as well as to control the flow of data so that the destination does not become overwhelmed with data. TCP’s sliding windows are byte oriented. TCP/IP Protocol Suite

64 Example 3 What is the value of the receiver window (rwnd) for host A if the receiver, host B, has a buffer size of 5,000 bytes and 1,000 bytes of received and unprocessed data? Solution The value of rwnd = 5,000 − 1,000 = 4,000. Host B can receive only 4,000 bytes of data before overflowing its buffer. Host B advertises this value in its next segment to A. TCP/IP Protocol Suite

65 Example 4 What is the size of the window for host A if the value of rwnd is 3,000 bytes and the value of cwnd is 3,500 bytes? Solution The size of the window is the smaller of rwnd and cwnd, which is 3,000 bytes. TCP/IP Protocol Suite

66 Sliding Window Flow Control
Sliding Window Protocol is performed at the byte level: Here: Sender can transmit sequence numbers 6,7,8. TCP/IP Protocol Suite

67 Sliding Window: “Window Closes”
Transmission of a single byte (with SeqNo = 6) and acknowledgement is received (AckNo = 5): TCP/IP Protocol Suite

68 Sliding Window: “Window Opens”
Acknowledgement is received that enlarges the window to the right (AckNo = 5, Win=6): TCP/IP Protocol Suite

69 Sliding Window: “Window Shrinks”
Acknowledgement is received that reduces the window from the right (AckNo = 5, Win=3): (strongly discouraged) TCP/IP Protocol Suite

70 Window Management in TCP
The receiver is returning two parameters to the sender The interpretation is: I am ready to receive new data with SeqNo= AckNo, AckNo+1, …., AckNo+Win-1 Receiver can acknowledge data without opening the window Receiver can change the window size without acknowledging data TCP/IP Protocol Suite

71 Sliding Window: Example
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72 Example 5 Figure shows an unrealistic example of a sliding window. The sender has sent bytes up to 202. We assume that cwnd is 20 (in reality this value is thousands of bytes). The receiver has sent an acknowledgment number of 200 with an rwnd of 9 bytes (in reality this value is thousands of bytes). The size of the sender window is the minimum of rwnd and cwnd or 9 bytes. Bytes 200 to 202 are sent, but not acknowledged. Bytes 203 to 208 can be sent without worrying about acknowledgment. Bytes 209 and above cannot be sent. TCP/IP Protocol Suite

73 Example 6 In Figure the server receives a packet with an acknowledgment value of 202 and an rwnd of 9. The host has already sent bytes 203, 204, and 205. The value of cwnd is still 20. Show the new window. Solution Figure shows the new window. Note that this is a case in which the window closes from the left and opens from the right by an equal number of bytes; the size of the window has not been changed. The acknowledgment value, 202, declares that bytes 200 and 201 have been received and the sender needs not worry about them; the window can slide over them. TCP/IP Protocol Suite

74 Example 7 In Figure the sender receives a packet with an acknowledgment value of 206 and an rwnd of 12. The host has not sent any new bytes. The value of cwnd is still 20. Show the new window. Solution The value of rwnd is less than cwnd, so the size of the window is 12. Figure shows the new window. Note that the window has been opened from the right by 7 and closed from the left by 4; the size of the window has increased. TCP/IP Protocol Suite

75 Example 8 In Figure the host receives a packet with an acknowledgment value of 210 and an rwnd of 5. The host has sent bytes 206, 207, 208, and 209. The value of cwnd is still 20. Show the new window. Solution The value of rwnd is less than cwnd, so the size of the window is 5. Figure shows the situation. Note that this is a case not allowed by most implementations. Although the sender has not sent bytes 215 to 217, the receiver does not know this. TCP/IP Protocol Suite

76 Example 9 How can the receiver avoid shrinking the window in the previous example? Solution The receiver needs to keep track of the last acknowledgment number and the last rwnd. If we add the acknowledgment number to rwnd we get the byte number following the right wall. If we want to prevent the right wall from moving to the left (shrinking), we must always have the following relationship. new ack + new rwnd ≥ last ack + last rwnd or new rwnd ≥ (last ack + last rwnd) − new ack TCP/IP Protocol Suite

77 Note: To avoid shrinking the sender window, the receiver must wait until more space is available in its buffer. TCP/IP Protocol Suite

78 TCP/IP Protocol Suite

79 Sliding Window : Window Shutdown
Receiver can temporarily shutdown the window by sending an rwnd of 0. Sender can always send segment with one byte of data. (called probing, use to prevent dead lock) TCP/IP Protocol Suite

