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Humanoid systems....II. Motion… notes…

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1 Humanoid systems....II. Motion… notes…
Peter Sincak & Maria Virčíkova

2 Citácia : Çetin Meriçli Department of Computer Engineering Boğaziçi University, Turecko, 2. Walking Robots Sung Hyun Park BHR Seminar

3 Types of Locomotion in Nature

4 Real Robots Sneak (Epson, Japan)
Rollerwalker (University of Tokyo, Japan) U-BOT (University of Massachusetts, USA)

5 Real Robots (cont.) The Self Deploying Microglider (EPFL, France) Aiko
(SINTEF Applied Cybernetics, Japan)

6 Battlefield Extraction-assist Robot (Vecna Technologies, USA)
Real Robots (cont.) Battlefield Extraction-assist Robot (Vecna Technologies, USA) Asimo (Honda, Japan)

7 Why Legs? Potentially less weight Better handling of rough terrains
Only about a half of the world’s land mass is accessible by current man-built vehicles Do less damage to terrains (environmentally conscious) More energy-efficient More maneuverability Use of isolated footholds that optimize support and traction (i.e. ladder) Active suspension Decouples the path of body from the path of feet

8 Why Legs? (cont.) Aren’t wheels and caterpillars good enough?
Wheels and caterpillars always need “continuous” support from the ground. Legs can enable a robot to make use of “discreet” footholds.

9 Why Bipeds? Why 2 legs? 4 or 6 legs give more stability, don’t they?
A biped robot body can be made shorter along the walking direction and can turn around in small areas Light weight More efficient due to less number of actuators needed Everything around us is built to be comfortable for use by human form Social interaction with robots and our perception (HRI perspective) Form will become as important as functionality in the future Our instinctive desire to create a replica of ourselves (maybe?)

10 Bipedism and Cognition
Bipedism and cognition has a very close relationship Is it possible to have cognition without locomotion? Is it possible to have bipedism without cognition? HAL 9000 Monkey

11 Human Evolution Bipedism frees the hands to create tools and start cognition

12 Paradox Humanoidných Robotov

13 Human Evolution vs. Humanoid Evolution

14 Joints in a Leg At least 2 DOF (degrees of freedom) needed to move a leg A lift motion + a swing motion A human leg has 30 DOF Hip joint = 3 DOF Knee joint = 1 ~ 2 DOF (almost a hinge) Ankle joint = 1 DOF (hinge) 24 DOF for the foot! In many cases, a robot leg has 3 DOF Control becomes increasingly complex with added DOF With 4 DOF, ankle joint can be added Reasonably walking biped robots have been built with as few as 4 DOF

15 Joints in a Leg (cont.) Picture of a joint model

16 Stability Stability means the capability to maintain the body posture given the control patterns Statically stable walking implies that the posture can be achieved even if the legs are frozen / the motion is stopped at any time, without loss of stability Dynamic stability implies that stability can only be achieved through active control of the leg motion Statically stable systems can be controlled using kinematic models Dynamic walking requires use of dynamical models

17 Gaits (chodza) Gaits determine the sequence of configurations of the legs A sequence of lift and release events of individual legs Gaits can be divided into 2 main classes Periodic gaits  repeat the same sequence of movements Non-periodic or free gaits  no periodicity in the control and could be controlled by the layout of environment The number of possible events N for a walking machine with k legs is: N = (2k – 1)! For a biped robot (k = 2), there are 3! = 6 possible events Lift left leg, lift right leg, release left leg, release right leg, lift both legs, release both legs

18 Gaits (cont.) An example of a static gait with 6 legs

19 Gaits and Stability People, and humanoid robots, are not statically stable Standing up and walking appear effortless to us, but we are actually using active control of our balance We use muscles and tendons Robots use motors In order to remain stable, the robot’s Center of Gravity must fall under its polygon of support The polygon is basically the projection between all of its support points onto the surface In a biped robot, the polygon is really a line The center of gravity cannot be aligned in a stable way with a point on that line to keep the robot upright

