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Cognition and Decision-Making

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Presentation on theme: "Cognition and Decision-Making"— Presentation transcript:

1 Cognition and Decision-Making
Read Montague Baylor College of Medicine Houston, TX

2 Fundamental difference between brains and computers

3

4 8 dedicated chess processors per node (total 256)
DEEP BLUE 32 nodes 8 dedicated chess processors per node (total 256) 1.4 tons (lots of AC) 200,000,000 positions per second

5 Deep Blue was wildly inefficient
Kasparov stayed warm to the touch Kasparov’s brain is freakishly efficient ~100 watts  brain uses ~20 watts

6 functional MRI (fMRI) …

7 Behavioral or perceptual
Relating brain responses to behavior & perception HEAT EQUIVALENTS THEORIES Physical measurement (many tools here) Behavioral or perceptual measurement (model) expressed trust + - change in $ sent back Current work is moving away from psychological categories to hypothesized computational functions

8 Why should brands influence tastes?

9 Counterfactual experience
Goal-directed choice Select goal Sustain goal Pursue goal Actual experience Counterfactual experience ‘what could have been’ guidance signals

10 Sharks don’t go on hunger strikes
But humans do Ideas gain behavioral potency of primary rewards like food and water How?

11 Valuation Dopamine neurons
Goal pursuit requires guidance signals  dopamine Valuation fMRI experiments Computational models Dopamine neurons

12 Relating valuation to choice
Response to stimulus (art, brand name) Internal Valuation Make movement or reveal choice In scanner Outside scanner ?

13 The brain has guidance signals related to ongoing valuation

14 Counterfactual experience
Goal-directed choice Select goal Sustain goal Pursue goal Actual experience Counterfactual experience ‘what could have been’ guidance signals

15 Midbrain dopamine neurons
Pause, burst, and ‘no change’ responses represent reward prediction errors – ongoing emission of information R time naive burst pause R time After learning time After learning (catch trial) ERROR SIGNAL = current reward + g next prediction - current prediction

16 Can we detect a reward prediction error signal in a human subject?

17 Neural correlates of these error signals have been observed in conditioning and decision tasks
Passive conditioning tasks Instrumental conditioning tasks Sequential decision tasks Social and economic exchange tasks

18 J J Induce reward prediction error in
a passive conditioning task  measure brain response 6s J train 6s 4s J test

19 J + - 6s 4s Hemodynamic response in ventral putamen
0.4 0.8 0.0 -0.4 % signal change 2 6 10 12 sec + - Hemodynamic response in ventral putamen 6s 4s J “BETTER THAN EXPECTED” Juice not expected but delivered Juice expected but not delivered “WORSE THAN EXPECTED” McClure et al., Neuron, 2003

20 Midbrain dopamine neurons
burst and pause responses encode reward prediction errors ERROR SIGNAL = current reward + g next prediction - current prediction “I want to solve Fermat’s last theorem” Can these systems be re-deployed for abstractly defined rewards (ideas)?

21 What about the something more abstract like the expression of trust?

22 Must involve risk (uncertainty)
Trust Modeling Must involve risk (uncertainty) Social lubricant

23 TRUST A B I love you Let’s do lunch B A

24 Simplifying and quantifying Trust (Berg et al
Simplifying and quantifying Trust (Berg et al., 1995; Weigelt and Camerer, 1988) Trust is the amount of money a sender sends to a receiver without external enforcement. Agent 2 Agent 1 I R

25 A dynamic version of the Trust game (10 rounds)
X 3 $20 Investor Trustee

26 Scan all brains during the interaction
information: software download: client Hyperscan server and database client Houston (BCM) California (Caltech) New Jersey (Princeton) Georgia (Emory) Germany (Uni-Ulm) China (HKUST, Guangzho)

27 Structure of a round

28 Reciprocity = TIT-FOR-TAT
What is the behavioral signal that most strongly influences changes in trust (money sent) ? Agent 2 Agent 1 I R Reciprocity = TIT-FOR-TAT

29 Reciprocity = TIT-FOR-TAT
+ Benevolent signal money sent to partner Neutral signal - Malevolent signal

30 ‘intention to increase trust’ shifts with reputation building
Trustee Brain: ‘intention to increase trust’ shifts with reputation building submit reveal * increases or decreases in future trust by trustee -0.2 0.2 time (sec) Trustee will increase trust on next move Trustee will decrease trust on next move Reputation develops * time (sec) -8 10 -0.2 0.2 Signal is now anticipating the outcome

31 Temporal shift resembles value transfer in reward learning experiments
time naive burst pause R time After learning time After learning (catch trial)

32 What about something more culturally dependent like a brand image?

33 Taste and preference are perceptual constructs Subject to ‘illusions’
Numerous variables Subject to ‘illusions’

34 Top is visible condensation orientation

35 Anonymous taste test (outside scanner)
P 3 pairs Or 15 pairs Panel B is the one-way t-test of surprising delivery of Pepsi-Coke contrast in the Double blind test.

36 No correlation between
stated preference and revealed preference n1 = 18 n2 = 18 8 6 Ave. # Coke Selections (out of 15) 4 2 Prefer Coke Prefer Pepsi Carbonated

37 Imaging part of experiment
outside scanner inside scanner 6s P C P 6s C train P C 6s 4s P P C 6s 4s C test Contrast surprising Coke delivery to surprising Pepsi delivery Analogous to Smiling – Crying contrast from before

38 Response that correlates with anonymous behavioral preference
% signal change (coke – pepsi) t score 6 # selections to Coke n=15 -0.2 0.0 0.2 0.4 1 2 3 Ventro-medial prefrontal cortex % signal change (coke – pepsi) # selections to Coke 5 10 15 -0.6 -0.4 -0.2 0.0 0.2 0.4 t score 6 n=17

39 “Coke must taste different when you think it’s coke,
do you think we could image that?” Latane’ Montague high school student What does the idea of the brand taste like?

40 Same systems engaged by visual art during passive viewing

41 Simply look at art in the scanner
4-14s (random) 5s 4-14s (random)

42 Liking and familiarity ratings outside scanner
-4 4

43 Common valuation response?
% signal change (coke – pepsi) # selections to Coke 5 10 15 -0.6 -0.4 -0.2 0.0 0.2 0.4 t score 6 n=17 Art Familiarity Art Preference Coke Preference same region Use idiosyncratic ratings for preference and familiarity for each individual

44 1. All decisions derive from biological mechanisms and will have some kind of associated brain responses…

45 2. Abstractions that become goals appear to re-deploy reward-harvesting circuitry that we share with all vertebrates

46 3. Relationship between choice and brain response is statistical, never deterministic
However, choices can be systematically predictable using brain imaging data Soda, art, etc.

47 Collaborators Baylor College of Medicine Emory University Pearl Chiu
Amin Kayali Brooks King-Casas Terry Lohrenz Sam McClure (Princeton) Read Montague Damon Tomlin Caltech Cedric Anen Colin Camerer Steve Quartz UCL Peter Dayan Nathaniel Daw Salk Institute Terry Sejnowski Princeton University Jon Cohen Emory University Greg Berns University of Alabama Laura Klinger Mark Klinger Families of autistic subjects Funding Sources NIDA NIMH Dana Foundation Kane Family Foundation Angel Williamson Imaging Center Institute for Advanced Study, Princeton NJ


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