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Publishing and Exporting a Flash File 2 Principle ways of getting your work to the Public 1.Online - publish as a SWF and FTP online 2.Export as a self-contained.

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Presentation on theme: "Publishing and Exporting a Flash File 2 Principle ways of getting your work to the Public 1.Online - publish as a SWF and FTP online 2.Export as a self-contained."— Presentation transcript:

1 Publishing and Exporting a Flash File 2 Principle ways of getting your work to the Public 1.Online - publish as a SWF and FTP online 2.Export as a self-contained Projector to play off a hard- dirve ( desktop)

2 Publishing and Exporting a Flash File Making a SWF -requires a browser with correct plugin ( + correct version) to play -Needs to be hosted online in a server -Approx. 10% of original file size -Needs consideration and compromise re: download times and speed of online playback -Can play in browser as SWF but usually needs an HTML file to house it so that size and dimensions remain as in authoring version

3 Publishing and Exporting a Flash File Making a projector -Self-contained - has all the pulgins, xtras and files to play without browser -Can play off DVD, CD, Desktop………….. -Different versions needed for Mac or PC -Slightly larger than original file size -Can use heavier media ( larger video, richer audio…)

4 Publishing and Exporting a Flash File Choose File=>Publish Settings

5 Setting up File Types

6 Version and detailed settings

7 HTML Settings

8 Based on the previously chosen settings when we publish - we will now have……. Our starting file - editable FLA

9 Characteristics of file types

10 MAC Projector - Plays on Mac OS

11 Characteristics of file types PC Projector - Plays on Windows OS

12 Characteristics of file types PC Projector - Plays on Windows OS

13 Characteristics of file types Editable file - FLA

14 Characteristics of file types HTML File Which holds SWF

15 Characteristics of file types

16 Publishing and Exporting a Flash File - Which way? SWFProjector Where Online + DesktopDesktop / DVD/ CD Needs Browser + Plugin Flash Player OS ( Windows or Mac OS) FileSize10% OriginalSlightly Larger than Original Media Quality Medium to GoodHighest UpdateYes - OnlineYes but needs internet conenction DeployVia InternetVia Disk or Download from Internet

17 Publishing and Exporting a Flash File Making a SWF -requires a browser with correct plugin ( + correct version) to play -Needs to be hosted online in a server -Approx. 10% of original file size -Needs consideration and compromise re: download times and speed of online playback

18 What? - Authoring - Coding - Project Planning and Management How? - Lecture - Labs - Independent Study/Practice - Exercises / Challenges - Participation - It’s your course - Take notes! - Ask Questions

19 Learning Outcomes: On successful completion of this module the learner will be able to..... 1. Produce rich media projects combining text, graphics, audio and video. 2. Plan a project for navigation. 3. Develop interactive mixed-media projects 4. Identify appropriate media assets for the chosen delivery platform. 5. Gather and Manage assets effectively. 6. Integrate multiple media types into a project. 7. Take responsibility for their role in a group project. 8. Identify and allot key roles in a mixed media production.

20 Indicative Syllabus: Section 1. Authoring Environment, Basic Movement Importing and combining media weeks 1-3 Section 2. Simple Navigation 3-6 Section 3. Programming fundamentals, planning and testing: weeks 5-8 Section 4. Controlling and Manipulating media. 8- 12

21 Indicative Syllabus: Section 1. Authoring Environment, Basic Movement : weeks 1-3 Possible Uses The Authoring Environment The Workspace - setting up your movie Making simple graphics Importing Artwork Tweening - simple motion animation

22 Indicative Syllabus: Section 2. Simple Navigation : weeks 3-6 Making Buttons Laying out for Navigation - Markers and Time-line Exporting and displaying finished movie - swf/online or projector/standalone? User Consideration / Usability

23 Indicative Syllabus: Section 3. Programming fundamentals, planning and testing: weeks 5-8 Syntax and Semantics of the code - how to read. Manipulating object properties - beginning writing Planning code - writing an algorithm - developing Pseudocode Listening for events - mouse and keys Triggering actions from events - mouse and keys Planning a Project: what questions to ask and how to listen - Client focused

24 Indicative Syllabus: Section 4. Controlling and Manipulating media, using external events and data: weeks 9-12 Time elements Text Elements Controlling Media - Video & Audio Retrieving External Data/Information Generative Animation & code based animation Working with Classes Using External scripts

25 Assignments: Assignment 1: 40% Groups of 2 - Simple Navigable Project (Demo/Show_n-Tell?) Assignment 2: 60% Groups of 3/4 - Project with Navigation + Interactive elements


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