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Preschool Play Observations
Christina McReynolds Abby Martinez,
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Play Assessment Scale - PAS
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Play Assessment Scale - PAS
Momentary time sampling of behavior Time Sampling- At the end of each 30-second interval, observe the child’s behavior for approximately 3 seconds (for example, when the stopwatch reads 0:30-0:33). Then place a check mark in the time column next to each category of behavior that occurred during that interval. Social Play Categories- This section much be marked during each 30-second observation UNLESS marking a non-play behavior. Cognitive Play Categories- This section much be marked during each 30-second observation in conjunction with Social Play Categories UNLESS marking a non-play behavior.
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Play Assessment Scale - PAS
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Cognitive Definitions of Play
Functional Constructive Exploratory Dramatic Games with Rules
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Functional Play Done for enjoyment of physical sensation it creates.
Engaging in simple repetitive motor movements with or without objects. Examples: Climbing on gym equipment Pouring water from one container to another Jumping on and off a chair Making faces Singing or dancing for non-dramatic reasons Ringing bells and buzzers Pounding on play dough for the sensory experience
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Constructive Play Manipulation of objects for the purpose of constructing/creating something. Examples: Pounding on play dough to create a pancake Pouring water into a series of containers for the purpose of filling each container to the same level.
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Exploratory Play Focused examination of an object for the purpose of obtaining visual information about physical properties Examples: Examining an object in his/her hand Looking at something across the room Listening to a noise, music, airplane flying Reading*-make comment
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Dramatic Play Any element of make-believe play Examples:
Taking on the role of someone else Pouring pretend water into a cup then “drinking it.” Making dolls talk Making cars drive Making car noises
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Games with Rules Accepting prearranged rules
Adjusting to rules and controlling his/her actions and reactions within the given limits. Child and playmate(s) have decided upon rules Element of competition Example: Children counting number of hoops in a basket and trying to beat each other (or their own) previous score.
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Social Play Categories
Solitary Parallel Group
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Solitary Play Playing apart from other children at a distance greater than 3 feet. The child may be playing with toys that are different from those other children. The child is centered on his/her own activity, paying little or no attention to any other children within area. If the child is playing in a small area, the 3 foot rule is not applicable. Examples: Playing with blocks while others are playing cars. Reading a book while others play a game.
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Group Play Playing with other children and there is a common goal or purpose to their activity. Following one another in a functional activity, competitive goal, dramatizing situation or formal game Group centered goals Examples: Playing House Playing race cars Building a castle together
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Parallel Play The child plays independently- beside other children NOT with them. Typically within 3 feet of other children. If child is very attentive, 3 feet rule is not applicable (even from a distance) Often playing w/ toys similar to other children Somewhat aware and attentive to playmates Examples: Playing dolls beside children Engaging in parallel speech while others construct a tower. Using the same puzzle pieces to create their own figures.
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Non-Play Behaviors Uncodable Out of Room Transitional
Unoccupied Onlooker *Conversation Initiating Reciprocating *Can be a double coded or single coded behavior
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Uncodable Examples: Observer is unable to see what the child is doing
The child leaves room due to having to go to the bathroom An adult enters the play area for portion of free play
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Out of Room The child leaves room on their own will. Examples:
Child leaves room to see a student from another room Child leaves room to see mother who just stopped by If child leaves room because they are upset/anxious* Child leaves room because they are “bored”
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Transitional Going from one activity to the next. Examples:
Setting up or getting ready to play with a puzzle or play-dough Dressing dolls. Snapping together train tracks or road pieces of which cars will “drive”
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Unoccupied A marked absence of focus or intent when a child is unoccupied. Generally two types of unoccupied behaviors: 1. Staring blankly into space 2. Child is wandering with no specific purpose (only slightly interested, if at all, in activities). Be careful- May mask as functional or exploratory.
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Double Coded Behaviors
Anxious Hovering Aggression Rough and Tumble *Reciprocal Conversation *Initiated Conversation
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Anxious Examples: Crying Whining Nail biting Hair twisting
Foot wiggling
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Hovering Onlooking at very close proximity to the activity. Example:
Watching another child and approaching them within three feet and frequently appears to want to join in play, but is wary of doing so.
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Aggression Refers to non-playful interaction with another. Examples:
Hitting Kicking Grabbing Threatening
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Rough and Tumble Involves playful or mock fighting
May involve running around in a non- organized fashion or playful contact (i.e., tickling) Examples: Two children sitting on floor, one leans over and playfully flicks others hand, second child laughs. Two children pretending to be super heroes, they engage in a battle and brawl on the floor. Group of children playing house, one child pretends to be a dog and is being gently spanked by the mother.
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*Conversations May be double-or single coded (i.e., talking about their day at the park would be single coded; talking about their day at the park while playing with puzzles would be double- coded) Initiating Conversation They begin the conversation with another child. Reciprocating Conversation They answer/respond to another child who initiated. If you noticed they are doing both, then mark both.
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Selecting the Dominant Behavior
During each observation period, only code one behavior (unless double-coding) If more than one behavior occurs during the “3-second” observation period, the behavior expressed for the majority of the time sample is coded. If behaviors are of the same length, the observer “codes up”
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Coding Hierarchy Any Group behavior supersedes all others. (group games w/rules>group dramatic>group constructive>group exploration>group functional). Conversation Parallel Play (use same hierarchy as group) Solitary (use same hierarchy as group) Onlooker Unoccupied Transitional
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Recording Data Time Sampling- At the end of each 30-second interval, observe the child’s behavior for approximately 3 seconds (for example, when the stopwatch reads 0:30-0:33). Then place a check mark in the time column next to each category of behavior that occurred during that interval. Social Play Categories- This section much be marked during each 30-second observation UNLESS marking a non-play behavior. Cognitive Play Categories- This section much be marked during each 30-second observation in conjunction with Social Play Categories UNLESS marking a non-play behavior.
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Recording Data Considerations: Talking to teachers Talking to children
Different settings to take data Looking at partner’s data sheet Become familiar with definitions Feel comfortable Write questions on data sheets If unsure, describe behavior
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Recording behavior Completing demographic information on page 1.
Tracking data %age- target behavior/overall behaviors Drop Box
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Wrapping UP Videos/Discussion Post Test Questions/Answers
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