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Three questions to: “Extending the pervasive game ontology through a case study” Petter Øgland, Department of Informatics, University of Oslo NOKOBIT,

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Presentation on theme: "Three questions to: “Extending the pervasive game ontology through a case study” Petter Øgland, Department of Informatics, University of Oslo NOKOBIT,"— Presentation transcript:

1 Three questions to: “Extending the pervasive game ontology through a case study” Petter Øgland, Department of Informatics, University of Oslo NOKOBIT, 24-25 November 2015 (5 MINUTES)

2 Framework for asking three questions Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn

3 Q1: What is a Pervasive Game? Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn

4 Same game – two implementations Video gamePervasive game Pac-Man theory Real world Virtual world Pac-Man (1980) Pac-Manhattan (2004) Simulation

5 Pløhn’s definition (2014) Video gamePervasive game Pac-Man theory Real world Virtual world Pac-Man (1980) Pac-Manhattan (2004) Simulation without technology?

6 Q2: Of what use are the findings from the NM case for system developers? Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn

7 Contribution: new and relevant?

8 If pervasive games are simulations of video games then the distinction between virtual or real is irrelevant

9 A game is an abstraction of conflicts: storytelling is irrelevant

10 Unclear from the PerGO diagram if “payoff” and “level” are represented

11 Q3: Might there be any ethical implications of pervasive gamifiction? Formulate Game solution (strategy) Game model (conflict) Solve Implement Learn

12 Business is a game, social relationships is a game, education is a game: NPM Business practice Business theory

13 Q3: Might there be any ethical implications of pervasive gamifiction? Q2: Of what use are the findings from the NM case for system developers? Q1: What is a Pervasive Game? Pervasive gamePac-Man theory Real world Virtual world Simulation Video game

14 Q3: Might there be any ethical implications of pervasive gamifiction? Q2: Of what use are the findings from the NM case for system developers? Q1: What is a Pervasive Game? Pervasive gamePac-Man theory Real world Virtual world Simulation Video game


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