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Teknologi Dan Rekayasa TECHNOLOGY AND ENGINERRING

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Presentation on theme: "Teknologi Dan Rekayasa TECHNOLOGY AND ENGINERRING"— Presentation transcript:

1 Teknologi Dan Rekayasa TECHNOLOGY AND ENGINERRING
PROGRAM STUDI KEAHLIAN (SKILL DEPARTEMEN PROGRAME) : TEKNIK BANGUNAN (BUILDING TECHNOLOGY) KOMPETENSI KEAHLIAN (SKILL COMPETENCE): TEKNIK GAMBAR BANGUNAN (DRAWING BUILDING TECHNOLOGY)

2 Determining additional elements of building interior and exterior
Objectives : Student able to : Applied the lighting of interior and exterior design Teknologi dan Rekayasa

3 Determining additional elements of building interior and exterior
DEFINITION-review “Interior design or Décor is a profession concerned with anything that is found inside a space - walls, windows, doors, finishes, textures, light, furnishings and furniture. All of these elements are used by interior designers to develop a functional, safe, and aesthetically pleasing space for a building's user” Source : Teknologi dan Rekayasa

4 Drawing interior decoration of a home living, office and public room
DEFINITION-review The elements of design are space, line, shape, form texture, and color. Each of these elements plays an important role in the overall success of a design, whether it is created for a home's exterior, a specific room, or a piece of furniture. Source : Teknologi dan Rekayasa

5 Element of interior decoration of a home living, office and public room
DEFINITION-review Light is electromagnetic radiation, particularly radiation of a wavelength that is visible to the human eye (about 400–700 nm), or perhaps 380–750 nm. In physics, the term light sometimes refers to electromagnetic radiation of any wavelength, whether visible or not. Three primary properties of light are: Intensity Frequency or wavelength Polarization Source : Teknologi dan Rekayasa

6 SOURCE OF LIGHT SUNLIGHT/ DAYLIGHT Teknologi dan Rekayasa

7 LIGHT ELECTRICAL LIGHT Teknologi dan Rekayasa

8 EXTERIOR REFERENCE HOME LIVING Source : ProDesign Tasikmalaya
Teknologi dan Rekayasa

9 EXTERIOR REFERENCE Teknologi dan Rekayasa

10 EXTERIOR REFERENCE OFFICE Source : PROPERTY 2000 Tasikmalaya
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11 INTERIOR REFERENCE QUEST ROOM Source : ProDesign Tasikmalaya
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12 INTERIOR REFERENCE LIVING ROOM Source : ProDesign Tasikmalaya
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13 INTERIOR REFERENCE LIVING ROOM Source : ProDesign Tasikmalaya
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14 INTERIOR REFERENCE LIVING ROOM Source : ProDesign Tasikmalaya
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15 INTERIOR REFERENCE BEDROOM Source : ProDesign Tasikmalaya
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16 INTERIOR REFERENCE BEDROOM Source : ProDesign Tasikmalaya
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17 INTERIOR REFERENCE KITCHEN Source : ProDesign Tasikmalaya
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18 INTERIOR REFERENCE DINING ROOM Source : ProDesign Tasikmalaya
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19 INTERIOR REFERENCE BATHROOM Source : ProDesign Tasikmalaya
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20 INTERIOR REFERENCE Click here : More information
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21 INTERIOR REFERENCE Teknologi dan Rekayasa

22 INTERIOR REFERENCE Teknologi dan Rekayasa

23 INTERIOR REFERENCE Teknologi dan Rekayasa

24 INTERIOR REFERENCE Click here : More information
Teknologi dan Rekayasa

25 TYPE OF LIGHT 3DSmax Standard light Target spot Target direct Omni
Mr area omni Free spot Free direct Skylight Mr area spot Teknologi dan Rekayasa

26 TYPE OF LIGHT 3DSmax Photometric Target point Target liniar
Target area Free area IES area IES sky Teknologi dan Rekayasa

