We think you have liked this presentation. If you wish to download it, please recommend it to your friends in any social system. Share buttons are a little bit lower. Thank you!
Presentation is loading. Please wait.
Published byGervase Henry
Modified over 5 years ago
2014 Integrating Gaming and Fitness Amber Bachlani Miko Charbonneau Ellen Yi-Luen Do Katherine Sagona-Stophel October 9 th, 2014 #GHC14 2014
Amber Bachlani Client Solutions Coordinator at Pardot, a salesforce.com Company First Game: Dr. Mario Favorite Fitness Game: Dance Central
2014 Miko Charbonneau Game Designer at Good Science (Microsoft Studios) PhD studying dance games and fitness First Game: Dream Zone on Amiga Favorite Fitness Game: Dance Central 3
2014 Ellen Yi-Luen Do Georgia Tech Professor ID IC HSI CUTE Center @ NUS Singapore First Game: Tetris Favorite Fitness Game: Bop It
2014 Katherine Sagona-Stophel Former: Thomson Reuters Special Services Editor for SevenCut.com, gaming blog First Game: Pokemon Red, 1998 Favorite Fitness Game: DDR MAX 2
2014 Why Gaming & Fitness? From Super Mario World to Disneyland Storytelling through Gaming What’s next?
2014 Exergaming has a Long History Even Atari and NES Dance Dance Revolution Nintendo Wii, Sony Move, Microsoft Kinect
2014 Everyone Plays Games 48% of gamers are female In 2008, 50% of women reported playing video games In 2008, the average gamer age was 35
2014 Academia and Gaming Experimental Satire Research Prototype Constraints
2014 Moderator Question #1 Who are fitness games for?
2014 Moderator Question #2 What do you see as the most successful fitness video games?
2014 Moderator Question #3 What is lacking in fitness gaming?
2014 Moderator Question #4 Which is more important: the technologies or the games behind them?
2014 Moderator Question #5 What do you want to see in the future of fitness and gaming?
2014 Audience: it’s your turn! Questions?
2014 Panelists & Audience Members Anecdotes & War Stories
2014 Tweet, Tweet! Miko: @evaliation Katherine: @kathesagona Amber: @amberbachlani
2014 Got Feedback? Rate and Review the session using the GHC Mobile App To download visit www.gracehopper.org
Parenting With Love: Stepping Out of the Cultural Stream Dr. Peggy Kendall Bethel University.
(COMPUTER VIDEO GAMES) History of video games The history of video games goes as far back as the 1940s. Video gaming would not reach mainstream popularity.
Genre in Video Games. Genre- the type of game GenreDefinition (Conventions of Genre) Stealth First-person shooter Social-simulation Strategy Action/adventure.
What I did on my summer vacation !. I went to Nintendo Headquarters with my mom, dad, and my sister.
VIDEO GAME HISTORY EDUARDO CARDONA FACT OF GAMING Video games are an electrical device that people like. Some new devices that you can buy are games.
2 presentation FRAMEWORK WE’VE GOT A GREAT HISTORY OUR FORMULA IS SIMPLE WE REACH THE SLURPEE AUDIENCE A PEEK AT WHAT’S NEW IN AOL PROGRAMMING CREATIVE.
Gaming has come a long way from the times of the Atari to todays wii,xbox 360 and PS3 As graphics have changed to has the type of games With competing.
Game Name Game Team Name Game team member #1 Game team member #2
ErGoGenic Games Research Group building games for a healthy future.
The big book about nathan Hey you! TURN THE PAGE!
A Brief History of Video games Presentation by: Marijana Surla William Anderson ITEC December 4, 2007.
CHAPTER 14: TECHNOLOGY IN PHYSICAL EDUCATION AND HEALTH EDUCATION By: Dylan Ford & Aron Neal.
Purpose: Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.
The History of Consoles Computers for Entertainment By: Brandon Hansen and Chad Spencer.
Japanese Game Sales and Demographics A study of the influence of culture on the video game market.
Serge Aubin › Service Team Lead – Technology and Innovation – OLS-N › Working in IT for 9+ years and with OLS-N for 1+ years.
By meg. Video game consoles How have video games consoles changed?
Dickinson Nikolay Martynov, Mark Johnston, Justin McNeill, Hisami Miyara.
Q2: Current Events Ft. The ipad The Nintendo DSi Angel Chavez.
Where Video Games Are: In the Living Room Why Electronic Arts and Activision Now Target the Whole Family Beth Becker, Hang Tran & Jade Webster.
© 2021 SlidePlayer.com Inc. All rights reserved.