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CS552: Computer Graphics Lecture 35: Rendering. Recap Illumination Model o Light Source and surface o Effect of multiple light source o Colored lights.

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Presentation on theme: "CS552: Computer Graphics Lecture 35: Rendering. Recap Illumination Model o Light Source and surface o Effect of multiple light source o Colored lights."— Presentation transcript:

1 CS552: Computer Graphics Lecture 35: Rendering

2 Recap Illumination Model o Light Source and surface o Effect of multiple light source o Colored lights and surface o Effect of atmosphere o Refraction

3 Objective After completing this lecture, students will be able to o Apply different shading method for rendering

4 Atmospheric Attenuation Depth-cue color Previously computed color Scale factor Depth cueing

5 Shading Models for Polygon We can shade any surface by o Calculating the surface normal at each visible point o Applying the desired illumination model at that point. This approach is computationally expensive There are efficient techniques to achieve the desired effect

6 Constant Shading

7 Gouraud Surface Rendering Also referred to as intensity-interpolation surface rendering

8 Illumination interpolation

9 Incremental approach

10 Illustration

11

12 Phong Surface Rendering A more accurate interpolation method for rendering a polygon mesh Normal-vector interpolation rendering o Interpolates normal vectors instead of intensity values

13 Illustration

14 Illustrations

15 Thank you Next Lecture: Rendering


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