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Marketing & Innovation

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Presentation on theme: "Marketing & Innovation"— Presentation transcript:

1 Marketing & Innovation
Session 02: Business Model Canvas Marcos LIMA, PhD Skema Business School

2 Knowledge Management, Innovation and New Products
How are these concepts related? Do we have an innovative Organization? Do we have an innovation strategy? Market Results Innovation Business Model Positioning Process Marketing Mix Targeted Segments Knowledge Management New Products & Services Technology

3 Business Models are ‘Iterative’!
Structure of ‘The BM Generation’ Textbook

4 Business Models Are not New!
Examples of Innovative BM Diners Club, 1950 Xerox pay-per-copy, 1959

5 What is a Business Model
Your Definition? Alex Osterwalder’s Definition A business model describes the rationale of how an organization creates, delivers and captures value.

6 Strategic Marketing and Value Creation
Physical Process: What is wrong here? Source: Lannings & Michaels 1988 apud Kotler, 2009

7 Source: Lannings & Michaels 1988 apud Kotler, 2009
Strategic Marketing Physical Process x Value Creation Process Source: Lannings & Michaels 1988 apud Kotler, 2009

8 Marketing Planning Process
Technological Forces Economic Forces Product/Brand Positioning Cultural Forces Segmentation /Targeting Place/ Distribution Product Social Forces Promotion Price Marketing Environement Legal/ Political Forces Marketing Positioning Competitive Advantage Marketing Mix Competitive Forces Customer Needs

9 Marketing Planning Process
Technological Forces Social Forces Competitive Forces Legal/Political Forces Cultural Forces Economic Forces Market / Product Positioning Segmentation /Targeting Competitive Advantage Choosing the Value Place/ Distribution Product Promotion Promotion Price Marketing Environement Marketing Positioning Providing the Value Marketing Mix Customer Needs Communicating the Value

10 Differen- tiation attribute A Differen- tiation attribute B
Strategic Marketing Choosing the Value A. Segmentation B. Targeting C. Positioning Differen- tiation attribute A Differen- tiation attribute B

11 Strategic Marketing

12 Segmentation

13 Video-Case: The Strategy

14 Targeting

15 Targeting

16 Positioning Identity: The way a company aims to identify or position itself Image: The way the public perceives the company or its products Positioning Brand Source:

17 Positioning Map

18 Positioning: The Mountain Dew Case
What do you think is this brand’s positioning?

19 Positioning Positioning Statement draft for Mountain Dew:
To young, active soft-drink consumers who have little time for sleep, Mountain Dew is the soft drink that gives you more energy than any other brand because it has the highest level of caffeine. Source:

20 Positioning Map Sugar Caffeine

21 Positioning Value Proposition

22 Positioning & the Mix

23 The BM CANVAS

24 9 Blocks of BMC WHO do you help? WHO do you deliver value to?
Choose to serve segments whose needs you know well

25 9 Blocks of BMC How do you help? What value are customers getting?
Seek to solve customer problems and satisfy (unmet) customer needs Typical Value propositions Newness Performance Customization ‘Getting the job done’: turn-key solutions Brand / Status Design Price Cost reduction Risk reduction Accessibility Convenience / usability

26 9 Blocks of BMC How do they know you? How do you deliver value?
Communication, distribution and sales channels Channel Phases Awareness Evaluation Purchase Delivery After Sales

27 9 Blocks of BMC Channel Phases Channel Phases Awareness Evaluation
Purchase Delivery After Sales

28 9 Blocks of BMC How do you interact with customers ?
Can you earn their loyalty? Customer relationship motivations: Customer acquisition Customer retention Sales boosting (upselling) CRM tools Personal assistance Dedicated personal assistance Self-service Automated services Communities Co-creation

29 9 Blocks of BMC CRM tools Personal assistance
Dedicated personal assistance Self-service Automated services Communities Co-creation Customer relationship motivations: Customer acquisition Customer retention Sales boosting (upselling) CRM tools Personal assistance Dedicated personal assistance Self-service Automated services Communities Co-creation

30 9 Blocks of BMC What to you get from the relationships you build?
Revenue (and other benefits!) One-time transaction revenues Recurring revenues (subscription) Types of

