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Graphical representation and animations of

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Presentation on theme: "Graphical representation and animations of"— Presentation transcript:

1 Graphical representation and animations of
CERN physics and technologies Rolf Landua CERN PH-EDU IPPOG Meeting, 4 November 2011

2 GRAPHICAL REPRESENTATION OF “INVISIBLE” OBJECTS
PART 1 : GRAPHICAL REPRESENTATION OF “INVISIBLE” OBJECTS Guide lines Logical and consistent use of ‘metaphors’ for particle properties Appealing appearance - (even) for non-physicists Same representation in 2D- and 3D-graphics Object library for use in future graphics / animations

3 ....without or with sea quarks
Example: Many ways to represent a proton ....without or with gluons ....quarks visible or not ....without or with sea quarks how to represent electrons, neutrinos? Strong vs weak, electromagnetic charge? Spin 1/2 vs Spin 1 ?

4 UP QUARK New scheme used for animations Weak charge (“up”)
*** draft version - not quite ready yet *** Weak charge (“up”) Colour (blue) Electric charge (+1, pink) Spin 1/2 UP QUARK

5 Quark declination in ‘colour’ space
Green colour Blue colour Red colour

6 Weak and electric charge
Weak charge (“up”) Weak charge (“down”) UP QUARK: Electric charge (+ pink) (- cyan) DOWN QUARK

7 Quarks versus Leptons E-NEUTRINO UP ELEKTRON DOWN Electric charge 0
Colour charge 0 E-NEUTRINO UP Electric charge - Colour charge 0 ELEKTRON DOWN

8 Three families of leptons
1 1I I1I E-NEUTRINO ELEKTRON M-NEUTRINO MUON T-NEUTRINO TAU

9 Anti-Quarks ANTI-UP UP ANTI-DOWN DOWN obtain by ‘hue inversion’
Anti-red Red UP ANTI-DOWN DOWN

10 Anti-Leptons E-ANTINEUTRINO E-NEUTRINO POSITRON ELEKTRON

11 Field particles: PHOTON
Electric charge 0 Colour charge 0 Spin 1 M = 0

12 W- W+ Zo Field particles: ELECTROWEAK Photon Electric charge -
massless Electric charge - Electric charge + W- W+ Zo massive

13 Field particles: GLUONS
Colour charge: Red - Antiblue Spin 1 M = 0

14 All gluon colour combinations

15 .... finally, the (elusive) HIGGS
Electric charge 0 Colour charge 0 Spin 0 massive

16 COMPOSED OBJECTS - THE PROTON

17 *** Low resolution version ***
PROTON: ANIMATION *** Low resolution version ***

18 CERN WORKING GROUP ON ANIMATIONS
PART 2 - CERN WORKING GROUP ON ANIMATIONS Goals Produce a consistent set of (3D) animations needed for - press office / media - new CERN movie for visits service - visit point project and exhibitions Composition (communication, education, ATLAS, CMS) D. Barney S. de Gennaro D. Dominguez S. Goldfarb R. Landua C. Marcelloni L. McCarthy J. Pequenao C. Pralavorio

19 Topics ranked according to priority
1) Matter and forces the main components (u,d,e,v) forces: strong, electromagnetic, weak how to build protons/neutrons/nuclei; atoms; transforming particles heavy quarks, leptons; Higgs 2) The Higgs mechanism 3) Producing a Higgs particle in a p-p collision 4) How an LHC experiment ‘sees’ invisible particles Higgs Missing energy/momentum (‘SUSY, extra dimensions, etc’) 5) Evolution of the Universe Matter-Antimatter (a)symmetry Quark-Gluon Plasma Nucleon formation Nucleosynthesis Recombination and CMB Star and galaxy formation - role of dark matter

20 Topics ranked according to priority (2)
6) “Virtual tour of the CERN accelerator network” 7) “The World-wide LHC GRID - what it is, how it works” 8) “Computing - from the experiments to the discovery of new phenomena” 9) “How the LHC works - the main components and their function” OTHER TOPICS (priority to be defined) Matter-Antimatter asymmetry in Bd decay Energy becomes mass - particles and antiparticles at CERN Extra dimensions and black holes Dark Matter - how we know it is there, how to find it at CERN Supersymmetry: what is - and why we think we need it Particle detectors - how they work, how they are used (Si strips, pixels, tracking; calorimeters; RPC, drift tube, CSC, alignment/calibration) Gauge symmetries and heavy bosons (old and new), Z’ Compositeness (preons) Technicolor (composite Higgs, techni-particles) 4th Generation

21 ANIMATION GROUP : Work flow
PHASE 1 - DEVELOPMENT: Conceptualization (brainstorming), script PHASE 2 - PRE-PRODUCTION : Story board, animatic (rough animated version), design chart PHASE 3 - PRODUCTION: Modeling, materials, shaders, textures; layouts, animations, lighting PHASE 4 - POST-PRODUCTION: Final rendering, compositing (layers), editing, sound, credits

22 ANIMATION GROUP : Work flow (example)
Structure of matter (part 1: conceptualization)

23 Story board (beginning ...)

24 That’s all for now ... watch this space.


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