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Archetypal Elements Ms. Spivey 8 th Grade ELA Kleb Intermediate Ms. Spivey 8 th Grade ELA Kleb Intermediate.

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Presentation on theme: "Archetypal Elements Ms. Spivey 8 th Grade ELA Kleb Intermediate Ms. Spivey 8 th Grade ELA Kleb Intermediate."— Presentation transcript:

1 Archetypal Elements Ms. Spivey 8 th Grade ELA Kleb Intermediate Ms. Spivey 8 th Grade ELA Kleb Intermediate

2 Prototype

3 ARCHETYPE  an original pattern or model on which all other of the same type are based.

4 Archetypal Characters  The mentor-teacher teaches the hero/heroine; gives valuable gifts; is older, wiser, can serve as the hero/heroine’s conscience  The shadow worthy opponent with whom the hero/heroine might struggle in a fight to the end or must be destroyed, neutralized, or assimilated  The mentor-teacher teaches the hero/heroine; gives valuable gifts; is older, wiser, can serve as the hero/heroine’s conscience  The shadow worthy opponent with whom the hero/heroine might struggle in a fight to the end or must be destroyed, neutralized, or assimilated

5 Archetypal Characters  The witch the scary or angry aspect of women  The old crone, wise woman, potion-maker may represent the frightening knowledge and wisdom of experience and age  The damsel in distress women who need to be rescued  The witch the scary or angry aspect of women  The old crone, wise woman, potion-maker may represent the frightening knowledge and wisdom of experience and age  The damsel in distress women who need to be rescued

6 Archetypal Hero  Is inexperienced and gullible.  Meets monsters or horrible, monstrous people.  Has a strange or wise Mentor-Teacher  Loses his/her parents at a young age, being raised by a wise guardian or another adult figure.  Is inexperienced and gullible.  Meets monsters or horrible, monstrous people.  Has a strange or wise Mentor-Teacher  Loses his/her parents at a young age, being raised by a wise guardian or another adult figure.

7 Archetypal Hero  Is tested in various ways to determine strength, persistence, and character.  Faces danger at the hands of another or endures pain and suffering caused by those around him/her.  Is tested in various ways to determine strength, persistence, and character.  Faces danger at the hands of another or endures pain and suffering caused by those around him/her.

8 The hero’s journey is a universal human archetype.

9 Examples of common archetypal stories  Rags to riches story  Country vs. city person  Cinderella story  Forbidden love story  Rags to riches story  Country vs. city person  Cinderella story  Forbidden love story

10 The Hero’s Journey is found throughout the world in many forms  Odysseus (Epic Poetry)  Huck Finn (Novel)  Shrek (Fairy Tale)  Luke Skywalker (Film )

11 Common Archetypal Journeys  The quest to know who you are  The quest to find knowledge  The warrior’s quest to save the people  The quest to know who you are  The quest to find knowledge  The warrior’s quest to save the people

12 Stages of The Heroic Journey Archetype:

13 Stage 1: Departure  The hero’s journey always begins in the everyday world  Often times the hero is an everyday man -- just a regular person  The hero is called to adventure, although he is reluctant to accept.  The hero’s journey always begins in the everyday world  Often times the hero is an everyday man -- just a regular person  The hero is called to adventure, although he is reluctant to accept.

14 departure includes:  The call to adventure  Sometimes the hero initially refuses  The hero meets a supernatural aide or mentor  They begin their adventure by entering the void  The call to adventure  Sometimes the hero initially refuses  The hero meets a supernatural aide or mentor  They begin their adventure by entering the void

15 Stage 2: Initiation The hero’s journey begins with a move away from the innocent world He crosses a threshold into a new, more dangerous world, gaining a more mature perspective. The hero’s journey begins with a move away from the innocent world He crosses a threshold into a new, more dangerous world, gaining a more mature perspective.