27 TYPE OF LIGHT VRay VRayLight VRaySun Teknologi dan Rekayasa

28 DETERMINING TYPE OF LIGHT
A single Target Direct Light with a blue color to simulate the light from the sky. Teknologi dan Rekayasa

29 DETERMINING TYPE OF LIGHT
We also add a single Target Direct Light with a blue color to simulate the light from the sky. DETERMINING TYPE OF LIGHT Do the test again to see how it changes. Teknologi dan Rekayasa

30 TYPE OF LIGHT This looks much brighter as we wanted.
The shadow is filled with purple color and there is light coming from the sky. The render’s quality looks really bad because of the low setting. This will not affect the final image since we will change to a higher setting later on. That should take care for the environment light. Add some more details into the scene such as street lamps and interior lights. Teknologi dan Rekayasa

31 DETERMINING TYPE OF LIGHT
Omni light is used to create lighting for those street lamps. Vray Light is used in the interior. Teknologi dan Rekayasa

32 DETERMINING TYPE OF LIGHT
And here’s a quick render right after. Teknologi dan Rekayasa

33 Some close-up details:
RENDERING Some close-up details: Teknologi dan Rekayasa

34 Some close-up details:
RENDERING Some close-up details: And there it is. The lighting for the image is completed. We got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene. I hope this tutorial will provide you a simple, yet effective way to deal with a night lighting image. Teknologi dan Rekayasa And there it is. The lighting for the image is completed. We got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene. I hope this tutorial will provide you a simple, yet effective way to deal with a night lighting image.

35 RENDERING RESUME The lighting for the image is completed.
Got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene. This tutorial will provide a simple, yet effective way to deal with a night lighting image. Click here : More information Teknologi dan Rekayasa And there it is. The lighting for the image is completed. We got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene. I hope this tutorial will provide you a simple, yet effective way to deal with a night lighting image.

36 DETERMINING INTERIOR TYPE OF LIGHT
Lighting Before doing any lighting to the scene, make sure, in your mind what kind of lighting/mood you want to create; should it be daylight, sunset or a night light? After that, it is necessary to look for some real-life lighting reference images. Find them everywhere, whether they are online sources, magazines, or even in the photo collections. Teknologi dan Rekayasa And there it is. The lighting for the image is completed. We got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene. I hope this tutorial will provide you a simple, yet effective way to deal with a night lighting image.

37 DETERMINING INTERIOR TYPE OF LIGHT
Lighting In this shot, chose a morning lighting mood. After looking at many reference images, started to light up the scene. Start with the environment/ambient light. This kind of light will decide the look of the image so we need to get it right. Since aimed for daylight, the environment must be slightly blue. Teknologi dan Rekayasa And there it is. The lighting for the image is completed. We got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene. I hope this tutorial will provide you a simple, yet effective way to deal with a night lighting image.

38 Environment/Ambient Light
Teknologi dan Rekayasa And there it is. The lighting for the image is completed. We got the look and feel as wanted with a lot of lighting and highlights bouncing around the scene. I hope this tutorial will provide you a simple, yet effective way to deal with a night lighting image.

39 Environment/Ambient Light
Teknologi dan Rekayasa

40 Environment/Ambient Light
Used a very low setting for the test rendering of images in order to get a quick preview of the image. Irradiance map was set to low Light cache with Subdivs at 200 and sample size at 0.02 At this stage, we'll begin to tweak some of the materials by adding reflection on the floor, wood material on the furniture, carpet, mirror, etc. Click here : More information Teknologi dan Rekayasa

41 RENDERING Teknologi dan Rekayasa

42 RENDERING RESUME After several tests to get the right value of the ambient light, we'll add; sunlight to the scene. V-Raylight (sphere type with no decay) was used to simulate the sun. For the early daylight shot, we add more yellow (multiplier 3.2) for the sun and also make the radius bigger (10') to create a softer shadow in the interior. Teknologi dan Rekayasa

43 THANK YOU Drs. Sukisno, MP. SMK Negeri 2 Tasikmalaya
Teknologi dan Rekayasa


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