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Game Mechanics and Theory Basics of Photoshop. General information about Photoshop  Graphics Editor  Currently maintained by Adobe Systems  Originally.

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Presentation on theme: "Game Mechanics and Theory Basics of Photoshop. General information about Photoshop  Graphics Editor  Currently maintained by Adobe Systems  Originally."— Presentation transcript:

1 Game Mechanics and Theory Basics of Photoshop

2 General information about Photoshop  Graphics Editor  Currently maintained by Adobe Systems  Originally created by Thomas and John Knoll in 1988  Cost : around $120/year  Similar free software: GIMP

3 Tools in Photoshop

4 Common elements for Photoshop  Marque – select an area based on a chosen shape and edit just that area  Lasso – select an area that the user draws and edit just that area  Crop – select an area and discard the portions outside the area  Slice – divide an image into different sections  Selection – used to select an area to edit  Pen – create paths or draw freehand

5 Common elements for Photoshop (continued)  Eyedropper – selects a color from an area  Hand – moves the image in any direction  Zoom – enlarges or shrinks the image  Quick Selection – selects an area based on edges  Magic Wand – selects an area based on pixel values (colors)  Eraser – erases content based on the active layer

6 Useful keyboard shortcuts in Photoshop

7 Editing Shortcuts in Photoshop

8 Camera shortcuts in Photoshop

9 Game Mechanics and Theory Basics of Audacity

10 General Information about Audacity  Digital Audio Editor  Currently maintained by The Audacity Team  Originally created by Mazzoni and Dannenberg in 2000  Cost : FREE!!

11 Tools in Audacity

12 Tools in Audacity (continued)  Selection – selects a section for playback or edit  Envelope – allows smooth volume changes to be made by using “control points”  Draw – manually redraw the wave  Zoom – expands and shrinks the steps in the wave  Time Shift – lets you synchronize audio in a project  Multi-Tool – combines all the tools

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14 Keyboard Shortcuts in Audacity

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17 Game Mechanics and Theory Basics of Blender

18 General information about Blender  3D computer graphics software  Maintained by the Blender Institute  Has four employees  Cost: FREE!!

19 Useful mouse actions in Blender

20 Number keypad shortcuts  1  Front View  3  Side View  4  Rotate view left  6  Rotate view right  7  Top View  Ctrl + 7  Bottom View  0  Camera View

21 Keyboard hotkeys  A  Toggle select all/none  Shift + A  show add menu  Shift + D  Duplicate  E (edit mode)  Extrude  F (edit mode)  Create face/edge  I  insert keyframe  Ctrl + M  mirror selection  N  show properties

22 Keyboard hotkeys (continued)  R  Rotate  S  Scale  Ctrl + Z  Undo  Ctrl + Shift + Z  Redo  Tab  Toggle Edit mode


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