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Gamification of the Math Classroom

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Presentation on theme: "Gamification of the Math Classroom"— Presentation transcript:

1 Gamification of the Math Classroom
NYC Mathematics Project 2017 Gamification of the Math Classroom Presented by Christine King, CKingEducation April 29, 2017 8:30 AM

2 Overview Session Goal and Essential Questions What is Gamification
Grid Games: Game Structures and Discourse Taking it Back to the Classroom Session Resources: under “Resources/Workshops” (Quick Link: 8:35 AM

3 Session Goal Use game structures to promote engagement, collaboration and discourse, while deepening conceptual understanding. 8:40 AM

4 Essential Questions Why bother to play games in the classroom?
How can we adapt lessons to include game structures? Finish here by 3:10 PM

5 Concept of Gamification
Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Games are a part of the process of gamification.

6 Principles of Gamification
Game structures are adaptable and can increase in difficulty over time. Improvement and progress on skills are noted over time and are connected to time, effort and perseverance. Discourse and conversation are essential to de-stigmatize failure and promote deeper understanding through acknowledgement of misconceptions or errors. Reward behaviors, not results. Winning can be a byproduct of the work, but learning is the goal.

7 What are Grid Games? Grid games are games that are played on a rectangular matrix using rows and columns. Play is based on use of the game structure, the content of the grid game and the mathematical concept being addressed.

8 Top 3 Features of Grid Games
Adaptable to many conceptual areas and grade levels Relatively easy to learn the structures Quick setup and easily accessible materials

9 Featured Games Game Aim Connect It
Get 4 or 5 in a row, either horizontally, vertically or diagonally. Similar to Connect 4. Claim It Claim a cell by following specific criteria. Similar to Blokus. Clue It Partners give clues to get a cell. Similar to Pictionary or Charades. Capture It Capture an area by counting or performing an operation.

10 Neon Colored Cardstock
Materials Needed Neon Colored Cardstock Sheet Protectors Dry Erase Markers Cards Dice

11 Reminders for Students
The goal is to practice and apply the math you are learning. You are cheating if you don’t explain your thinking. Use precise math language. Look for patterns to build understanding. Finish here by 4:00 PM

12 Connect IT! K Students have to tell ways to make that amount.
Grade Goal of the Game Talk Prompt Materials K Students have to tell ways to make that amount. “I picked ____. I can make ____ by…” Single-Digit 1 Tell 10 More/10 Less of the number given. “My number is ___. Ten less is ____.” Double-Digit 2 Tell 101 more/101 less of the number given. Teacher needs to model first example. “My picked ____ and 101 less is ____. I figured that out by…” Triple-Digit

13 Connect IT! - Single Digit Mat
Grade Goal of the Game K Students have to tell ways to make that amount. 3 Equally partition a strip of paper into amount chosen and name the fractional parts 6 Show ___ less on a number line. Write an equation. Explain your thinking. (Use dice) 1 Use three addends to get the number and explain how you combined the addends. 4 Let the amount chosen represent a unit of measurement, e.g., hours, meters, etc. Convert to a smaller unit of measurement. 7 Treat the amounts like money and find 11% of the amount shown. For example, 11% of $10 is 1 + 1/10 or $1.10. Show your thinking using a tape diagram/bar model. 2 Tell how many more, in coins, are needed to make 20. 5 Let the amount represent the sum of a mixed numbers and the constant. Must use unlike denominators. 8 The amount selected represents the height and radius. Determine the volume of a cylinder. Draw and label the amount. Estimate the volume, then use a calculator. Estimate must be within one to get the spot on the grid.

14 Claim IT! Grade Goal of the Game K Decompose numbers. For example, if selecting a 6, the student can say that 6 has a 5 and a 1 in it. Use game mat with single-digit numbers. 1 Decompose numbers For example, if selecting a 16, the student can say that 16 is a 10 and 6. Use game mat with teen numbers. 2 Decompose triple-digit numbers. For example, if selecting a 124, the student can say that the number is made up of 1 hundred, 2 tens, 4 ones. Use game mat with triple-digit numbers. Finish here by 3:20 PM

15 Claim IT! Grade Goal of the Game 3 Decompose triple-digit numbers. For example, if selecting a 124, the student can say that the number is made up of 1 hundred, 2 tens, 4 ones. Use game mat with triple-digit numbers. 4 Round to the nearest 100. For example, if selecting a 824, the student can say that the number rounds to 800 when rounding to the hundred place and prove on number line. Use game mat with triple-digit numbers. 5 Divide by 2 mentally. For example, if selecting a 84, the student can say that 84 divided by 2 is 42 and prove using mental math or with base-ten blocks. Use game mat with even numbers. Finish here by 3:20 PM

16 Claim IT! - Fractions Mat
Show the amount on a number line and also indicate where 0, ½ and 1 are located. Finish here by 3:20 PM

17 Clue IT! - Multi-digit Numbers Mat
Work with a partner. Give clues about the population of a country. The number that represents the population of this country… The digit in the hundreds place is 1/10 or 10 times less that the digit in the thousands place. The number is an odd number and goes into the millions period. The digit in the hundred thousands place is 10,000 times greater than the digit in the tens place. Vietnam

18 Capture IT! - Triple-Digit
Divide the amount by 10 and round the quotient. Capture the quotient rounded to the nearest whole number. Finish here by 3:20 PM

19 Bonus: Heads Up 3 Tell the products.
Grade Goal of the Game Talk Prompt Materials 3 Tell the products. “The product of your two factors is _____.” cards 4 Tell how many more are needed to make 1 whole. “You need ____ more to get to 1 whole.” fraction cards 5 Tell amounts as money, decimals and as fractions. Tell results of verbal expressions. Your amount as a fraction is ____. One plus the sum of the addends is _____. 1 + ( ____ + ____ ) = coin cards Finish here by 3:25 PM Group Structure: triads or group of 4

20 Ponder This Tips for Successful Classroom Games (Aldridge & Badham, 1993): Make sure the game matches the mathematical objective; Use games for specific purposes, not just time-fillers; Keep the number of players from two to four, so that turns come around quickly; The game should have enough of an element of chance so that it allows weaker students to feel that they have a chance of winning; Keep the game completion time short; Use five or six ‘basic’ game structures so the children become familiar with the rules – vary the mathematics rather than the rules; Send an established game home with a child for homework; and Invite children to create their own board games or variations of known games. Finish here by 4:20 PM, pg. 30

21 Ponder This Group Structure: partners
“Playing games encourages strategic mathematical thinking as students find different strategies for solving problems and deepen their understanding of numbers.” - Kathy Rutherford, NCTM, 2015 Group Structure: partners Finish here by 4:25 PM, pg. 32

22 The Digits Game 12:30 PM

23 Essential Questions Why bother to play games in the classroom?
How can we adapt lessons to include game structures? 8:40 AM

24 3, 2, 1 3 things you really enjoyed 2 things you are learned
1 thing you are committed to doing 2:15 PM - 3:00 PM

25 Thank You! 2:15 PM - 3:00 PM


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