Download presentation
Presentation is loading. Please wait.
1
Integrating Voice, Video, and Data
Chapter 10
2
Learning Objectives Explain analog and digital video technologies
Describe audio file technologies Explain audio and video sampling Describe Voice over IP Assess bandwidth and throughput on a network Explain how multimedia transmissions work Design LANs and WANs for multimedia applications Discuss multimedia issues of the future
3
Video Technologies Roots in analog TV
Analog and digital video technologies Main video technologies used on computers Audio Video Interleave (AVI) Moving Pictures Expert Group (MPEG) Fractal image
4
Analog Video Primarily associated with television
Television broadcast standards National Television Standards Committee (NTSC) 525 vertical scan lines; 30 frames per second Phase alternation line (PAL) 625 vertical scan lines; 25 frames per second System Electronique Couleur Avec Memoire (SECAM)
5
Digital Video Commonplace on the Internet Increased distances
Sharper images Network video transmissions involve several technologies; digital television uses one (MPEG-2)
6
Video Compression Technologies
AVI Interleaves video and audio data to be reproduced as short clips MPEG Standard set by the MPEG within the ISO Fractal image compression Uses properties of fractals, duplicated images, and mapping to compress frames
7
Video Compression Techniques Used by MPEG
Lossy compression Predicted encoding Bidirectional interpolation
8
Predicted Encoding
9
Bidirectional Interpolation
10
MPEG Levels
11
MPEG Video Playback Options
Store on server for clients to download as a file and play using MPEG player software Streaming the file over a network link
12
Audio File Technologies
Algebraic-Code-Excited Linear Prediction (ACELP) Audio Code Number 3 (AC-3), which is Dolby digital surround sound Adaptive Differential Pulse Code Modulation (ADPCM) Audio Interchange File Format (AIFF) continued…
13
Audio File Technologies
Global System for Mobil Communication (GSM) Interchange File Format (IFF) Musical Instrument Digital Interface (MIDI) MPEG-1 Audio MPEG-2 Audio MPEG-4 Audio MPEG-7 Audio continued…
14
Audio File Technologies
Open Document Architecture Audio Content Architecture (ODA ACA) Pulse code modulation (PCM) Sub-band adaptive differential pulse code modulation (SB-ADPCM) Waveform audio file format (WAV)
15
Audio File Technologies That Are Transported Over Networks
ACELP Used in media player MPEG Used in many diverse kinds of applications WAV (particularly PCM U-law) Used to play music over the Internet
16
Audio and Video Sampling
Samples of an analog signal taken at specific intervals construct a digital signal Type of sampling technique influences the quality of the signal
17
Popular Uses of Audio and Video Technologies
Internet radio and downloading music files Audio and video conferencing Online courses and seminars attachments Local and national news broadcasts
18
Growth Trends for Audio and Video Technologies
Telephone messaging services Seminars Movies Live out-of-classroom help from teachers Interviews Physician training about pharmaceutical products Integration of telephone, TV, computer, and stereo Wireless, handheld audio/video devices for visitors to a new city
19
Voice over IP (VoIP) Provides telephony communications over an IP network Used by some companies as an alternative to PBXs, PAXs, and PABXs
20
Devices on a VoIP Network
Telephone device Converts voice sounds into binary, then into IP packets Call processor or call server Sets up and terminates calls Manages a calling session Translates telephone numbers or IDs into IP addresses Specialized gateway Converts IP packetized voice data into a signal that can be transmitted over a PSTN
21
Widely Used VoIP Standards
ITU H.323 Session Initiation Protocol (SIP) Media Gateway Control Protocol (MGCP)/ MEGACO/H.248
22
ITU H.323 Outlines several types of devices for voice communications
Used with several accompanying standards for compression/decompression (codec) and voice communications handling
23
SIP Signaling protocol created by IETF
Used to start or stop a VoIP communications session Uses commands modeled after HTTP Uses URLs for addressing Advantages Can be used over the Internet or on an IP LAN, MAN, or WAN Can be used with H.323 systems
24
MGCP/MEGACO/H.248 Designed to handle translation of an audio signal to a VoIP network Relatively low overhead; uses UDP for audio communications over an IP network Compatible with networks that use SIP
25
Assessing Bandwidth and Throughput
Transmission capacity of a communications medium Typically measured in bits per second (data) or hertz (some data, voice, and video) Determined by maximum minus minimum transmission capacity Throughput Amount of traffic passing through given point on network at given time
26
Determining Download Time for a Single File
Download time in seconds = file size in bytes * 10 /connection speed in bps
27
Factors That Affect Bandwidth and Throughput