20 Gaits and Stability (cont.)
Each vertex = support foot Dot = center of gravity Quadruped Robot – Gait Motion (

21 Control of a Walking Robot
3 things that control must consider for walking: Gait: the sequence of leg movements Foot placement Body movement for supporting legs Leg control patterns Legs have 2 major states: Stance: On the ground Fly: In the air moving to a new position Fly state has 3 major components: Lift phase: leaving the ground Transfer: moving to a new position Landing: smooth placement on the ground More DOF for the legs means Smoother movement, but Increasingly complex controls

22 Walking vs Running Motion of a legged system is called walking if in all instances at least one leg is supporting the body - Honda Asimo walking ( - First Asimo version is E0 in It took seconds for 1 complete step If there are instances where no legs are on the ground, it is called running - Honda Asimo running ( - Honda Asimo running (close-up) ( Walking can be statically or dynamically stable - With 2 legs, almost always dynamically stable Running is always dynamically stable

23 Biped Walking = Rolling
Rolling is quite efficient Biped walking is similar to rolling a polygon Polygon side length = step length As step length gets shorter, more like rolling a circle

24 Walking State Methodology
Walking algorithm for biped robots often derived from classical control theory Uses a reference trajectory for the robot to follow Reference trajectories can rarely be defined to work in the real world Irregular terrains and encountering different obstacles, etc. Uses static balance poses to define points of tending to balance during a gait The point that a biped robot tends to balance is called a state The walking states are chosen as the maximum and minimum tending to balance stance equilibrium positions where little or no torque needs to be applied to maintain the state

25 Walking State Methodology (cont.)
Marching gait example 5 states where the robots tends to either balance or tend to topple The center of gravity tends to shift as shown by the cube on top of the robot

26 Walking State Methodology (cont.)
While advancing to new states during the actual walking locomotion, an autonomous robot’s software should ideally extrapolate the gait from balanced state to the next.

27 Walking State Methodology (cont.)
In states 2 and 4, we can interpret the robot as tending to an out of balance point. If the leg that is bent continues in the same direction, then the robot will topple. The control algorithm should not counter the tending to topple position by bending the other knee on the other leg or shifting the original leg back to its initial position. The control algorithm should continue with the balance control state, expecting that to prevent a fall, the robot has to counter balance by shifting the center of gravity to either the neutral position or to the next tending to out of balance point on the opposite side.

28 Walking State Methodology (cont.)
The velocity and acceleration of the balance control state is determined by the weight and dynamics of the robot. All the specific movements pre-determined (hard coded) for each state Example (Clyon, Florida International University) (

29 Passive Walking An approach to robotics movement control based on utilizing the gravity and the momentum of swinging limbs for greater efficiency. Conserves momentum Less number of actuators Natural (anthropormorphic) In a purely passive dynamic walking, gravity and natural dynamics alone generate the walking cycle Active input is necessary only to modify the cycle, as in turning or changing speed Examples 3 legs ( 2 legs (

30 Zero Moment Point (ZMP)
Introduced in 1968 by Miomir Vukobratovic Specifies the point with respect to which dynamic reaction force at the contact of the foot with the ground does not produce any moment (i.e. the point where total inertia force equals 0) Assumes the contact area is planar and has sufficiently high friction to keep the feet from sliding (no sliding assumption) The trajectory is planned using the angular momentum equation to ensure that the generated joint trajectories guarantee the dynamical postural stability of the robot, which usually is quantified by the distance of the zero moment point in the boundaries of a predefined stability region.

