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To Make Better Games Session Ⅰ Game Development Seminar Erik Bethke CEO Taldren, Inc & Taldren-Korea, Ltd. What is better game development and production.

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Presentation on theme: "To Make Better Games Session Ⅰ Game Development Seminar Erik Bethke CEO Taldren, Inc & Taldren-Korea, Ltd. What is better game development and production."— Presentation transcript:

1 To Make Better Games Session Ⅰ Game Development Seminar Erik Bethke CEO Taldren, Inc & Taldren-Korea, Ltd. What is better game development and production

2 Game Development Seminar Notes on Game Development

3 Game Development Seminar Why Is Making Games Hard?  Software development is hard  People do not need games – they need toilet paper  Tension between pre-production and production  Platform constantly changing  Games often do not make a profit

4 Game Development Seminar The Five Essentials of Victory

5 Game Development Seminar Sun Tzu Wu around 500 B.C. spelled out five essential points to follow for victory in battle: 1. He will win who knows when to fight and when not to fight. 2. He will win who knows how to handle both superior and inferior forces. 3. He will win whose army is animated by the same spirit throughout the all the ranks. 4. He will win who, prepared himself, waits to take the enemy unprepared. 5. He will win who has military capacity and is not interfered with by his sovereign. “Victory lies in the knowledge of these five points.” Sun Tzu. The Art of War and Games

6 Game Development Seminar Five Elements of Winning Games 1 – do your pre-production! 2 – work inside your financial constraints 3 – team must support production plan 4 – do not hype your game too early 5 – use your experience and do not allow your publisher to force inefficient production methods

7 Game Development Seminar Business Context First  How big is your budget?  How much time do you have?  What is your target quality level?

8 Game Development Seminar The Project Triangle

9 Game Development Seminar Project Triangle: Flexible Budget?

10 Game Development Seminar Project Triangle: Flexible Quality?

11 Game Development Seminar Project Triangle: Flexible Time?

12 Game Development Seminar Project Triangle of Various Games

13 Game Development Seminar So Few Games Are Profitable Games

14 Game Development Seminar It Is a Big Team!

15 Game Development Seminar Hardwood Spades

16 Game Development Seminar Questions For You To Answer:  What are you trying to accomplish with this game?  When must you complete this project?  How much money do you have to produce it?  Who do you have to get the job done?

17 Game Development Seminar What Happens When A Game Project Is Late?

18 Game Development Seminar The Effects of a Slipped Game 1. Less working capital for the publisher 2. The total advance is tied up longer than expected 3. Marketing dollars are often wasted as the hype bugle is blown too soon 4. The developer’s reputation almost always suffers 5. The business deal never improves for the developer 6. The developer loses opportunity to work on other titles 7. Team members are in danger of becoming disillusioned and the team may suffer uncomfortable turnover.

19 Game Development Seminar Stonekeep 15 years of developmentWeak sales Daikatana4 years of development, fantastic cost overruns Weak sales Messiah5 years of developmentWeak sales Max Payne5 years of developmentStrong sales The Sims5 years of developmentAmazing sales Baldur’s Gate3+ years of developmentVery strong sales Duke Nukem Forever 5+ years of developmentYet to be released Stonekeep 25 years of developmentProject Cancelled Ultima Online 24 years of developmentProject Cancelled Long Game Projects

20 Game Development Seminar Software Development Process

21 Game Development Seminar Unified Development Process

22 Game Development Seminar Relative Productivity

23 Game Development Seminar Bad Processes Cost More

24 Game Development Seminar Organized Projects Make Happy Game Developers

25 Game Development Seminar Documents of the Project Plan  Vision document  Design document  Technical design document  Gantt chart  Resource usage chart

26 Game Development Seminar Information Gathering of the Project Plan

27 Game Development Seminar Black9 Vision Document

28 Game Development Seminar Black9 Concept Art

29 Game Development Seminar Unified Modeling Language  Use Case Diagram  Class Diagram  Object Diagram  Package Diagram  Deployment Diagram  Sequence Diagram  Activity Diagram

30 Game Development Seminar Pac-Man Player Input Use Cases

31 Game Development Seminar Pac-Man View Use Cases

32 Game Development Seminar Diablo View Use Cases

33 Game Development Seminar Diablo Transaction Use Cases

34 Game Development Seminar Diablo High-Level Use Cases

35 Game Development Seminar Brainstorming Features

36 Game Development Seminar Requirements Gathering

37 Game Development Seminar Unified Modeling Language (UML) – USE CASE DIAGRAM

38 Game Development Seminar Class Diagram

39 Game Development Seminar Class Diagram – Has a & Is a

40 Game Development Seminar Object Diagram

41 Game Development Seminar Package Diagram

42 Game Development Seminar Deployment Diagram

43 Game Development Seminar Sequence Diagram

44 Game Development Seminar Activity Diagram

45 Game Development Seminar Microsoft Project: Gantt Chart

46 Game Development Seminar Microsoft Project: PERT Chart

47 Game Development Seminar Microsoft Project: Resource Usage

48 Game Development Seminar Task Tracking

49 Game Development Seminar Dropped Tasks

50 Game Development Seminar Taldren Daily Journal

51 Game Development Seminar erik@taldren.com 감사합니다 ! Game Development and Production Erik Bethke Published by Wordware, 2003


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