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Graphics and image data representation

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Presentation on theme: "Graphics and image data representation"— Presentation transcript:

1 Graphics and image data representation
Dr. Wissam Alkhadour

2 DIGITAL IMAGE REPRESENTATION
An image is a spatial representation of an object, a2D or 3D scene, etc. Abstractly, an image is a continuous function defining a rectangular region of a plane An image can be thought of as a function with resulting values of the light intensity at each point over a planar region

3 DIGITAL IMAGE REPRESENTATION
For computer representation, the function (e.g. intensity) must be sampled at discrete intervals. Sampling quantizes the intensity values into discrete intervals. Points at which an image is sampled are called picture elements or pixels. Image resolution: The number of pixels in a digital image (higher resolution  better quality).

4 DIGITAL IMAGE REPRESENTATION
A digital image is represented by a matrix of numeric values each representing a quantized intensity value. I(r,c) - intensity value at position corresponding to row r and column c of the matrix. Intensity value can be represented by 1-bit: black & white images 8-bits: grayscale images . 8-bit color images 24-bits: color images (RGB)

5 1-BIT IMAGES Monochrome Image: Each pixel is stored as a single bit (0 or 1), A 640 x 480 monochrome image requires 37.5 KB of storage. (640*480)/8

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7 8-BIT GRAY-LEVEL IMAGES
Each pixel has a gray- value between 0 and 255. Each pixel is represented by a single byte: e.g. dark pixels might have a value of 10, and a bright one might be 230. A 640 x 480 grayscale image requires over 300 KB of storage

8 8-BIT GRAY-LEVEL IMAGES
Each image is usually stored as a byte (value between 0&255)  A 640x480 grayscale image requires a 300 KB of storage (640 x 480 = 307,200 bytes)

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10  8-BIT COLOR IMAGES Many systems can make use of 8 bits of color information (the so-called “256 colors”) in producing a screen image. With 8 bits per pixel and color lookup table we can display at most 256 distinct colors at a time Basically, the image stores not color, but instead just a set of bytes, each of which is actually an index into a table with 3- byte values that specify the color for a pixel with that lookup table index

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12 24-BIT COLOR IMAGES In a color 24- bit image, each pixel is represented by three bytes, usually representing R, G, B. This format supports 256 x 256 x 256 possible combined colors, or a total of 16,777,216 possible colors. Such flexibility does result in a storage penalty: A 640 x bit color image would require KB of storage without any compression. Many 24-bit color images are stored as 32-bit images, the extra byte of data for each pixel is used to store an alpha value representing special effect information

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14 IMAGE DATA TYPES Some formats are restricted to particular hardware/operating system platforms, while others are “cross-platform” formats. Even if some formats are not cross-platform, there are conversion applications that will recognize and translate formats from one system to another.

15 IMAGE DATA TYPES Most image formats incorporate some variation of compression technique due to the large storage size of image files. Compression techniques can be classified into either lossless or lossy.

16 Standard System Independent Formats
The following brief format descriptions are the most commonly used formats. -GIF. -JPEG. -TIFF. -FLC -Fli -GL

17 GIF Limited to 8-bit (256) color images only, which, while pro-ducing acceptable color images, is best suited for images with few distinctive colors (e.g., graphics or drawing). GIF standard supports interlacing (images are displayed by loading either odd or even lines first, and then loading the other lines on the next cycle)

18 GIF GIF actually comes in two flavors:
1. GIF87a: The original specication. 2. GIF89a: The later version. Supports simple animation.

19 JPEG JPEG: The most important current standard for image compression.
The human vision system has some specific limitations and JPEG takes advantage of these to achieve high rates of compression. JPEG allows the user to set a desired level of quality, or compression ratio.

20 JPEG As an example, the figure in next slide shows image, with a quality factor Q=10%. This image is a mere 1.5% of the original size. In comparison, a JPEG image with Q=75% yields an image size 5.6% of the original.

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22 TIFF TIFF: stands for Tagged Image File Format.
The support for attachment of additional information (re-ferred to as \tags") provides a great deal of flexibility. 1. The most important tag is a format signier: what type of compression etc. is in use in the stored image.

23 TIFF 2-TIFF can store many diverent types of image: 1-bit, grayscale, 8-bit color, 24-bit RGB, etc. 3. TIFF was originally a lossless format but now a new JPEG tag allows one to opt for JPEG compression. 4. The TIFF format was developed by the Aldus Corporation in the 1980's and was later supported by Microsoft.

24 Graphics Animation Files
A few dominant formats aimed at storing graphics animations (i.e., series of drawings or graphic illustrations) as opposed to video (i.e., series of images). Difference: animations are considerably less demanding of resources than video.

25 Graphics Animation Files
FLC is an animation or moving picture format; it was originally created by Animation Pro. Another format, FLI, is similar to FLC. GL better quality moving pictures, usually large file size.

26 System Dependent Formats
Many graphical/imaging applications create their own file format particular to the systems they are executed upon. The following are a few popular system dependent formats:

27 System Dependent Formats
Microsoft Windows: BMP A system standard graphics file format for Microsoft Windows Used in PC Paintbrush and other programs It is capable of storing 24-bit bitmap images .

28 System Dependent Formats
1. PAINT was originally used in the MacPaint program, initially only for 1-bit monochrome images. 2. PICT format is used in MacDraw (a vector-based drawing program) for storing structured graphics.


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