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Understanding Mobile Devices, Interactions, and Tools Lesson 1.

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Presentation on theme: "Understanding Mobile Devices, Interactions, and Tools Lesson 1."— Presentation transcript:

1 Understanding Mobile Devices, Interactions, and Tools Lesson 1

2 Exam Objective Matrix Skills/ConceptsMTA Exam Objectives Understanding Mobile Device Tools Understanding mobile device tools. (1.1) Understanding the Physical Capabilities of the Mobile Device Understanding the physical capabilities of the mobile device. (1.2) Planning for Physical Interactions with the Mobile Device Planning for physical interactions with the mobile device. (1.3)

3 Development Platforms Microsoft Silverlight –For data-driven apps and games –Extensible Application Markup Language (XAML) –.NET Framework XNA Framework –Primarily for game development

4 The Windows Phone App Development Lifecycle RegisterPlan Develop and Test Gather Prereqs Submit Your App

5 Exploring the Development and Marketplace Submission Process Register at App Hub Plan Develop and test –Windows Phone Software Development Kit (SDK) –Zune Gather prerequisites for certification Submit app to Windows Phone Marketplace

6 Understanding Mobile Device Tools Definitions –Software development kit (SDK) –Framework –Application programming interface (API)

7 Windows Phone Software Development Kit (SDK) Visual Studio 2010 Express Silverlight XNA 4.0 Game Studio Expression Blend Windows Phone Emulator

8 The Windows Phone Emulator

9 Application Development Install software development kit Tour Visual Studio 2010 Express Download code sample

10 Windows Phone SDK Download Web Page

11 Windows Phone SDK Setup Completed

12 Options in the Creating Windows Phone Applications Section The options in the Creating Windows Phone Applications section

13 Selecting a Code Sample

14 Solution Explorer Pane

15 Understanding App Capabilities and Detection Tools Application capabilities Opting in Application manifest Submission tools –Windows Phone Capability Detection Tool –Windows Phone Marketplace Test Kit Windows Phone Connect Tool for Zune

16 Capabilities Section of an Application Manifest File

17 Files in the CapDetect Folder

18 Using the Menus to Open the Marketplace Test Kit

19 Running Validation Tests using the Marketplace Test Kit

20 Understanding the Physical Capabilities of Mobile Devices Built-in hardware Device sensors and Motion API Camera captures and preview stream APIs

21 Identifying Different Built-in Hardware Minimums for RAM, flash storage, display Support for both cellular and Wi-Fi connections Four-point multi-touch screen Common set of hardware buttons A-GPS and Accelerometer features Optional hardware –Compass, gyro, cameras

22 Understanding Device Sensors and the Motion API Sensors Class –Accelerometer –Compass –Gyroscope Motion API –Normal –Enhanced

23 A Gyroscope’s Three Axes

24 Searching in a Code Sample

25 Results in the Find Results Window

26 Motion-related Code in a Sample File

27 Describing and Defining the Camera Capture and Preview Stream APIs Windows Phone Camera API Silverlight 4 Webcam API

28 Camera-related Code in a Sample File

29 Planning for Physical Interactions with the Mobile Device Understanding the touch interface –Gesture –Touch event Accounting for screen size/real estate Identifying ways to save energy Understanding networking capabilities

30 An Example of a Live Tile Live Tile

31 Orientation Example

32 UI-related Code in a Sample File

33 Recap Mobile app essentials Mobile device tools Physical capabilities of mobile devices Physical interactions with the mobile device


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