80 Sliding Window : Silly Window Syndrome
Sending application creates data slowly or receiving application consumes data slowly. Result : sending of data in very small segments. Example : 41 bytes with 1 byte of data SWS : When AdvertisedWindow < MSS How to avoid it? not to introduce a small segment receiver waits till MSS space is available before advertizing a window open from zero TCP/IP Protocol Suite

81 Sliding Window : Silly Window Syndrome
Nagle’s Algorithm (solve in case of sending) Timer -- clock based If both available data and Window ≥ MSS, send full segment. Else, buffer new data until ACK returns. Else, send new data now. Note -- Socket interface allows some applications to turn off Nagle’s algorithm by setting the TCP-NODELAY option. Clark’s Solution (solve in case of receiving) Send ACK as soon as the data arrives, with zero window Delayed ACK Delay sending ACK TCP/IP Protocol Suite

82 ERROR CONTROL TCP provides reliability using error control, which detects corrupted, lost, out-of-order, and duplicated segments. Error control in TCP is achieved through the use of the checksum, acknowledgment, and time-out. The topics discussed in this section include: Checksum Acknowledgment Acknowledgment Type Retransmission Out-of-Order Segments Some Scenarios TCP/IP Protocol Suite

83 Acknowledgement ACK segments don’t consume seq no and are not acknowledged. ACK rules Rule 1: piggybacking Rule 2: When the receiver has no data to send and it receives an in-order segment, the receiver delays sending an ACK until another segment arrived or until a period of time (normally 500 ms). Rule 3: no more than 2 in-order unacknowledged segments at any time Rule 4: When a segment arrives with an out-of-order seg. number, the receiver immediately sends an ACK announcing the next expected seg. number. Rule 5: When a missing segment arrives, the receiver immediately sends an ACK. Rule 6: If a duplicate segment arrives, the receiver immediately sends an ACK. Acknowledgement types Accumulate Acknowledgement (ACK) Selective Acknowledgement (SACK) TCP/IP Protocol Suite

84 ACK segments do not consume sequence numbers and are not acknowledged.
Note: ACK segments do not consume sequence numbers and are not acknowledged. TCP/IP Protocol Suite

85 Retransmission In modern implementations, a retransmission occurs if the retransmission timer expires or three duplicate ACK segments have arrived. No retransmission timer is set for an ACK segment. Retransmission after RTO (retransmission timeout) Retransmission after Three Duplicate ACK segments Out-of-Order segment Data may arrive out of order and be temporarily stored by the receiving TCP, but TCP guarantees that no out-of-order segment is delivered to the process. TCP/IP Protocol Suite

86 No retransmission timer is set for an ACK segment.
Note: In modern implementations, a retransmission occurs if the retransmission timer expires or three duplicate ACK segments have arrived. No retransmission timer is set for an ACK segment. Data may arrive out of order and be temporarily stored by the receiving TCP, but TCP guarantees that no out- of-order segment is delivered to the process. TCP/IP Protocol Suite

87 Figure 12.25 Normal operation
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88 The receiver TCP delivers only ordered data to the process.
Figure Lost segment The receiver TCP delivers only ordered data to the process. TCP/IP Protocol Suite

89 Figure 12.27 Fast retransmission
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90 Delayed segment Duplicate segment
Delayed TCP segment are treated the same way as lost or corrupted segments by the receiver. The delayed segment may arrive after it has been resent (a duplicate segment) Duplicate segment When a segment arrives that contains a sequence number less than the previously acknowledged bytes, it is discarded. TCP/IP Protocol Suite

91 Figure 12.28 Lost acknowledgment
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92 Figure 12.29 Lost acknowledgment corrected by resending a segment
Lost acknowledgments may create deadlock if they are not properly handled. TCP/IP Protocol Suite

93 CONGESTION CONTROL Congestion control refers to the mechanisms and techniques to keep the load below the capacity. The topics discussed in this section include: Network Performance Congestion Control Mechanisms Congestion Control in TCP TCP/IP Protocol Suite

94 Congestion Control Congestion in a network may occur if the load on the network is greater than the capacity of the network Congestion control refers to the mechanism and techniques to control the congestion and keep the load below the capacity Congestion in a network or internetwork occurs because routers and switches have queues TCP/IP Protocol Suite

95 Figure Router queues TCP/IP Protocol Suite

96 Network performance Delay versus Load
Figure Packet delay and network load Network performance Delay versus Load TCP/IP Protocol Suite