File compression and file format compatibility Synchronization Latency Jitter
28
File Compression and File Format Compatibility
Reduces size of a normal file by using techniques to remove redundant information or blank areas in file’s structure
29
Synchronization Ensures all constituent pieces are assembled and played in the right order Most reliable with adequate bandwidth
30
Synchronization
31
Latency Time it takes for networked information to travel from transmitting device to receiving device Influenced by: Transmission delay Propagation delay Processing delay Store-and-forward or switching delay
32
Jitter Presence of variable latency on a network
Causes evident reproduction errors Clicks or pops in audio playback Jerky or delayed response in video
33
How Multimedia Transmissions Work in LANs and WANs
Typically occur between two devices (sender and receiver) with a LAN, WAN, or both in between Different methods Using network resources (eg, routers) Creating transmissions that generate relatively more network traffic
34
Transmission Types Unicast Broadcast Multicast
35
Unicast Transmissions
Description Limitations One copy of each frame or packet is sent to each destination point Difficult to scale up multimedia applications for increased numbers of users If many users, traffic volume is high and requires high bandwidth
36
Unicast Transmissions
37
Broadcast Transmissions
Description Limitations One copy of each frame or packet is sent to all points on a network, regardless of whether or not a node has requested it If not filtered by internetworking devices, multimedia broadcast traffic can produce even more load on a network than unicasts, because it potentially goes to more destinations
38
Broadcast Transmissions
39
Multicast Transmissions
Description Limitations Server divides users who request certain applications into groups Each data stream of frames or packets is a one-time transmission that goes to multiple addresses More difficult to develop applications to use multicasting, but the payoff in improved network control and traffic patterns is well worth the effort
40
Multicast Transmissions
41
Multimedia Transmissions
Same application under different transmission methods Role of Internet Group Management Protocol (IGMP) Additional Protocols to Accommodate Multicasting Distance Vector Multicast Routing Protocol (DVMRP) Multicast Open Shortest Path First Protocol (MOSPF) Protocol Independent Multicast (PIM)
42
DVMRP Works with RIP to determine:
Which workstations are subscribed to multimedia multicasts Fewest hops to a particular router on a network Route to take to reach a particular router
43
MOSPF Works like OSPF in finding the shortest path from source to destination for multicast transmissions
44
PIM Compatible with networks that use OSPF or RIP as their main routing protocol
45
Protocols with Real-Time Streaming Multicasts
Real-Time Protocol (RTP) Multicast protocol developed for real-time multimedia applications Real-Time Transport Control Protocol (RTCP) Works with RPT to provide specific controls over multicast transmissions Provides management information
46
Applications and Internetworking Devices
Resources Reservation Protocol (RSVP) Used on TCP/IP-based networks Enables an application to reserve computer and network resources it needs (bandwidth, buffers, maximum burst, classes of service) Dynamically allocates resources as demands increase or decrease Also know as the Resource Reservation Setup Protocol
47
RSVP
48
Making LANs and WANs Accommodate Multimedia Applications
Redesigning legacy networks for multimedia applications Deploying high-speed Ethernet on multimedia-based LANs Designing WANs that carry multimedia applications with ease
49
Redesigning a Legacy Network
Add switches and routers
50
Redesigning a Legacy Network
51
Redesigning a Legacy Network
52
Combining Fast Ethernet and Gigabit Ethernet
53
WAN Designs to Accommodate Multimedia
Match WAN to speed and application requirements of the connected LANs
54
Reducing WAN Costs and Increasing Performance
Schedule WAN usage around application use Deploy multiple video servers at different sites throughout the LAN/WAN
55
Deploying Multiple Video Servers
56
Vendor Features That Increase WAN Performance
Snapshot routing IPX/SPX spoofing Bandwidth on demand
57
Multimedia Issues for the Future
Network-based computer instruction Video conferencing Streaming applications
58
Chapter Summary Analog and digital video technologies
Audio file technologies Audio and video sampling Integrating voice, video, and data on a network Voice over IP (VoIP) How to assess bandwidth and throughput on a network continued…
59
Chapter Summary Packet and frame transmission techniques for integrated multimedia applications How to design LANs and WANs to handle multimedia traffic Issues that will affect how multimedia is transported in the future
Similar presentations
© 2024 SlidePlayer.com Inc.
All rights reserved.