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Econ 522 Economics of Law Dan Quint Spring 2010 Lecture 3.

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1 Econ 522 Economics of Law Dan Quint Spring 2010 Lecture 3

2 Lecture notes are online View  Notes Page to see slide and my notes

3  Efficiency: “no available Kaldor-Hicks improvements”  roughly, maximizing total value, or total surplus, or total payoffs, to everyone in society  but translating everything into dollars, so we can add/compare across people  Should efficiency be the normative goal of the law?  Posner: yes, we would all have agreed to efficient laws ex-ante  analogy to lottery ticket with highest expected value  for asymmetric situations… Monday, we talked about efficiency

4  Two possible laws: landlords pay heat, tenants pay heat  If tenants pay heat, it costs $50 a month  If landlords pay heat, tenants will run heater all day – costs $100 a month, makes tenants $10 happier  Suppose currently, tenants pay heat, tenants get value $650 from apartment (with heat), landlord faces costs of $400, rent is $500  Switch to landlords paying heat: tenants costs go down $50, landlord costs go up $100, suppose rent goes up $75  Both sides are worse off with switch to inefficient law! Example: why everyone might want efficient laws even with asymmetries 575 – 100 – 400 = 75500 – 400 = 100Landlords payoff 660 – 575 = 85650 – 500 – 50 = 100Tenants payoff Landlords pay heatTenants pay heat

5  Ignores distribution of wealth  Doesn’t consider procedural fairness  Auctioning off last seats for this class  Value is equated with willingness to pay  I need a heart transplant, someone else is willing to pay more to use heart as decoration But there are problems with efficiency as a normative goal

6  If we’re worried about distribution of wealth…  it’s better to have legal system achieve efficiency,  and handle distribution through tax system  Multiple reasons why tax system is a better way to redistribute wealth  Redistribution through laws would be like “narrowly-targeted taxes” on particular activities…  …but narrow taxes are worse than broad taxes Cooter and Ulen gave a more pragmatic defense of efficiency as goal of law

7 6 Two goods: beer (x), pizza (y) One consumer, with $60 and utility u(x,y) = x 0.5 y 0.5 a. Given prices p for beer and q for pizza, calculate demand. (x,y) = (30/p, 30/q) Beer and pizza are produced at $1 per unit, and perfectly competitive markets So without any taxes, p = q = $1 b. Calculate demand, and utility, with no tax. (x,y) = (30, 30)u(x,y) = 30 0.5 30 0.5 = 30 c. Calculate demand and utility with $0.50 tax on beer. (x,y) = (20, 30)u(x,y) = 20 0.5 30 0.5 = 600 0.5  24.49 d. How much revenue does $0.50 tax on beer raise? 20 X $0.50 = $10 e. Calculate demand and utility with $0.20 tax on both goods. (x,y) = (25, 25)u(x,y) = 25 0.5 25 0.5 = 25 f. How much revenue does $0.20 tax on both goods raise? 25 X $0.20 + 25 X $0.20 = $10 g. Which is the better way to raise revenue? To make this last point, an example (The question I distributed Monday)

8 7  I don’t have many “absolute beliefs” about economics  Some people do  I hope that doesn’t make things too confusing Before we move on, a quick digression…

9 8  I don’t have many “absolute beliefs” about economics  Some people do  I hope that doesn’t make things too confusing  Relatedly, if I don’t see economics as a set of rules to memorize, how do I know what I know?  I need to see a model, or an example, that demonstrates it Before we move on, a quick digression…

10 9  introduce some basic game theory  begin property law Today:

11 10 Some basic game theory

12 11  Today, we focus on static games  Also known as simultaneous-move games  A static game is completely described by three things:  Who the players are  What actions are available to each player  What payoff each player will get, as a function of  his own action, and  the actions of the other players  Any complete description of these three things fully characterizes a static game A brief introduction to game theory

13 12  (Story)  Players: player 1 and player 2  Two actions available to each player: rat on the other, or keep mum  Payoffs:  u 1 (mum, mum) = -1  u 1 (rat, mum) = 0  u 1 (mum, rat) = -10  u 1 (rat,rat) = -5  Same for player 2 A classic example: the Prisoner’s Dilemma

14 13 In two-player games with finite actions, one way to present game is payoff matrix -1, -1-10, 0 0, -10-5, -5 MumRat Mum Rat Player 2’s Action Player 1’s Action Player 1’s PayoffPlayer 2’s Payoff Always Player 1

15 14  In the Prisoner’s Dilemma, one player’s best action is the same, regardless of what his opponent does  This is called a dominant strategy  Regardless of what he thinks 2 will do, 1 would rather play Rat Dominant Strategies -1, -1-10, 0 0, -10-5, -5 MumRat Mum Rat Player 2’s Action Player 1’s Action

16 15  In most games, players won’t have a single move that’s always best  We solve a game by looking for a Nash equilibrium  Nash equilibrium is a strategy profile (an action for each player) such that:  No player can improve his payoff by switching to a different action…  …given what his opponent/opponents are doing Nash Equilibrium

17 16  If any player can improve his payoff by changing his action, given his opponents’ actions, then it is not a Nash equilibrium  Is (Mum, Mum) an equilibrium?  No, if player 2 is playing Mum player 1 gains by deviating A strategy profile is a Nash Equilibrium if no player can gain by deviating -1, -1-10, 0 0, -10-5, -5 MumRat Mum Rat Player 2’s Action Player 1’s Action

