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Mobile & Casual Gaming OpenGL ES Intro. /red/chapter03.html.

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Presentation on theme: "Mobile & Casual Gaming OpenGL ES Intro. /red/chapter03.html."— Presentation transcript:

1 Mobile & Casual Gaming OpenGL ES Intro

2 http://www.glprogramming.com /red/chapter03.html

3 Scene and View Frustum

4 Projection Plane

5 Perspective vs Parallel Projection

6 Model-view matrix – Model – move/rotate/scale – View – position/orientation of camera Projection matrix – Encodes view frustum details of camera Texture matrix – Texture coordinates (not in this course)

7 Fixed Pipeline Rendering

8 Order of Matrix Operations Matter

9 GLSurfaceView : SurfaceView Ignore Setup Render/Draw Code

10 Updating Screen for Game Class

11 Coding with the OpenGL ES API

12 Basic Setup

13 A Simple Triangle Kittens are dying!

14 Adding Color

15

16 Textures

17 Loading Textures

18 Indexed Vertices

19 A Sprite/Vertex Class

20 Translation

21 Translating Per Object

22 Rotation

23 Ordering Transformations


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