31 Zero Moment Point (ZMP) (cont.)
Ground reaction force and ZMP are generally measured with a series of sensors embedded in the feet Pressure sensitive transducers, foot switches, strain gage based sensors, force sensitive resistors, and novel force-torque transducers

32 Zero Moment Point (ZMP) (cont.)
Center of pressure (CoP) is a ground reference point where the resultant of all ground reaction forces acts At this point, it is assumed that all of the forces that act between the body and the ground through the foot can be simplified to a single ground reaction force vector and a free torque vector If the horizontal forces between the feet and the ground can be neglected, then the CoP can be defined as the centroid of the vertical force distribution

33 Zero Moment Point (ZMP) (cont.)

34 Zero Moment Point (ZMP) (cont.)
For flat horizontal ground surfaces, ZMP == CoP At any point P under the robot, the reaction can be represented by a force and a moment Mgrf

35 Zero Moment Point (ZMP) (cont.)
Around the ZMP (localized at rzmp ) the moment around the horizontal axis are zero and there is only a component of moment around the vertical axis The resulting moment of force exerted from the ground on the body about the ZMP is always around the vertical axis At the ZMP is a reference point at the ground in which the net moment due to inertial and gravitational forces has no component along the (horizontal) axes (parallel to the ground) The trajectory that the ZMP follows is utilized and planned such that they are within the supporting polygon defined by the location and shape of the foot print

36 Zero Moment Point (ZMP) (cont.)
Anyways, in a very brief summary…

37 Zero Moment Point (ZMP) (cont.)
Anyways, in a very brief summary…

38 Zero Moment Point (ZMP) (cont.)
Honda’s Asimo ( ) AIST’s HRP-2 ( ) AIST’s HRP-3 ( )

39 Sources (cited within this presentation)
Robot Locomotion by Henrik Christensen ( ) Walking Robots and Especially Hexapods by Marek Perkowski ( ) Estimation of ground reaction force and zero moment point on a powered ankle-foot prosthesis by Martinez Villalpando and Ernesto Carlos ( ) Design of a Biped Robot by Andre Senior and Sabri Tosunoglu Overview of ZMP-based Biped Walking by Shuuji Kajita ( ) (on ZMP)

40 Challenges in Humanoids
Bipedal human-like locomotion Stable gait Changing model during one/two feet support walking Two legs, two arms, head, torso Hyper DOF system (>20) Complex kinematics and dynamics Complex real-time control architecture

41 Humanoid Evolution (cont’d)
Nowadays, humanoid robot researchers are focusing on bipedism more than they do in cognition Stable and robust bipedal locomotion is still a good lab example It is mandatory to solve it in order to be able to implement cognition We are in the pre-robotic era compared with the human evolution

42 Bipedal Locomotion ZMP (Zero Moment Point) specifies the point with respect to which dynamic reaction force at the contact of the foot with the ground does not produce any moment, i.e. the point where total inertia force equals 0 (zero). ZMP is the indicator of the stability of the robot: if it is in the foot shadow – stable, İf not – unstable. The shadow depends on single or double support phase.

43 Active vs. Passive Locomotion
Common humanoid uses all their DOF to perform the movement: Continuous motor consumption (including arms) Continuous motor control and synchronization Extremely complex real-time control How is possible to reduce complexity? Reducing number of active DOF Using DOF only when it is strictly necessary Using energy of previous step to generate the next These actions reduce also the consumption

44 Passive Dynamic Walking
Human walking strategy: Let their legs swing as they would on their own, Then add a little control and power, yielding a gait with inherently low energetic and control demands. Advantages: In contrast to rigidly joint-controlled robots, walking robots based on passive-dynamic principles can have human-like efficiency and actuation requirements. Disadvantages: Movements are mostly in sagital plane and in straight line, being extremely difficult to turn, go back, seat,etc. The motion is mostly symmetrical.

45 Passive Dynamic Walking (cont’d)
Active Gait : Always stable Passive Gait : Sometimes unstable

46 Záver..... Kinematika .. Veľmi komplexný systém a stale problém – zdá sa že Honda a Asimo je najďalej v tejto oblasti....

47 Seminár KC.... Clouds and Robotics.... Vedecka kaviareň – dnes.. miesto cvika…... ))


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