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You Got Game? Designing Visual Games. Project Timeline Day 1 - Kickoff Day 2 - Research Day 3 - Inspiration Day 4 – Clay crafting Day 5 - Innovation Day.

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Presentation on theme: "You Got Game? Designing Visual Games. Project Timeline Day 1 - Kickoff Day 2 - Research Day 3 - Inspiration Day 4 – Clay crafting Day 5 - Innovation Day."— Presentation transcript:

1 You Got Game? Designing Visual Games

2 Project Timeline Day 1 - Kickoff Day 2 - Research Day 3 - Inspiration Day 4 – Clay crafting Day 5 - Innovation Day 6+ - Creation Resources

3 Ceramics basics Formative Assessments Summative Assessments (Rubric) Resources Important Project INFO

4 DAY 1 PROJECT KICKOFF!!! What makes a good game?

5 Make Teams Follow the directions to make a team. Come up with a name (Basic, fun, and appropriate!) Groups of 3 or 4 Make sure 1 male + 1 female in each team Get a good group with different skills (You will be earning points) When done, please sit and make up name When the name is done, please write the team name on your tally sheet.

6 Games 101 What is a game? Your tables/teams have to find a good BASIC definition. First table to have it and have it written on a piece of paper and submitted gets extra points. When done, teacher will read all the definitions. What was repeated? Name as many games as you can that have a very VISUAL component. Tables get most points for most answers After 5 minutes, the students must number the games as they go. Ask each team and then the teacher will give points for the number of games listed. 1 point per game. Collect list for display.

7 What makes a good game? Look at the website below at your table and make sure you understand the elements of a good game (a good way is to think of your own example of how YOUR favorite game has these elements). https://www.makeschool.com/gamernews/298/5- basic-elements-of-game-design https://www.makeschool.com/gamernews/298/5- basic-elements-of-game-design Use the table on the next page to fill out how some games use the elements of game design (you get points for this too. Be ready to discuss how visual art is used to create these games

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9 Game ANALYZER Name of game SPACEGOALS COMPONENTSMECHANICS RULESWhat makes this FUN? Tic Tac Toe Flat small area Hand drawn Get 3 in a row Xs and Os Characters assigned Place X and O anywhere that’s open Place only in empty spot Any line or row Competitive Simple easy Accessible Strategy

10 Teams Tally Team Name Points for Name Pts. Game definition Points for Participation Points for game examples

11 Day 2 Research What are some good examples of games?

12 Class Discussion Teams finish the GAME ANALYZER SHEET (4 games total minimum) Teams must be ready to answer these questions: – What was the best game and why? – How was visual art used in the making of the games? – How do the games ENGAGE the audience? (how do they appeal to people, keep them playing, create amusement, etc) – WHAT MAKES A GOOD GAME? Teams report out their findings for points

13 IN TEAMS - EACH TEAM WILL BE GIVEN A CULTURAL AREA WHERE THEY MUST FIND A GAME AND ANALYZE IT THEN REPORT OUT ON IT TO THE CLASS IN WHATEVER WAY THEY CHOOSE. 1.AFRICA 2.ASIA 3.AUSTRALIA/PACIFIC ISLANDS 4.EUROPE 5.MIDDLE EAST 6.NORTH AMERICA 7.SOUTH AMERICA USE THE BACK OF YOUR GAME ANALYZER SHEET TO DO THE ANALYSIS MAKE SURE THE FULL NAMES OF ALL YOUR TEAM MEMBERS ARE ON THIS SHEET SHARE WHAT YOU FOUND OUT WITH THE CLASS – summarize and make it sound fun and cool please TURN IN YOUR “GAME ANALYZER SHEET”

14 Day 3 INSPIRATION What will I use to help me generate a good idea?

15 Create a 2 page research layout must have the following:  Title : Game Design  1 older cultural game (before 1900 CE) with: – Photo/sketch – Analysis using the 5 elements of game design  1 game of your choice with – Photo/sketch – Analysis using the 5 elements of game design  Bottom – 1 comparison and 1 contrast  Make it look aesthetically pleasing (aka designed well so it looks good)

16 Day 4 CLAY CRAFTING What is possible to do make with clay?

17 Clay must dos

18 NOW FINISH YOUR 2 page research layout must have the following:  Title : Game Design  1 older cultural game (before 1900 CE) with: – Photo/sketch – Analysis using the 5 elements of game design  1 game of your choice with – Photo/sketch – Analysis using the 5 elements of game design  Bottom – 1 comparison and 1 contrast  Make it look aesthetically pleasing (aka designed well so it looks good)

