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Integrating Voice, Video, and Data

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1 Integrating Voice, Video, and Data
Chapter 10

2 Learning Objectives Explain analog and digital video technologies
Describe audio file technologies Explain audio and video sampling Describe Voice over IP Assess bandwidth and throughput on a network Explain how multimedia transmissions work Design LANs and WANs for multimedia applications Discuss multimedia issues of the future

3 Video Technologies Roots in analog TV
Analog and digital video technologies Main video technologies used on computers Audio Video Interleave (AVI) Moving Pictures Expert Group (MPEG) Fractal image

4 Analog Video Primarily associated with television
Television broadcast standards National Television Standards Committee (NTSC) 525 vertical scan lines; 30 frames per second Phase alternation line (PAL) 625 vertical scan lines; 25 frames per second System Electronique Couleur Avec Memoire (SECAM)

5 Digital Video Commonplace on the Internet Increased distances
Sharper images Network video transmissions involve several technologies; digital television uses one (MPEG-2)

6 Video Compression Technologies
AVI Interleaves video and audio data to be reproduced as short clips MPEG Standard set by the MPEG within the ISO Fractal image compression Uses properties of fractals, duplicated images, and mapping to compress frames

7 Video Compression Techniques Used by MPEG
Lossy compression Predicted encoding Bidirectional interpolation

8 Predicted Encoding

9 Bidirectional Interpolation

10 MPEG Levels

11 MPEG Video Playback Options
Store on server for clients to download as a file and play using MPEG player software Streaming the file over a network link

12 Audio File Technologies
Algebraic-Code-Excited Linear Prediction (ACELP) Audio Code Number 3 (AC-3), which is Dolby digital surround sound Adaptive Differential Pulse Code Modulation (ADPCM) Audio Interchange File Format (AIFF) continued…

13 Audio File Technologies
Global System for Mobil Communication (GSM) Interchange File Format (IFF) Musical Instrument Digital Interface (MIDI) MPEG-1 Audio MPEG-2 Audio MPEG-4 Audio MPEG-7 Audio continued…

14 Audio File Technologies
Open Document Architecture Audio Content Architecture (ODA ACA) Pulse code modulation (PCM) Sub-band adaptive differential pulse code modulation (SB-ADPCM) Waveform audio file format (WAV)

15 Audio File Technologies That Are Transported Over Networks
ACELP Used in media player MPEG Used in many diverse kinds of applications WAV (particularly PCM U-law) Used to play music over the Internet

16 Audio and Video Sampling
Samples of an analog signal taken at specific intervals construct a digital signal Type of sampling technique influences the quality of the signal

17 Popular Uses of Audio and Video Technologies
Internet radio and downloading music files Audio and video conferencing Online courses and seminars attachments Local and national news broadcasts

18 Growth Trends for Audio and Video Technologies
Telephone messaging services Seminars Movies Live out-of-classroom help from teachers Interviews Physician training about pharmaceutical products Integration of telephone, TV, computer, and stereo Wireless, handheld audio/video devices for visitors to a new city

19 Voice over IP (VoIP) Provides telephony communications over an IP network Used by some companies as an alternative to PBXs, PAXs, and PABXs

20 Devices on a VoIP Network
Telephone device Converts voice sounds into binary, then into IP packets Call processor or call server Sets up and terminates calls Manages a calling session Translates telephone numbers or IDs into IP addresses Specialized gateway Converts IP packetized voice data into a signal that can be transmitted over a PSTN

21 Widely Used VoIP Standards
ITU H.323 Session Initiation Protocol (SIP) Media Gateway Control Protocol (MGCP)/ MEGACO/H.248

22 ITU H.323 Outlines several types of devices for voice communications
Used with several accompanying standards for compression/decompression (codec) and voice communications handling

23 SIP Signaling protocol created by IETF
Used to start or stop a VoIP communications session Uses commands modeled after HTTP Uses URLs for addressing Advantages Can be used over the Internet or on an IP LAN, MAN, or WAN Can be used with H.323 systems

24 MGCP/MEGACO/H.248 Designed to handle translation of an audio signal to a VoIP network Relatively low overhead; uses UDP for audio communications over an IP network Compatible with networks that use SIP

25 Assessing Bandwidth and Throughput
Transmission capacity of a communications medium Typically measured in bits per second (data) or hertz (some data, voice, and video) Determined by maximum minus minimum transmission capacity Throughput Amount of traffic passing through given point on network at given time