31 9 Blocks of BMC Main Revenue Types Asset sale Usage fee
Subscription fee Lending/ Renting / Leasing Licensing Brokerage fees (credit card model) Advertising One-time transaction revenues Recurring revenues (subscription) Types of Pricing Mechanisms Fixed menu pricing Dynamic pricing (based on market conditions; ex.: yield management)

32 9 Blocks of BMC What you are What you have Your organization
Your resources Categories of resources: Physical / Material Financial Intellectual / Informational Human

33 9 Blocks of BMC What you do Critical competences

34 9 Blocks of BMC Examples of Key Activities: Production Problem solving
Platform / Network eBay’s business model requires that the company continually develop and maintain its platform: the Web site at eBay.com. Visa’s business model requires activities related to its Visa® credit card transaction platform for merchants, customers, and banks. Microsoft’s business model requires managing the interface between other vendors’ software and its Windows® operating system platform.

35 9 Blocks of BMC Who helps you Outsourced activities?
Outside resources?

36 9 Blocks of BMC Types of Partnerships:
1. Strategic alliances between non-competitors 2. Coopetition: strategic partnerships between competitors 3. Joint ventures to develop new businesses 4. Buyer-supplier relationships to assure reliable supplies Motivations for partnerships Optmization / economy of scale Reduction of risk / uncertainty Acquisition of resources / activities

37 9 Blocks of BMC What you give Financially or otherwise…

38 9 Blocks of BMC Cost structures Fixed Variable Economies of scale
Economies of scope

39 BMC Overview

40 Competencies Required by the BMC

41 Brainstorming with the BMC

42 ‘Long Tail’ Business Models

43 ‘Long Tail’ Business Models

44 ‘Long Tail’ Business Models

45 Lego Factory: A Case of ‘Long Tail’ BM Failure
LEGO®’s New Long Tail The Danish toy company LEGO started manufacturing its now famous interlocking bricks in Generations of children have played with them, and LEGO has released thousands of kits around a variety of themes, including space stations, pirates, and the Middle Ages. But over time, intensifying competition in the toy industry forced LEGO to seek innovative new paths to growth. It started licensing the rights to use characters from blockbuster movies such as Star Wars, Batman, and Indiana Jones. While such licensing is expensive, it proved to be an impressive revenue generator. In 2005 LEGO started experimenting with user-generated content. It introduced LEGO Factory, which allows customers to assemble their very own LEGO kits and order them online. Using software called LEGO Digital Designer, customers can invent and design their own buildings, vehicles, themes, and characters, choosing from thousands of components and dozens of colors. Customers can even design the box containing the customized kit. With LEGO Factory, LEGO turned passive users into active participants in the LEGO design experience. This requires transforming the supply chain infrastructure, and because of low volumes LEGO has not yet fully adapted its support infrastructure to the new LEGO Factory model. Instead, it simply tweaked existing resources and activities. In terms of a business model, though, LEGO took a step beyond mass customization by entering Long Tail territory. In addition to helping users design their own LEGO sets, LEGO Factory now sells user-designed sets online. Some sell well; some sell poorly or not at all. What’s important for LEGO is that the user-designed sets expand a product line previously focused on a limited number of best-selling kits. Today this aspect of LEGO’s business accounts for only a small portion of total revenue, but it is a first step towards implementing a Long Tail model as a complement—or even alternative—to a traditional mass-market model.

46 ‘Long Tail’ Business Models

47 Multi-Sided Platforms
Platform BM Pattern

48 Multi-Sided Platforms
Multi-sided Platforms: Google

49 Multi-Sided Platforms
Wii x PSP / Xbox

50 Multi-Sided Platforms
Apple’s Evolution into a Platform

51 ‘Free’ or ‘Freemium’ Models
Freemium BM Pattern

52 ‘Free’ or ‘Freemium’ Models
Metro, Free Newspaper

53 ‘Free’ or ‘Freemium’ Models
Flickr

54 ‘Free’ or ‘Freemium’ Models
Skype

55 Marcos Lima limamarcos@gmail.com
Good Luck! Marcos Lima


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