97 Figure 12.32 Throughput versus network load
Throughput versus Load TCP/IP Protocol Suite

98 Congestion Control Congestion control mechanisms
refers to techniques and mechanisms that can either prevent congestion, before it happens, or remove congestion, after it has happened open-loop congestion control (prevention) and closed loop congestion control (removal) TCP/IP Protocol Suite

99 Congestion Control Open-loop congestion control Retransmission policy
The retransmission policy and the retransmission timers must be designed to optimize efficiency and at the same time prevent congestion Acknowledgment policy If the receiver does not acknowledge every packet it receives, it may slow down the sender and help prevent congestion Discard policy In audio transmission, if the policy is to discard less sensitive packets when congestion is likely, the quality of sound is still preserved and congestion is prevented TCP/IP Protocol Suite

100 Congestion Control Closed-loop congestion control Back pressure
informing the previous upstream router to reduce the rate of outgoing packets Choke point is a packet sent by a router to the source to inform it of congestion is similar to ICMP’s source quench packet Implicit signaling Detecting an implicit signal warning of congestion and slow down its sending rate. Ex) receiving delayed ACK Explicit signaling Router experiencing congestion can send an explicit signal by setting a bit in a packet to the sender or the receiver TCP/IP Protocol Suite

101 Congestion Control Congestion window
Today, TCP protocols include that the sender’s window size is not only determined by the receiver but also by congestion in the network Actual window size = minimum (rwnd, cwnd) TCP/IP Protocol Suite

102 Figure 12.33 Slow start, exponential increase
In the slow start algorithm, the size of the congestion window increases exponentially until it reaches a threshold. TCP/IP Protocol Suite

103 Congestion Control In the slow start algorithm, the size of the congestion window increases exponentially until it reaches a threshold Start  cwnd = 1 After 1 RTT  cwnd = 1 x 2 = 2  21 After 2 RTT  cwnd = 2 x 2 = 4  22 After 3 RTT  cwnd = 4 x 2 = 8  23 TCP/IP Protocol Suite

104 Figure 12.34 Congestion avoidance, additive increase
When the size of the congestion window reaches the slow start threshold, in the congestion avoidance algorithm, the size of the congestion window increases additively until congestion is detected TCP/IP Protocol Suite

105 TCP/IP Protocol Suite

106 Congestion Control Congestion detection: Multiplicative Decrease
Most implementations react differently to congestion detection: If detection is by time-out, a new slow start phase starts If detection is by three ACKs, a new congestion avoidance phase starts TCP/IP Protocol Suite

107 Figure 12.35 TCP congestion policy summary
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108 Figure 12.36 Congestion example
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109 TCP TIMERS To perform its operation smoothly, most TCP implementations use at least four timers. The topics discussed in this section include: Retransmission Timer Persistence Timer Keepalive Timer TIME-WAIT Timer TCP/IP Protocol Suite

110 Figure TCP timers To perform its operation smoothly, most TCP implementations use at least four timers TCP/IP Protocol Suite

111 TCP Timers Round Trip Time (RTT)
To calculate the retransmission (RTO), we first need to calculate the round-trip time (RTT) In TCP, there can be only one RTT measurement in progress at any time Measured RTT (RTTM) : how long it takes to send a segment and receive an acknowledgment of it TCP/IP Protocol Suite

112 TCP Timers Smoothed RTT (RTTS) : Weighed average of RTTM and previous RTTS Original  No Value After first measurement  RTTS = RTTM After any other measurement  RTTS = (1- ) RTTS +  · RTTM The value of  is implementation-dependent, but it is normally set to 1/8 In TCP, there can be only be one RTT measurement in progress at any time. TCP/IP Protocol Suite

113 TCP Timers RTT Deviation (RTTD) Original  No Value
After first measurement  RTTD = RTTM/2 After any other measurement  RTTD = (1- ) RTTD +  · l RTTS – RTTM I The value of  is also implementation dependent, but is it is usually is sent to ¼. TCP/IP Protocol Suite

114 TCP Timers Retransmission Timeout (RTO) Original  Initial Value
After any measurement  RTO = RTTS + 4 RTTD TCP/IP Protocol Suite