19 Day 5 INNOVATION What game will I create?

20 Game design considerations SIZE – less than 12” in any direction CONSTRUCTION – Mainly made of clay with both additive and subtractive techniques DESIGN – must use the elements of design (especially Form, Texture, Space, and Color) IDEA – must be your own idea or variation of a game and use all elements of game design AUDIENCE – must be for a chosen target market audience and be appealing CREATIVE PROCESS – must be documented in some way

21 USE Your INSPIRATION! Now it is time to use all of these ideas to create your own idea!!! You must create thumbnail sketches of your idea AND a basic idea answering the basic questions: – Who will play this? (what is your target market audience?) – What is the basic goal and components? – Where is your inspiration coming from? – When can you have it completed by? (how many hours will it take to make?) – How will it be played? – Why is it a mainly VISUAL game?

22 Day 6 CRITICISM to CREATION MAKE your vision a reality!

23 Rubric Installation Instructions 1.Read the rubrics for each project area 2.Write your name and class on the spaces provided at the top of each rubric (6total) 3.Cut out each square tightly (with very little extra paper on the edges so it will fit in your visual journal) 4.Using a glue stick, glue the 5 squares into your visual journal. Each page should be on its own page with a blank page skipped next to it so you can write on it later to explain your grade. 5.Make sure it is dry before closing the book so pages don’t get glued together.

24 NOW TIME TO “PITCH YOUR IDEAS” to your kickoff team Tell them your idea, show sketches and what you are thinking of making. They must each give you positive feedback AND a suggestion to improve your design. This must be written in your visual journal with their initials by their comments.

25 You Got Game: Project INFO Fun stuff you need at some point!

26 Ceramic Basics Review

27 Ceramics 1.An object, such as earthenware, porcelain, or tile, made from clay 2. The art or technique of making objects from clay

28 Score The process of roughing the surface of two pieces of clay that will be joined together. A fork or toothpick is used to score clay.

29 Slip (Slurry) Clay that is thinned with water to form a thick liquid. Slip is used on scored areas (like glue) to join two pieces of clay.

30 Wedging A process used to prepare clay for working. Why do you need to wedge your clay? a) Relieve clay of air bubbles b) Creates consistency in the clay c) Detect foreign objects

31 Incising/Subtractive Sculpture A process in which a tool carves away parts of the clay to create textures, spaces, and forms

32 Applique/ Additive A process in which a sculptural forms are added to a ceramic piece

33 Stages of Clay

34 Greenware moldable, “fresh” clay

35 Leatherhard rigid, dry clay, no longer moldable, still carvable, partially dry

36 Bone Dry completely dry, free of water, fragile, ready to be bisque- fired

37 Bisqueware Clay objects that have completed the first firing, ready to be glazed or painted

38 Glazeware Objects that have been glazed and fired a second time

39 Handbuilding Techniques

40 Pinch using your fingers to form the clay

41 Coil Rolling out ropes of clay. Building up by laying coils on top of each other.

42 Slab Using flat pieces of clay. Flattened by a rolling pin or slab roller

43 Glaze A mixture of water and chemicals applied to bisqueware and fired to create a “glass-like” coating. Glaze adds color, makes ceramics waterproof and food-safe.

44 Uh-Oh!! Why do things blow-up in the bisque firing? A. Clay is still wet B. Clay has an air bubble C. Clay is too thick

45 Why does applique or an additive piece fall off? A. Both pieces of clay were not slipped (slurried) and scored B. The two pieces were not in the same “stage” C. The two pieces were not smeared together

46 Formative Assessments  Game analyzer chart  In teams sheet – researched ancient game  2 page layout  Sketches

47 Summative Assessments

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53 Other resources http://www.gamasutra.com/view/feature/13147 2/game_design__theory_and_practice_.php http://www.gamasutra.com/view/feature/13147 2/game_design__theory_and_practice_.php http://www.acagamic.com/courses/infr1330- 2014/the-formal-systems-of-games-and-game- design-atoms/ http://www.acagamic.com/courses/infr1330- 2014/the-formal-systems-of-games-and-game- design-atoms/ https://gamedesignconcepts.wordpress.com/200 9/07/06/level-3-formal-elements-of-games/ https://gamedesignconcepts.wordpress.com/200 9/07/06/level-3-formal-elements-of-games/ http://mrwalters.wikispaces.com/Core+Game+De sign+Elements http://mrwalters.wikispaces.com/Core+Game+De sign+Elements


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