18 17  My best response to a particular play by the other player is whichever action(s) give me the highest payoff  To find Nash Equilibria…  Circle payoff from player 1’s best response to each action by his opponent  Circle payoff from player 2’s best response to each action  Any box with both payoffs circled is an equilibrium  Because each player is playing a best-response to his opponent’s action…  …so neither one can improve by changing his strategy In two-player games, we find Nash equilibria by highlighting best responses -1, -1-10, 0 0, -10-5, -5 MumRat Mum Rat Player 2’s Action Player 1’s Action

19 18  Another classic: Battle of the Sexes  (Story)  Circle player 1’s best responses  Circle player 2’s best responses  We find two equilibria: (ballgame, ballgame) and (opera, opera)  Game theory usually doesn’t have that much to say about which equilibrium will get played when there are more than one Some games will have more than one equilibrium 6, 30, 0 3, 6 Baseball GameOpera Baseball Game Opera Player 2’s Action Player 1’s Action

20 19  Growth model  (Story)  Circle player 1’s best responses  Circle player 2’s best responses  Two equilibria: (invest, invest) and (consume, consume)  Some papers explain differences in growth across countries by saying some are in “good” equilibrium and some are in “bad” one Sometimes, there will be a “good” and a “bad” equilibrium 2, 20, 1 1, 01, 1 InvestConsume Invest Consume Player 2’s Action Player 1’s Action

21 20  Scissors, Paper, Rock for $1  Look for Nash Equilibria by circling best responses  No square with both payoffs circled  No equilibrium where each player plays a single action  In this class, we’ll focus on games with a pure-strategy Nash equilibrium Some games don’t have any equilibrium where players only play one action 0, 01, -1 -1, 10, 0 ScissorsPaper Scissors Paper Player 2’s Action Player 1’s Action -1, 1 1, -1 Rock 1, -1-1, 1 Rock 0, 0

22 21  Now on to… That’s a very quick introduction to static games

23 22 Property Law

24 23  In a sense, same question as, why do we prefer organized society of any sort to anarchy?  Suppose there are two neighboring farmers  Each can either farm his own land, or steal crops from his neighbor  Stealing is less efficient than planting my own crops  Have to carry the crops from your land to mine  Might drop some along the way  Have to steal at night  move slower  If I steal your crops, I avoid the effort of planting and watering Why do we need property law at all?

25 24  Suppose that planting and watering costs 5, the crops either farmer could grow are worth 15, and stealing costs 3  With no legal system, the game has the following payoffs:  We look for equilibrium  Like Prisoner’s Dilemma  both farmers stealing is the only equilibrium  but that outcome is Pareto-dominated by both farmers farming Why do we need property law? 10, 10-5, 12 12, -50, 0 FarmSteal Farm Steal Player 2 Player 1

26 25  Suppose there were lots of farmers facing this same problem  They come up with an idea:  Institute some property rights  And some type of government that would punish people who steal  Setting up the system would cost something  Suppose it imposes a cost c on everyone who plays by the rules So how do we fix the problem?

27 26 So how do we fix the problem? 10 – c, 10 – c-5 – c, 12 – P 12 – P, -5 – c-P, -P FarmSteal Farm Steal Player 2 Player 1 10, 10-5, 12 12, -50, 0 FarmSteal Farm Steal Player 2 Player 1 MODIFIED GAMEORIGINAL GAME  If P is big, and c is not too big, then 12 – P < 10 – c  In that case, (Farm, Farm) is an equilibrium  Payoffs are (10 – c, 10 – c), instead of (0, 0) from before

28 27  Anarchy is inefficient  I spend time and effort stealing from you  You spend time and effort defending your property from thieves  Instead of doing productive work  Establishing property rights, and a legal process for when they’re violated, is one way around the problem So the idea here…

29 28  Cooter and Ulen: property is “A bundle of legal rights over resources that the owner is free to exercise and whose exercise is protected from interference by others”  Property rights are not absolute  Appendix to ch. 4 discusses different conceptions of property rights  Any system has to answer four fundamental questions:  What things can be privately owned?  What can (and can’t) an owner do with his property?  How are property rights established?  What remedies are given when property rights are violated? Overview of Property Law

30 29  BUT…  http://www.msnbc.msn.com/id/21088150/ http://www.msnbc.msn.com/id/21088150/ Answers to many of these seem obvious

31 30  Pierson v. Post (NY Supreme Court, 1805)  Post organized a fox hunt, was chasing a fox  Pierson appeared “out of nowhere,” killed the fox, took it  Post sued to get the fox back  Lower court sided with Post; Pierson appealed to NY Sup Ct  Both were wealthy, pursued the case on principle or out of spite  Question: when do you own an animal? One early, “classic” property law case

32 31  Court ruled for Pierson (the one who killed the fox)  “If the first seeing, starting, or pursuing such animals… should afford the basis of actions against others for intercepting and killing them, it would prove a fertile source of quarrels and litigation”  (Also: just because an action is “uncourteous or unkind” does not make it illegal)  Dissenting opinion: a fox is a “wild and noxious beast,” and killing foxes is “meritorious and of public benefit”  Post should own the fox, in order to encourage fox hunting Pierson v. Post

33 32 Pierson gets the fox  simpler rule (finders keepers)  easier to implement  fewer disputes Same tradeoff we saw earlier: Post gets the fox  more efficient incentives  (stronger incentive to pursue animals that may be hard to catch)  Just like Fast Fish/Loose Fish vs Iron Holds The Whale  Fast Fish/Loose Fish is the simpler rule, leads to fewer disputes  Iron Holds the Whale is more complicated, but is necessary with whales where hunting them the old-fashioned way is too dangerous

34 33  Please see me if you’re not yet registered  Take a look at Coase and Demsetz papers  Have a good weekend Monday: Coase


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