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Science Presentation: Funding Nerve Gear By Alex Perry Period 3.

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1 Science Presentation: Funding Nerve Gear By Alex Perry Period 3

2 What is Nerve Gear?  Nerve Gear, while currently non-existent, is a headset that allows a personal to mentally enter a virtual reality.  One example in popular media of similar technology is in The Matrix in terms of being a simulated reality. This is an example of the theoretical software from the show Sword Art Online.-->

3 What is the purpose of Nerve Gear?  Nerve Gear should be created for numerous reasons, both medical and socially  Victims of severe burns have to endure extreme pain during treatments but this technology would provide relief from bodily pain at least temporarily.  This also allows those who are disabled to experience limb movement. This may then increase communication between the paralyzed limb and the brain, aiding rehabilitation.  Would also make many new opportunities for jobs in programming as well as potentially being used in the classroom eventually.

4 How can this be developed?  The first goal and challenge and goal for development would be figuring out how to access nerve systems  The second would be to figure out how to control output or in other words, how to read the brain’s activity  The third and last main goal is finding out how to intercept motoric signals from reaching the muscles

5 Goal 1: Sensory Input  1.How to input signals into specific extroceptive nerves  (Extroceptive nerves deal with our senses and how we perceive the world around us)  Where to access nerves  2.How to influence acceleration feedback  Either mechanically affect inner ear liquid without moving the head or simulate the nerves without moving the liquid (inner ear liquid tells our brains how fast we are going and  3. Proprioceptive nerve system  Proprioceptive nerves are used to determine limb position, or in this case, where you think the limb is

6 Goal 2: Control Output/ Read the Brain  Figure out a system for reading brain activity that are either not invasive or minimally invasive  Some potential systems include Emotiv EPOC+ or Sulon’s Cortex Augmented Virtual Reality. Clearly some privacy measures need to be created however to prevent stealing valuable information like said in this article: http://goo.gl/Yubykkhttp://goo.gl/Yubykk  This goal is to figure out how effective these systems are and if necessary create a new system to match the needs of this project.  This is an example of the Emotiv headset.

7 Goal 3: How to intercept motoric signals  This is to prevent accidentally hitting or running into something while your brain is moving your body but perceiving a different area.  This could potentially be accomplished through the pontine tegmentum, which usually controls the non-chemical activation of the brain region.  This may also be possible at the brain stem if done safely due to being directly related to both sensory and motor activities of the head or the spinal cord for the rest of the body.

8 Call to action In conclusion, I ask the US congress, especially the Utah representatives Rob Bishop, Chris Stewart, Jason Chaffetz, and Mia Love, to accept this proposal to fund and develop Nerve Gear technology. I ask you all to do this for the sake of those in pain, those disabled, and those who would dream of something like this. Obviously, I also urge that whatever efforts made should be preformed with safety for users always in mind. So please, fund this project for the sake of those who have suffered and those who cannot experience freedoms like riding a bike or simply going for a walk.

9 Bibliography  "How Long Until We Could Make A Real Sword Art Online (sao) Nerve Gear Type Device - Page 4 - FullDive Technology." Science Forums. N.p., 16 Jan. 2015. Web. 28 May 2015.  Kaste, Martin. "Think Internet Data Mining Goes Too Far? Then You Won't Like This." Think Internet Data Mining Goes Too Far? Then You Won't Like This. N.p., 29 May 2014. Web. 28 May 2015.  Le, Tan. "A Headset That Reads Your Brainwaves." Ted Talks. N.p., 2010. Web. 28 May 2015.  "Brain Stem Function and Reflexes." Gale Science in Context. World of Anatomy and Physiology, 15 June 2007. Web. 28 May 2015.


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