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Process Innovation. Capability/Talent/Ability = Knowledge & Skills Innovate new / improved process flows Innovate new / improved process flows Recall.

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Presentation on theme: "Process Innovation. Capability/Talent/Ability = Knowledge & Skills Innovate new / improved process flows Innovate new / improved process flows Recall."— Presentation transcript:

1 Process Innovation

2 Capability/Talent/Ability = Knowledge & Skills Innovate new / improved process flows Innovate new / improved process flows Recall Existing Knowledge Recall Existing Knowledge Materialise ideas: Explicit Knowledge + ICT Technology Materialise ideas: Explicit Knowledge + ICT Technology Virtualised Process Innovation: Digital Services Business Models Sources: Individuals & communities of Practice

3 Process Innovation Forms eServices  Digital Workflows + ICT Technology + People Interactions + Physical Products Business Architectures of Firms business models / operations Different business models / operations across locations; connecting people & resource networks; trading/selling digitally worldwide……..

4 Process Innovation Value Adds eServices are hard to duplicate  Creates sustainable competitive product or service advantage New business models create new types of business organisations eg e-Bay or virtual shopping e-Newspapers or magazines Telemedicine models Internet Banks eg ING

5 Reading: Sony Vaio Laptop Inquiry Q: Why geographic concentration of R&D is critical? Method:Case study analysis Findings: Institutional Views Social networkers’ Views Knowledge Managers’ Views Innovation is most likely when people can be in close proximity with each other

6 Institutional Views Collaborating for creating/sustaining Location Based Competition Country specific Regional Mix of the above Reason 1 Reason 2 Enabling time to market learning & harnessing talents to produce innovative outcomes

7 Social Networkers’ Views Social Network Theory Granovetter (1985) Communications is embedded in knowledge exchange Knowledge Communities Trusted Relationships Varying cultural contexts drive preference for nature & style of comunications & K-exchange

8 Knowledge Managers’ Views Tacit Knowledge Theory (Polanyi (1966); Nonakka & Takeuchi (1995) and others Tacit KnowledgeCodified (explicit) Knowledge Digitalised Knowledge Influenced by interpersonal contacts, rapport, trust, interactions …….

9 Case Analysis Findings Japanese Culture  Stable business relationships & networks Japanese Culture  Stable business relationships & networks  Close interaction between Sony’s production & R&D units  Keiretsu group - companies with interlocking business relationships and shareholdings

10 Case Analysis Findings Sony’s Innovation Capacity Strength Sharing tacit knowledge Dynamic interaction between tacit & explicit knowledge workers

11 Case Analysis Findings Sony & its Supply Chain Stakeholders Strategic R&D Partnership in Locations that reflect Sony’s multi-site value chain configuration strategy

12 Specificity of Innovation R&D Processes Mass Production 1.Strategic procurement 2.Agile product development Gives additional customer value add – watching movies, powerful graphic design for games, music access, etc Difficult to imitate – process innovation Differentiate from competitors’ products/services 3.Involvement of customers in design & prototyping 1.Value chain strategies development to bridge design and mass production Knowledge & workflow coordination between designers & producers All related divisions involved in knowledge and workflow coordination eg marketing, executive management, etc 2.High TQM in production

13 Key Success Factors 1 – Managing Complexity Availability, integration & management of multi- disciplinary technical work to design the product 1 – Managing Complexity Availability, integration & management of multi- disciplinary technical work to design the product 2 – Interdisciplinary Engagement The development project engaged people across business units – from executives, to marketing & production, etc 2 – Interdisciplinary Engagement The development project engaged people across business units – from executives, to marketing & production, etc 3 – Product Proof of Concept Prototyping & testing involves many stakeholders aiming for not just functional features, but also emotional contexts through aesthetic concept & style 3 – Product Proof of Concept Prototyping & testing involves many stakeholders aiming for not just functional features, but also emotional contexts through aesthetic concept & style

14 Lecture & Reading Relationship Sony case study Communications underpin R&D knowledge exchange  requiring people to be in close proximity Multi-disciplinary, cross stakeholders engagement and often multi-site process engineering / innovation activities are crucial to create unique, reliably functional and aesthetically meaningful products


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