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GELL Youth Scoring and Timing Catie Larsen catielarsen@hotmail.com
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Home Team: The Basics –Table/chairs –Game Clock/Penalty Clock (cell phone, stop watch/kitchen timer – that counts down) –Score Book Extras: portable score board weather canopy
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SUBSTITUTION AREA: players enter game through this area (20 yards wide) TEAM BENCH AREA: positioned between scorer’s table and end line SCORER’S/TIMER’S TABLE: score, time, penalty, and substitution area COACHING AREA: where coaches are permitted to roam SPECTATOR AREA: 6 yards from the sideline opposite team benches and never behind goal line
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What’s Ok/What’s Not Ok: –Asking team to stay behind the line (so that you can see!) –Asking refs to repeat a call –Asking player in penalty box to kneel down Not Ok: –Getting in a yelling match with coaches –Saying rude things about the players or coaches –Being disrespectful to the ref –Cheering
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Score Keeper/Timer Role Timer: Game Time Penalty Time Score Keeper: Game Score Penalties Time Outs
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Pre-game SET UP Test clock/timers Introduce yourself to the ref –Ask ref who is timing timeouts and half time. –Ask what times they want you to yell out. Score Book –Team Names & Rosters (home and away) –Indicate In home player
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5/6 & 7/8 & JV: Four 10 minutes quarters with stop time 2 minute break between quarter 10 minute half Ties: 4 minute sudden victory period (whomever scores first). One timeout per team. 7/8 : as many OT periods as needed 5/6: 2 OT periods Timer: Game Clock
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3/4 Four 8 minutes Quarters with stop time or four 12 minute running time quarters 2 minute break between quarter 10 minute half High School Varsity: Four 12 minutes quarters with stop time 2 minute break between quarters 10 minute half Timer: Game Clock
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Running Time Game and penalty time stop for time outs.
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Timer: Penalties Penalties: Technical Foul: player serves 30 seconds Personal Foul: Players serves 1, 2 or 3 minutes Penalty time runs with game time. If the game clock is stopped (a whistle is blown) then the penalty time is stopped.
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Timer: Penalties Penalties: Penalty time is regulated by timer. Count out loud to the player during last 10 seconds. state “ release”…to allow him back into game. (“…3,2,1,release”) Say it loudly…some coaches want to hear. Give a 30 second warning (if not a technical) so if there is a substitution, they can get ready. With 10 seconds left, substitute player can enter penalty box.
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Timer: Penalties All penalties are RELEASEABLE unless noted by ref. –A releasable penalty means that if the other team scores, the penalty is released. –If a team has more than one player in the penalty box and the other team scores, all of the players are released. –A non-releasable penalty means that the player serves the whole penalty time, even if the other team scores a goal.
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Timer: Penalties Penalties: If a player receives 4 personal fouls or 5 minutes worth of personal fouls, he can no longer play and must be subbed out. You need to let refs know when this happens. Only 3 players from one team in the penalty box at one time. 4 th player waits his turn.
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Timer: Penalties Running Clock: If your game has a running clock then the penalty is 1 ½ times the normal amount. –A 30 second penalty would be 45 seconds. –A 60 second penalty would be 90 seconds. –Penalty time starts on a whistle.
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Score Book Team Names
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Game Score After goal- Document game time/Quarter Player # scoring Player # assisting Duke North Carolina 8:10 2 u
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Roster- with in-home
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Player Penalties Time Player # penalty Quarter Game Time
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Penalty Examples
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Time Outs *2 time outs per half * 1 time out in OT * Typically 2 minutes, confirm with ref Game Time Qtr
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STATS
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SHOT Defined: Offensive player propels ball towards goal with intent to score (even if ball is not on target, if the intent was to score it is a shot). *kicking is ok * Ref determines this if ball goes out of bounds.
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GOAL Ball is propelled by offensive player into goal. Can be kicked, headed, pushed, anything. *A goal always has a shot. *Defensive player cannot score on ownteam (or if ball goes into own goal by accident, credit the closest offensiveplayer or in-home player) *Look for referee’s signal: both arms in the air.
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Blue Team Red Team 3 5 6 4 9 7 8 11 14 18 20 24 2 Aspen Douglas Fir Cherry Walnut Birch Elm Willow Cedar Hemlock Palm Alder Pine l l l 810 2u
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ASSIST Direct pass to a teammate who scores without dodging or evading an opponent other than the goalie in the crease. ♦Can take as many steps directly at the goal as desired ♦Judgment call ♦Only one assist can be awarded per goal.
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630 32 ll l l
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Ground Balls Ball comes into possession of player under pressure of opponent within 5 yards and player controls the ball by passing, shooting, or cradling. *Ground ball is counted whena player intercepts an opponents pass under the circumstances above even if the ball does not touch the ground. *Possession must (should) change to count a ground ball. *There is always a ground ball after a face off, except for an illegal procedure.
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SAVE Goalie stat- Ball is stopped or deflected by the goalkeeper using stick or body when the ball would otherwise enter the goal. →Note: If a shot would not have scored had it not been stopped or deflected, it is not a save.
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SAVES 32 llll
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FACE OFFS lllll ll 4 2
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Tips Keep a spare timer with you Bring tape (athletic, duct) and band aids Have something to hold the flip score down in windy weather Use multi-colored pens/pencils Pre-type roster for opponents scorebook (bring glue stick or tape!)
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Pre printed roster and stats
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