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Published byMitchell Bennett Modified over 8 years ago
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Three questions to: “Extending the pervasive game ontology through a case study” Petter Øgland, Department of Informatics, University of Oslo NOKOBIT, 24-25 November 2015 (5 MINUTES)
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Framework for asking three questions Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn
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Q1: What is a Pervasive Game? Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn
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Same game – two implementations Video gamePervasive game Pac-Man theory Real world Virtual world Pac-Man (1980) Pac-Manhattan (2004) Simulation
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Pløhn’s definition (2014) Video gamePervasive game Pac-Man theory Real world Virtual world Pac-Man (1980) Pac-Manhattan (2004) Simulation without technology?
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Q2: Of what use are the findings from the NM case for system developers? Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn
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Contribution: new and relevant?
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If pervasive games are simulations of video games then the distinction between virtual or real is irrelevant
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A game is an abstraction of conflicts: storytelling is irrelevant
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Unclear from the PerGO diagram if “payoff” and “level” are represented
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Q3: Might there be any ethical implications of pervasive gamifiction? Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn
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Business is a game, social relationships is a game, education is a game: NPM Business practice Business theory
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Q3: Might there be any ethical implications of pervasive gamifiction? Q2: Of what use are the findings from the NM case for system developers? Q1: What is a Pervasive Game? Pervasive gamePac-Man theory Real world Virtual world Simulation Video game
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Q3: Might there be any ethical implications of pervasive gamifiction? Q2: Of what use are the findings from the NM case for system developers? Q1: What is a Pervasive Game? Pervasive gamePac-Man theory Real world Virtual world Simulation Video game
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