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TouchDevelop create your own apps First things first… 1.P ick your phone / tablet / laptop / desktop 2.Go to

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Presentation on theme: "TouchDevelop create your own apps First things first… 1.P ick your phone / tablet / laptop / desktop 2.Go to"— Presentation transcript:

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2 TouchDevelop create your own apps

3 First things first… 1.P ick your phone / tablet / laptop / desktop 2.Go to http://touchdevelop.com http://touchdevelop.com 3.Sign in with Microsoft / Google / Facebook / Yahoo 1.Can’t sign in? You cannot ‘Join group’ and you won’t be able to share your apps! 4.Join group 594952914 5.Post something you want to learn at the workshop! 6.Tap on your name, tap account settings, update alias

4 Login Troubleshooting read carefully the instructions returned by TouchDevelop! check the date or time on device refresh the page is Microsoft/Google/Facebook/Yahoo blocked ? no login? Use TouchDevelop without login but no publishing

5 Icebreaker – part I let’s get to know each other

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7 Turtle Tutorial - Learning Targets I will be able to create geometric designs I will be able to assign appropriate coordinates I will be able to assign appropriate angles

8 Turtle Tutorial – Common Core State Standards 1.1 Innovate: Demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology. 1.3 Investigate and Think Critically: Research, manage and evaluate information and solve problems using digital tools and resources 2.4 Adapt to Change (Technology Fluency): Transfer current knowledge to new and emerging technologies L.11-12.3. Apply knowledge of language to understand how language functions in different contexts, to make effective choices for meaning or style, and to comprehend more fully when reading or listening. RI.11-12.1. Cite strong and thorough textual evidence to support analysis of what the text says explicitly as well as inferences drawn from the text, including determining where the text leaves matters uncertain 9-12 APPD The ability to solve problems is greatly enhanced by use of mathematics and information technologies 9-12 INQF Communicate Science is a human endeavor that involves logical reasoning and creativity and entails the testing, revision, and occasional discarding of theories as new evidence comes to light. S-CP.9. Use permutations and combinations to compute probabilities of compound events and solve problems. N-Q.1. Use units as a way to understand problems and to guide the solution of multi-step problems; choose and interpret units consistently in formulas; choose and interpret the scale and the origin in graphs and data displays. Educational Technology Language Reading Science Math

9 Turtle Tutorial– Knowledge Check

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11 Turtle Tutorial - move the turtle to create cool drawings! demo: https://www.touchdevelop.com/ratehttps://www.touchdevelop.com/rate step 1 step 2

12 Turtle Tutorial– Knowledge Check

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15 The Turtle Tutorial: Knowledge Check

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19 Turtle Tutorial– Knowledge Check

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22 Jumping Bird - Learning Targets I will be able to apply variables in physics app I will be able to create a sprite set I will be able to write assenting statements I will be able to design image contrasts

23 Jumping Bird – Common Core State Standards 1.1 Innovate: Demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology. 1.3 Investigate and Think Critically: Research, manage and evaluate information and solve problems using digital tools and resources 2.4 Adapt to Change (Technology Fluency): Transfer current knowledge to new and emerging technologies L.11-12.1. Demonstrate command of the conventions of standard English grammar and usage when writing or speaking. SL.11-12.5. Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest. 9-12 SYSB Systems thinking can be especially useful in analyzing complex situations. To be useful, a system needs to be specified as clearly as possible. 9-12 SYSD Systems can be changing or in equilibrium. S-CP.1. Describe events as subsets of a sample space (the set of outcomes) using characteristics (or categories) of the outcomes, or as unions, intersections, or complements of other events (“or,” “and,” “not”). Reasoning: Unions, intersections and complements of other events are common items to analyze in a project management plan, looking for interdependencies in determining project scheduling and deliverable dates. Project management requires that one be able to analyze those interdependencies. Educational Technology Language Speaking and Listening Science Math

24 Jumping Bird Tutorial– Entry Task

25 Jumping Bird Tap the object to move through the obstacles! Demo: https://www.touchdevelop.com/nsyohttps://www.touchdevelop.com/nsyo

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27 Jumping Bird Tutorial - move the sprite to create a cool game! tutorial: http://aka.ms/appdaybirdhttp://aka.ms/appdaybird step 1 step 2

28 The Jumping Bird Tutorial: Knowledge Check

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31 Icebreaker – part II let’s get to know each other

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33 Falling Rock – Common Core State Standards 1.1 Innovate: Demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology. 1.3 Investigate and Think Critically: Research, manage and evaluate information and solve problems using digital tools and resources 2.4 Adapt to Change (Technology Fluency): Transfer current knowledge to new and emerging technologies L.11-12.1. Demonstrate command of the conventions of standard English grammar and usage when writing or speaking. SL.11-12.5. Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest. 9-12 SYSB Systems thinking can be especially useful in analyzing complex situations. To be useful, a system needs to be specified as clearly as possible. 9-12 SYSD Systems can be changing or in equilibrium. S-CP.1. Describe events as subsets of a sample space (the set of outcomes) using characteristics (or categories) of the outcomes, or as unions, intersections, or complements of other events (“or,” “and,” “not”). Reasoning: Unions, intersections and complements of other events are common items to analyze in a project management plan, looking for interdependencies in determining project scheduling and deliverable dates. Project management requires that one be able to analyze those interdependencies. Educational Technology Language Speaking and Listening Science Math

34 Falling Rock Remove the bubbles before they disappear! Demo: https://www.touchdevelop.com/ymqchttps://www.touchdevelop.com/ymqc

35 Falling Rocks – Entry Task

36 step 1 Video Tutorial: Click anywhere

37 Falling Rock Tutorial - move the sprite to create a cool game! tutorial: http://aka.ms/appdayrockhttp://aka.ms/appdayrock step 1 step 2

38 Falling Rocks Tutorial: Knowledge Check True

39 Falling Rocks Tutorial: Knowledge Check True

40 Review Highlights

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45 Michael Braun Michael.Braun@usmie.com


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