16 Stage 3: The road of Trials:  The hero is met with a series of obstacles and enemies.  He may be given supernatural aid, undergo tests of strength, show resourcefulness, and demonstrate great endurance.  The hero is met with a series of obstacles and enemies.  He may be given supernatural aid, undergo tests of strength, show resourcefulness, and demonstrate great endurance.

17 Stage 4: The Innermost Cave  The hero enters into a place of great trial. Sometimes this place can be within the hero’s own mind. Because of this trial the hero gains knowledge and changes in some way.  In this stage the hero gains a set of skills or learns something about themselves that helps them.  They will often fight a battle or overcome an enemy with this knowledge.  The hero enters into a place of great trial. Sometimes this place can be within the hero’s own mind. Because of this trial the hero gains knowledge and changes in some way.  In this stage the hero gains a set of skills or learns something about themselves that helps them.  They will often fight a battle or overcome an enemy with this knowledge.

18 Stage 5: The Return and Reintegration with Society  This leads to a final battle where evil is overcome.  the hero recognizes an important truth or receives a reward.  they return to their world with a new sense of themselves.  the hero uses his new wisdom to restore order in the everyday world.  This leads to a final battle where evil is overcome.  the hero recognizes an important truth or receives a reward.  they return to their world with a new sense of themselves.  the hero uses his new wisdom to restore order in the everyday world.

19 Archetypal Settings  The threshold a gateway to a new world— the hero must enter to change and grow  The underworld the place where the hero encounters fear or death  The wilderness/forest the place where rules don’t apply—people and things run wild  The river the place representing the passage of time  The threshold a gateway to a new world— the hero must enter to change and grow  The underworld the place where the hero encounters fear or death  The wilderness/forest the place where rules don’t apply—people and things run wild  The river the place representing the passage of time

20 Archetypal Settings  The crossroads the place of suffering and decision  The castle the strong place of safety—holds the treasure or the princess—may be bewitched or enchanted— may represent home or some other safe place  The tower the strong place where evil resides or where the hero / treasure / princess is locked away from society  The crossroads the place of suffering and decision  The castle the strong place of safety—holds the treasure or the princess—may be bewitched or enchanted— may represent home or some other safe place  The tower the strong place where evil resides or where the hero / treasure / princess is locked away from society

21 Symbolic Archetypes  Light vs. Darkness  Light usually suggests hope, renewal or intellectual illumination.  Darkness implies the unknown, ignorance, or despair.  Water vs. Desert  Water is necessary to life and growth, and it commonly appears as a birth or rebirth (baptisms), which symbolize spiritual birth.  The desert represents alienation, loneliness, desolation, and near starvation (both physically & spiritually)  Light vs. Darkness  Light usually suggests hope, renewal or intellectual illumination.  Darkness implies the unknown, ignorance, or despair.  Water vs. Desert  Water is necessary to life and growth, and it commonly appears as a birth or rebirth (baptisms), which symbolize spiritual birth.  The desert represents alienation, loneliness, desolation, and near starvation (both physically & spiritually)

22 Symbolic archetypes  Fire vs. Ice  Fire represents knowledge, light, life and rebirth. Fire is usually present when these forces are affecting the hero. Ice (like the desert) represents ignorance, darkness, desolation, sterility, or death.  Ice could be present when these forces are affecting the hero or another character.  Good vs. Evil  The battle between two primal forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite enormous odds.  The ritual  Actual ceremonies that initiate experiences. They are the rites of passage into the next level of character’s journey into adulthood.  Fire vs. Ice  Fire represents knowledge, light, life and rebirth. Fire is usually present when these forces are affecting the hero. Ice (like the desert) represents ignorance, darkness, desolation, sterility, or death.  Ice could be present when these forces are affecting the hero or another character.  Good vs. Evil  The battle between two primal forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite enormous odds.  The ritual  Actual ceremonies that initiate experiences. They are the rites of passage into the next level of character’s journey into adulthood.

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