115 Example 10 Let us give a hypothetical example. Figure shows part of a connection. The figure shows the connection establishment and part of the data transfer phases. 1. When the SYN segment is sent, there is no value for RTTM , RTTS , or RTTD . The value of RTO is set to 6.00 seconds. The following shows the value of these variables at this moment: RTTM = RTTS = 1.5 RTTD = 1.5 / 2 = RTO = = 4.5 2. When the SYN+ACK segment arrives, RTTM is measured and is equal to 1.5 seconds. The next slide shows the values of these variables: TCP/IP Protocol Suite

116 Example 10 (continued) RTTM = RTTS = 1.5 RTTD = 1.5 / 2 = RTO = = 4.5 3.When the first data segment is sent, a new RTT measurement starts. Note that the sender does not start an RTT measurement when it sends the ACK segment, because it does not consume a sequence number and there is no time-out. No RTT measurement starts for the second data segment because a measurement is already in progress. RTTM = RTTS = 7/8 (1.5) + 1/8 (2.5) = RTTD = 3/4 (7.5) + 1/4 |1.625 − 2.5| = RTO = (0.78) = 4.74 TCP/IP Protocol Suite

117 Figure Example 10 TCP/IP Protocol Suite

118 TCP Timers Persistence Timer
When acknowledgment with non-zero window size after zero window size is lost, to correct deadlock, TCP uses a persistence timer for each connection When the sending TCP receives an acknowledgment with a window size of zero, the persistence timer is started When persistence timer goes off, the sending TCP sends a special segment called a probe The probe alerts the receiving TCP that the acknowledgment was lost and should be resent If a response is not received, the sender continues sending the probe segments and doubling, and resetting the value of the persistence timer until the value reaches a threshold (usually 60 seconds) After that sender sends one probe segment every 60s until the window is reopened TCP/IP Protocol Suite

119 TCP Timers Keepalive Timer TIME-WAIT Timer
Used to prevent a long idle connection between two TCPs. Each time the server hears from a client, it resets this timer Time-out is usually 2 hours After 2 hours, sending 10 probes to client (each 75 secs), then terminates connection TIME-WAIT Timer The time-wait timer is used during connection termination TCP/IP Protocol Suite

120 Note: TCP does not consider the RTT of a retransmitted segment in its calculation of a new RTO. TCP/IP Protocol Suite

121 Example 11 Figure is a continuation of the previous example. There is retransmission and Karn’s algorithm is applied. The first segment in the figure is sent, but lost. The RTO timer expires after 4.74 seconds. The segment is retransmitted and the timer is set to 9.48, twice the previous value of RTO. This time an ACK is received before the time-out. We wait until we send a new segment and receive the ACK for it before recalculating the RTO (Karn’s algorithm). TCP/IP Protocol Suite

122 Figure Example 11 TCP/IP Protocol Suite

123 OPTIONS The TCP header can have up to 40 bytes of optional information. Options convey additional information to the destination or align other options. TCP/IP Protocol Suite

124 Figure Options TCP/IP Protocol Suite

125 EOP can be used only once.
Figure End-of-option option EOP can be used only once. TCP/IP Protocol Suite

126 NOP can be used more than once.
Figure No-operation option NOP can be used more than once. TCP/IP Protocol Suite

127 Figure 12.43 Maximum-segment-size option
The value of MSS is determined during connection establishment and does not change during the connection. TCP/IP Protocol Suite

128 Figure 12.44 Window-scale-factor option
The value of the window scale factor can be determined only during connection establishment; it does not change during the connection. TCP/IP Protocol Suite

129 Figure 12.45 Timestamp option
One application of the timestamp option is the calculation of round trip time (RTT). TCP/IP Protocol Suite

130 Example 12 Figure shows an example that calculates the round-trip time for one end. Everything must be flipped if we want to calculate the RTT for the other end. The sender simply inserts the value of the clock (for example, the number of seconds past from midnight) in the timestamp field for the first and second segment. When an acknowledgment comes (the third segment), the value of the clock is checked and the value of the echo reply field is subtracted from the current time. RTT is 12 s in this scenario. TCP/IP Protocol Suite

131 Example 12 (Continued) The receiver’s function is more involved. It keeps track of the last acknowledgment sent (12000). When the first segment arrives, it contains the bytes to The first byte is the same as the value of lastack. It then copies the timestamp value (4720) into the tsrecent variable. The value of lastack is still (no new acknowledgment has been sent). When the second segment arrives, since none of the byte numbers in this segment include the value of lastack, the value of the timestamp field is ignored. When the receiver decides to send an accumulative acknowledgment with acknowledgment 12200, it changes the value of lastack to and inserts the value of tsrecent in the echo reply field. The value of tsrecent will not change until it isreplaced by a new segment that carries byte (next segment). TCP/IP Protocol Suite

