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Published byEmerald Davidson Modified over 7 years ago
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Mixed Reality Augmented Reality (AR) Augmented Virtuality (AV)
Virtual Reality (VR)
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The St. Andrews Cathedral
Situated in Scotland Founded in 1158 A.D.
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Reconstructed Cathedral
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Project Virtual Time Window
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1 Gathering architectural information
2 3D modeling 3 3D rendering 4 Capturing user interactions 5 Proper visualization 6 Optimization 7 Multi platform support 8 Marketing
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5% 3D modeling 1 Gathering architectural information 20% 15% 2 3D modeling 10% 3 3D rendering MR Application 80% 20% 4 Capturing user interactions 15% 5 Proper visualization 20% 6 Optimization 10% 7 Multi platform support 5% 8 Marketing
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Project MR type Platform Customizable Development Mauricio AR & VR - -
Oliveira VR Theater No Java 3D Wayne AR Mobile No C++ Quang AR & VE Mobile No C++ Matias VR Mobile No Java Proposed AR AV & VR Any Yes C#
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Objective MR Application Programming Testing Researching Framework
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Google Cardboard Visualizer
Architecture of Framework MR Application Custom Modules Gyroscope Controller GPS Controller Google Cardboard Visualizer Normal Visualizer Unity 3D Game Engine
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Case Study Temple of Tooth Relic at Yapahuwa
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Survey
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Wire Frame
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Lion Statue Lion statue Kinect One for XBOX
3D model created using Kinect
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Final Virtual Environment
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Missing Structure Front view Side view
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MR Application Development
Two versions were developed; 1. Augmented Virtuality version 2. Virtual Reality version
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Skills Required 3D designing Programming Domain knowledge on hardware
Domain knowledge on platforms software development best practices Algorithms and optimization
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Evaluation Resource usage on the device Accuracy of visualization
User experience
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Conclusion Presents a MR application development framework
Proper visualization and interaction increases the usability Smartphone can run a MR application Object scanning using Kinect is successful Low GPS sensitivity is a constraint MR can be used to gain more benefits in different fields
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Q & A
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Thank you
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Resource Usage on Device
VR version AV version Power consumption CPU usage RAM usage Rendering performance 10% battery 6% to 7.5% 108 MB to 190 MB 67 fps to 92 fps 18% battery 6.5% to 9.5% 108 MB to 193 MB 67 fps to 92 fps
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User Experience Developer Friendliness using 10 game developers
User Friendliness using 30 people
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Summary of feedback from developers
Simplicity of MR application development Training NOT required Simplicity of custom module development Multi platform support of applications
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Summary of feedback from users
Smoothness of navigation Smoothness of look around Quality of the virtual content Level of realistic experience
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