Assignment 1 CIS 487 9/29/09 David Elner. Basic Information: TitleGarry’s Mod DeveloperTeam GARRY GenreIndie (Mod)(Sandbox) Price$10 RequirementsSource-engine.

Slides:



Advertisements
Similar presentations
Computer Game Evaluation Colin McRae Rally 2005 Presented by: Robert Rak.
Advertisements

Video Games By Daniel and Kamil. What is a video game? A video game is a an electronic game that involves interaction with a user interface to generate.
Super Baseball Simulator Game Review by, Mark Leich.
Dwarf Fortress CIS487 Game Review Greg Kovas. The Basics ● Company: Bay12 Games/Tarn “ToadyOne” Adams ● Roguelike Godgame ● Free – Company Operates on.
 Title: QWOP  Developer: Bennett Foddy  Genre: Casual Skill Game  Price: Free  Requirements: A computer with internet and flash.
Hassan Mehanna CIS 487 Assignment #2 Game Evaluation.
Survey of Graphics and Games. Outline Overview of computer graphics – Coursework – Research Programming using game engines Computer game and animation.
Game Review: Sanitarium Jonathan Christ CIS Game Design University of Michigan - Dearborn.
Windows Vista. Vista Versions Minimum Requirements (to run AERO interface)  1 GHz processor  1 GB RAM (ideally need 2 GB RAM)  40 GB hard drive, 15.
Basic Information User Interface Game Summary Game Modes Arcade Arcade Score Attack Score Attack Challenge Challenge Story Story Legion Legion Network.
Game Evaluation Gunbound Evaluated by Steve Lomibao.
Reviewed by: Damian Strong. Basic Information Game title- Warhammer 40k: Space Marine Company & Author: THQ Type of game: Third Person Shooter Price:
CIS 487 GAME EVALUATION NEED FOR SPEED UNDERGROUND 2 LUCIAN BLEBEA.
Unreal II – The Awakening Game Review Steve Blossom CIS 487.
Maple Story By: Nick Martineau. General Game Information Title: Maple Story Company: Wizet\NX Games Type: Side Scrolling 2D MMORPG Price: Free.
AraFell Project By: Joey Peters. System Selection A video game – Video games implement many OS principles Already working on the project Challenging Fun.
The Lord of the Rings The Return of the King. Basic Information Company: Electronic Arts (EA) Author: ▫lead designers: Bret Robbins & Chris Tremmel ▫Lead.
Contents Overview Major Features Major Components User Interface Gameplay Testing UML Timeline.
I think that a good game has to include a deep story line, intensive game play that requires the greater part of the gamers attention, Fast loading times.
CIS 487: Formal Game Review NBA LIVE 2004 Presented by Steven Myslinski.
Criteria and Selection of a Gaming Computer By Deanna, Helen and Isabelle.
Daniel Korycinski CIS 487.  Developer: Valve Corporation  Game Type: First Person Shooter (FPS)  Rated for a mature audience  Price: $19.95.
Cabela’s 4X4 Off Road Adventure Developed by Fun Labs Published by Activision Value Publishing Kevin Bonkowski CIS 487 Game Review Presentation.
Game Evaluation Assignment Kasey Thompson CIS487 F09 9/28/09.
Fundamentals of Game Design
Reviewed by: Christopher Kulczyk CIS /28/09.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
Evaluation of Armored Core 3 Eric Nelson CIS 487 Oct 3, 2005.
Review: The Lord of the Rings Online: Shadows of Angmar Andrew Claus 9/21/2008 CIS 487.
Fundamentals of Game Design
Mafia Dmitriy Ansolis CIS487 9/27/09. Introduction Title: Mafia Publisher: Gathering of Developers (aka God Games) Developer: Illusion Softworks Release.
Mixing It Up The Last Great Challenge For Game Audio Garry Taylor Audio/Video Manager Sony Computer Entertainment Europe.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 3: Game Concepts.
Shamil Hadi CIS Basic Information Game Title: Age of Empires II: The Conquerors Expansion Company & Author: Microsoft, Ensemble Studios Type of.
TomeNET Tales Of Middle Earth.
Fable: The Lost Chapters Game Review by Nicholas Zakhar.
EST310/ISE340 Fall 2011 Tony Scarlatos
Andrew Claus Greg Conklin CIS 487/587 Fall  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.
Game Review by Johan Ljungman. Publisher:Microsoft Developer:Digital Anvil Type of Game:Space RPG and Simulation System Requirements: Windows 98/ME/2000/XP.
CIS 587 – Game Evaluation Alien vs. Predator 2 Jonathan Stoffer CIS 587 Fall 2005.
Reading Flash. Training target: Read the following reading materials and use the reading skills mentioned in the passages above. You may also choose some.
CIS 487 – Game Evaluation Nate Baumgartner. Basic Information  Destiny  Developer: Bungie Studios  Writers: Joseph Staten, Dave Mongan, Joshua Rubin.
By James Polisuk. Creators Created by BioWare Studio Produced by Electronic Arts Composer was Inon Zur Released in the USA March 8, 2011.
Computer Game Evaluation Jason Sabada CIS 487 Fall 2006.
DEUCEEirplay (c) DEUCE Eirplay Media © The contents of this plan are confidential and are not to be reproduced with express written.
CIS 487 Dr. Maxim Game Evaluation by Lydia Mauti World of Warcraft.
The Internet (Gaming) Windows XP or later 1.7 GHz Intel or AMD Processor 512 MB of RAM DirectX 8.1 graphics card Sound card (These requirements are based.
Review and Comparision 9/27/2009 By David Lee. Introduction.
N v1.4 Presentation By: Brian Rodriguez. N ● Action Game ● Produced by Raigan Burns and Mare Sheppard of Metanet Software Inc. ● Freeware.
Joe Haskins Mike Holly Symon Wong William Nolin.  “Free-form” gameplay style.  Create a car using a variety of interchangeable parts.  Different parts.
 Title: Heavy Rain  Developer: Quantic Dream  Publisher: Sony Computer Entertainment  Genre: Cinematic Mystery/Drama  Price: $19.99 for Director’s.
Project One. Operation Concepts: Team-based action/shooter game Unique classes with different play styles Sophisticated melee combat system Objective-based.
By: Brian Rodriguez. Abstract  You play an assassin, with several targets to go after. Unfortunately, the assassin industry has been booming lately,
 Developed by Splash Damage  Produced by Activision  First person shooter multiplayer only game  Freeware due to problems with the single-player side.
Ro-Sham-Go! A JOURNEY THAT REQUIRES MORE THAN CHANCE. TEAM DEFAULT.
Mixing It Up The Last Great Challenge For Game Audio Garry Taylor Audio Manager – WWS Creative Services Group Sony Computer Entertainment Europe.
Identifying the Target Audience Part 2. Target Audience The target audience is the group of people for whom the game is meant. To develop an effective.
GAME EVALUATION Luis Gonzalez-Prendes September 21, 2016 CIS 487
By Alex Rebain.
Plants vs. Zombies By: Margaret Nazelli.
Starbound Game evaluation
Kenneth Chen CIS 587 September 21, 2016.
Game Evaluation by Kevin Learned
Game Evaluation By Griffin McCormick
SpaceChem A Game Review.
Game Review LeRoy Eberly.
Assignment 1: game review
Magic The Gathering: Duels of the Planeswalkers 2012
Carl Saenz CIS 487 Assignment 2
By Nick Ponikiewski.
Presentation transcript:

Assignment 1 CIS 487 9/29/09 David Elner

Basic Information: TitleGarry’s Mod DeveloperTeam GARRY GenreIndie (Mod)(Sandbox) Price$10 RequirementsSource-engine Game 1.7 Ghz CPU 512 MB RAM DirectX 8 Graphics Card Windows 2000/XP/Vista Mouse, Keyboard, Internet RecommendedPentium Ghz CPU 1 GB RAM DirectX 9 Graphics Card Windows 2000/XP/Vista Mouse, Keyboard, Internet

Installation  Steam – Content Delivery Platform  Automated installation, updates  Game license associated to account  Must own Source Engine game to play Steam –

Overview  “Sandbox” gameplay  Primary focus on physics  Secondary focus on custom content Player-created content

Story & Roles  Story-less gameplay  “Make your own adventure”  Player roles vary greatly: - Architect - Role-player - “God”  Single player and multiplayer (Same gameplay) Player-created comic

Gameplay  Free-form  Provided tools & props  Common types: - Build games - Roleplaying games - Comics & scenes - Physics exploration  No scoring  Boundless! Typical build gameplay Typical scene gameplay

Build Gameplay  Most common form of play  Construct devices, vehicles and structures  Typically single-player oriented  Payoff: In-game interact-able creations Player built catapultPlayer built “Mech”

Scene & Comic Gameplay  Arrange props, ragdolls, and effects  Payoff: Screenshots and Videos Player created scenes

Physics Exploration Gameplay Player created Rube Goldberg device

Content  Most art & sound from Source games (i.e. Half-Life 2, Team Fortress 2)  Ability to add custom content: Props, Effects, Sound, Levels Weapons, Tools, Scripts

User Interface  Based largely of FPS interface of HL2  Readily accessible menus via hotkeys  Tools/devices are used like weapons  Strong dependence on mouse/keyboard Various game interfaces

Special Features  Modding APIs and LUA scripting “Sub” mods: Scripted gameplay modules.  Ability to import external content Player created scene with custom model

Documentation & Bugs  Documentation: Available through online Wiki.  Bugs: Physics based Content based Script based Player-created scene

Review: The Good  Open-endness: replayability  Freedom: diversified play  Casual play: little investment Player-created scene

Review: The Bad  Creativity required: variability  Patience required: easier frustration Player-created scene

Review: Comparisons  Little direct comparison to other games Mixed parts of god-games, role-playing, etc. Other physics games story/challenge driven  Versus physics games: GMod is much more diversified (good) GMod doesn’t provide direction (bad?)

Review: Considerations  Target audience Requires strong spatial reasoning Some mature content More appealing to ‘hardcore’ gamers & engineer-oriented players. Ideal gamer: Young gaming adult (14-25) Can be extended to older/casual audiences  Design Mod form: Not as extendable

Review: Summary  Strengths Freedom Customization  Weaknesses Interface Limited audience  Recommendation:  Cost vs. entertainment provided makes for great value!  Improvements:  Persist progress, improve interface

End of review!