132 Example 12 (Continued) Note that as the example shows, the RTT calculated is the time difference between sending the first segment and receiving the third segment. This is actually the meaning of RTT: the time difference between a packet sent and the acknowledgment received. The third segment carries the acknowledgment for the first and second segments. TCP/IP Protocol Suite

133 The timestamp option can also be used for PAWS.
Figure Example 12 The timestamp option can also be used for PAWS. TCP/IP Protocol Suite

134 Figure SACK TCP/IP Protocol Suite

135 Example 13 Let us see how the SACK option is used to list out-of-order blocks. In Figure an end has received five segments of data. The first and second segments are in consecutive order. An accumulative acknowledgment can be sent to report the reception of these two segments. Segments 3, 4, and 5, however, are out of order with a gap between the second and third and a gap between the fourth and the fifth. An ACK and a SACK together can easily clear the situation for the sender. The value of ACK is2001, which means that the sender need not worry about bytes 1 to The SACK has two blocks. The first block announces that bytes 4001 to 6000 have arrived out of order. The second block shows that bytes 8001 to 9000 have also arrived out of order. This means that bytes 2001 to 4000 and bytes 6001 to 8000 are lost or discarded. The sender can resend only these bytes. TCP/IP Protocol Suite

136 Figure Example 13 TCP/IP Protocol Suite

137 Example 14 The example in Figure shows how a duplicate segment can be detected with a combination of ACK and SACK. In this case, we have some out-of-order segments (in one block) and one duplicate segment. To show both out-of-order and duplicate data, SACK uses the first block, in this case, to show the duplicate data and other blocks to show out-of-order data. Note that only the first block can be used for duplicate data. The natural question is how the sender, when it receives these ACK and SACK values knows that the first block is for duplicate data (compare this example with the previous example). The answer is that the bytes in the first block are already acknowledged in the ACK field; therefore, this block must be a duplicate. TCP/IP Protocol Suite

138 Figure Example 14 TCP/IP Protocol Suite

139 Example 15 The example in Figure shows what happens if one of the segments in the out-of-order section is also duplicated. In this example, one of the segments (4001:5000) is duplicated. The SACK option announces this duplicate data first and then the out-of-order block. This time, however, the duplicated block is not yet acknowledged by ACK, but because it is part of the out-of-order block (4001:5000 is part of 4001:6000), it is understood by the sender that it defines the duplicate data. TCP/IP Protocol Suite

140 Figure Example 15 TCP/IP Protocol Suite

141 TCP PACKAGE We present a simplified, bare-bones TCP package to simulate the heart of TCP. The package involves tables called transmission control blocks, a set of timers, and three software modules. The topics discussed in this section include: Transmission Control Blocks (TCBs) Timers Main Module Input Processing Module Output Processing Module TCP/IP Protocol Suite

142 Figure TCP package A TCP package involving a table called Transmission Control Blocks, a set of timers, and three software modules: main module, input processing module, output processing module. TCP/IP Protocol Suite

143 Figure TCBs Transmission Control Block (TCBs) To control the connection, TCP uses a structure to hold information about each connection TCP keeps an array of TCBs in the form of a table TCP/IP Protocol Suite

144 TCP Package State : defining the state of the connection according to the state transition diagram Process : defining the process using this connection at this machine as a client or a server Local IP address : defining the IP address of the local machine used by this connection Local port number : defining the local port number used by this connection Remote IP address Remote port address Interface : defining the local interface Local window : holding information about the window at the local TCP Remote window TCP/IP Protocol Suite

145 TCP Package Sending sequence number Receiving sequence number
Sending ACK number Time-out values : retransmission time-out, persistence time-out, keepalive time-out, and so on Buffer size : defining the size of the buffer at the local TCP Buffer pointer : pointer to buffer where the receiving data is kept until is read by the application TCP/IP Protocol Suite

146 TCP Package Main Module : The main module is invoked by an arrived TCP segment, a time-out, or a message from an application program TCP/IP Protocol Suite

147 TCP Package Input processing module Output processing module
handles all the details needed to process data or acknowledgment received when TCP is in the ESTABLISHED state sends an ACK if needed, takes care of the window size, does error checking, and so on Output processing module handles all the details needed to send out data received from application program when TCP is in the ESTABLISHED state handles retransmission time-outs, persistent time-outs, and so on TCP/IP Protocol Suite


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