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Chapter 1 Introduction to Computers, Programs, and C++

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1 Chapter 1 Introduction to Computers, Programs, and C++
DDC 2133 Programming II

2 Objectives To get use in the C++ programming environment
To review computer basics, programs, and operating systems. To know the history of C++. To write a simple C++ program. To understand the C++ program development cycle. To develop C++ using C++Builder. To develop C++ using Visual C++ DDC 2133 Programming II

3 C++ programming environment
Choose File >New DDC 2133 Programming II

4 C++ programming environment
Choose Files tab > C++ Source File > Click OK DDC 2133 Programming II

5 C++ programming environment
Area to write program source code DDC 2133 Programming II

6 Steps in building C++ Program
1st Step write program source code DDC 2133 Programming II

7 Steps in building C++ Program
2nd Step Click the compile button (Ctrl + F7) (create a default project workspace if not active yet) DDC 2133 Programming II

8 Steps in building C++ Program
3rd Step Click the Build button (F7) DDC 2133 Programming II

9 Steps in building C++ Program
4th Step Click the Execute Program button (F7) DDC 2133 Programming II

10 Steps in building C++ Program
Result A Program window will be displayed (if no errors found in compiling process) DDC 2133 Programming II

11 What is a Computer? A computer consists of a CPU, memory, hard disk, floppy disk, monitor, printer, and communication devices. DDC 2133 Programming II

12 CPU The central processing unit (CPU) is the brain of a computer
retrieves instructions from memory and executes them its speed measured in megahertz (MHz) and gigahertz (GHz) (1 megahertz = 1 million pulses per second) DDC 2133 Programming II

13 Memory Memory used to store data and program instructions for CPU to execute consists of ordered sequence of bytes (1 byte = 8 bits) program and its data must be brought to memory before they can be executed DDC 2133 Programming II

14 How Data is Stored? Data of various kinds (numbers, characters, and strings, are encoded as a series of bits (zeros and ones). Computers use zeros and ones because digital devices have two stable states, which are referred to as zero and one by convention. The encoding scheme varies. For example, character ‘J’ is represented by in one byte. A small number such as three can be stored in a single byte. A larger number uses multiple adjacent bytes for storage. A byte is the minimum storage unit. DDC 2133 Programming II

15 Storage Devices Memory is volatile--information is lost when the power is off. Programs and data are permanently stored on storage devices. They are moved to memory when the computer actually uses them. There are three main types of storage devices: Disk drives (hard disks and floppy disks), CD drives (CD-R and CD-RW), and Tape drives. DDC 2133 Programming II

16 Output Devices: Monitor
The monitor displays information (text and graphics). The resolution and dot pitch determine the quality of the display. DDC 2133 Programming II

17 Monitor Resolution and Dot Pitch
The resolution specifies the number of pixels per square inch. Pixels (“picture elements”) are tiny dots that form an image on the screen. The higher the resolution, the sharper and clearer the image is. (307,200 pixels). dot pitch The dot pitch is the amount of space between pixels. The smaller the dot pitch, the better the display. DDC 2133 Programming II

18 Communication Devices
A regular modem uses a phone line and can transfer data in a speed up to 56,000 bps (bits per second). A DSL (digital subscriber line) also uses a phone line and can transfer data in a speed 20 times faster than a regular modem. A cable modem uses the TV cable line. A cable modem is as fast as a DSL. Network interface card (NIC) is a device to connect a computer to a local area network (LAN). A typical type of NIC, called 10BaseT, can transfer data at 10 mbps (million bits per second). DDC 2133 Programming II

19 Programs A computer program is a set of instructions to the computer.
You tell a computer what to do through programs. Computers do not understand human languages, so you need to use computer languages to communicate with them. Programs are written using programming languages. DDC 2133 Programming II

20 Programming Languages
Machine Language Assembly Language High-Level Language Machine language is a set of primitive instructions built into every computer. The instructions are in the form of binary code. Such programs are highly difficult to read and modify (for humans). For example, to add two numbers, you might write an instruction in binary like this: DDC 2133 Programming II

21 Programming Languages
Machine Language Assembly Language High-Level Language Assembly languages were developed to make programming easy. A program called assembler is used to convert assembly language programs into machine code. For example, to add two numbers, you might write an instruction in assembly code like this: ADDF3 R1, R2, R3 DDC 2133 Programming II

22 Programming Languages
Machine Language Assembly Language High-Level Language The high-level languages are English-like and easy to learn and program. For example, the following is a high-level language statement that computes the area of a circle with radius 5: area = 5 * 5 * ; DDC 2133 Programming II

23 Popular High-Level Languages
COBOL (COmmon Business Oriented Language) FORTRAN (FORmula TRANslation) BASIC (Beginner All-purpose Symbolic Instructional Code) Pascal (named for Blaise Pascal) Ada (named for Ada Lovelace) C (whose developer designed B first) Visual Basic (Basic-like visual language developed by Microsoft) Delphi (Pascal-like visual language developed by Borland) C++ (an object-oriented language, based on C) DDC 2133 Programming II

24 Compiling Source Code Source Program Compiler Object Code
A program written in a high-level language Compiler Software use to translate the source program into machine language program Object Code Machine code resulting from compilation process Executable Code Resulting from linking object code with other pieces of code to make the program ready for execution DDC 2133 Programming II

25 Operating Systems The operating system (OS) is a program that manages and controls a computer’s activities. E.g., Windows 98, NT, 2000, XP, or Vista; Mac; Linux, Unix. Application programs such as an Internet browser and a word processor cannot run without an operating system. DDC 2133 Programming II

26 Number Systems NOTE: You can skip this section and use it as reference when you have questions regarding binary and hexadecimal numbers. binary 0, 1 0, 1, 2, 3, 4, 5, 6, 7 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F octal decimal hexdecimal DDC 2133 Programming II

27 Number Systems Computers use binary numbers internally because storage devices like memory and disk are made to store 0s and 1s. A number or a text inside a computer is stored as a sequence of 0s and 1s. Each 0 and 1 is called a bit, short for binary digit. The binary number system has two digits, 0 and 1. Binary numbers are not intuitive, since we use decimal numbers in our daily life. When you write a number like 20 in a program, it is assumed to be a decimal number. Internally, computer software is used to convert decimal numbers into binary numbers, and vice versa. DDC 2133 Programming II

28 History of C++ C, C++, Java, and C# are very similar.
C++ evolved from C. Java was modeled after C++. C# is a subset of C++ with some features similar to Java. C evolved from the B language and the B language evolved from the BCPL language. C++ is an extension of C, developed by Bjarne Stroustrup at Bell Labs during C++ added a number of features that improved the C language (most importantly, OOP features). DDC 2133 Programming II

29 A Simple C++ Program Let us begin with a simple C++ program that displays the message “Welcome to C++!” on the console. #include <iostream> int main() { // Display Welcome to C++ to the console std::cout << "Welcome to C++!" << std::endl; return 0; } DDC 2133 Programming II

30 Extending the Simple C++ Program
Once you understand the program, it is easy to extend it to display more messages. For example, you can rewrite the previous program to display three messages. #include <iostream> int main() { std::cout << "Welcome to C++!" << std::endl; std::cout << "Welcome to C++Builder!" << std::endl; std::cout << "Welcome to C++ Compiler!" << std::endl; return 0; } DDC 2133 Programming II

31 Exercise Write the source code of the following program output:
DDC 2133 Programming II

32 Creating, Compiling, and Running Programs
DDC 2133 Programming II


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