26 Determining Download Time for a Single File
Download time in seconds = file size in bytes * 10 /connection speed in bps

27 Factors That Affect Bandwidth and Throughput
File compression and file format compatibility Synchronization Latency Jitter

28 File Compression and File Format Compatibility
Reduces size of a normal file by using techniques to remove redundant information or blank areas in file’s structure

29 Synchronization Ensures all constituent pieces are assembled and played in the right order Most reliable with adequate bandwidth

30 Synchronization

31 Latency Time it takes for networked information to travel from transmitting device to receiving device Influenced by: Transmission delay Propagation delay Processing delay Store-and-forward or switching delay

32 Jitter Presence of variable latency on a network
Causes evident reproduction errors Clicks or pops in audio playback Jerky or delayed response in video

33 How Multimedia Transmissions Work in LANs and WANs
Typically occur between two devices (sender and receiver) with a LAN, WAN, or both in between Different methods Using network resources (eg, routers) Creating transmissions that generate relatively more network traffic

34 Transmission Types Unicast Broadcast Multicast

35 Unicast Transmissions
Description Limitations One copy of each frame or packet is sent to each destination point Difficult to scale up multimedia applications for increased numbers of users If many users, traffic volume is high and requires high bandwidth

36 Unicast Transmissions

37 Broadcast Transmissions
Description Limitations One copy of each frame or packet is sent to all points on a network, regardless of whether or not a node has requested it If not filtered by internetworking devices, multimedia broadcast traffic can produce even more load on a network than unicasts, because it potentially goes to more destinations

38 Broadcast Transmissions

39 Multicast Transmissions
Description Limitations Server divides users who request certain applications into groups Each data stream of frames or packets is a one-time transmission that goes to multiple addresses More difficult to develop applications to use multicasting, but the payoff in improved network control and traffic patterns is well worth the effort

40 Multicast Transmissions

41 Multimedia Transmissions
Same application under different transmission methods Role of Internet Group Management Protocol (IGMP) Additional Protocols to Accommodate Multicasting Distance Vector Multicast Routing Protocol (DVMRP) Multicast Open Shortest Path First Protocol (MOSPF) Protocol Independent Multicast (PIM)

42 DVMRP Works with RIP to determine:
Which workstations are subscribed to multimedia multicasts Fewest hops to a particular router on a network Route to take to reach a particular router

43 MOSPF Works like OSPF in finding the shortest path from source to destination for multicast transmissions

44 PIM Compatible with networks that use OSPF or RIP as their main routing protocol

45 Protocols with Real-Time Streaming Multicasts
Real-Time Protocol (RTP) Multicast protocol developed for real-time multimedia applications Real-Time Transport Control Protocol (RTCP) Works with RPT to provide specific controls over multicast transmissions Provides management information

46 Applications and Internetworking Devices
Resources Reservation Protocol (RSVP) Used on TCP/IP-based networks Enables an application to reserve computer and network resources it needs (bandwidth, buffers, maximum burst, classes of service) Dynamically allocates resources as demands increase or decrease Also know as the Resource Reservation Setup Protocol

47 RSVP

48 Making LANs and WANs Accommodate Multimedia Applications
Redesigning legacy networks for multimedia applications Deploying high-speed Ethernet on multimedia-based LANs Designing WANs that carry multimedia applications with ease

49 Redesigning a Legacy Network
Add switches and routers

50 Redesigning a Legacy Network

51 Redesigning a Legacy Network

52 Combining Fast Ethernet and Gigabit Ethernet

53 WAN Designs to Accommodate Multimedia
Match WAN to speed and application requirements of the connected LANs

54 Reducing WAN Costs and Increasing Performance
Schedule WAN usage around application use Deploy multiple video servers at different sites throughout the LAN/WAN

55 Deploying Multiple Video Servers

56 Vendor Features That Increase WAN Performance
Snapshot routing IPX/SPX spoofing Bandwidth on demand

57 Multimedia Issues for the Future
Network-based computer instruction Video conferencing Streaming applications

58 Chapter Summary Analog and digital video technologies
Audio file technologies Audio and video sampling Integrating voice, video, and data on a network Voice over IP (VoIP) How to assess bandwidth and throughput on a network continued…

59 Chapter Summary Packet and frame transmission techniques for integrated multimedia applications How to design LANs and WANs to handle multimedia traffic Issues that will affect how multimedia is transported in the future


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