Attenuation is the loss of signal strength, for example, when cables exceed a maximum length. This means that a 1 bit voltage signal loses amplitude as.

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Presentation transcript:

Attenuation is the loss of signal strength, for example, when cables exceed a maximum length. This means that a 1 bit voltage signal loses amplitude as energy passes from the signal to the cable. While choosing materials carefully, (e.g. using copper instead of carbon), and geometry (the shape and positioning of the wires) can reduce electrical attenuation. Some loss is always unavoidable when electrical resistance is present. Attenuation also happens to optical signals; the optical fiber absorbs and scatters some of the light energy as the light pulse, 1 bit, travels down the fiber. This can be minimized by the wavelength, or color, of the light that you choose. This can also be minimized by whether or not you use single mode or multi-mode fiber, and by the actual glass that is used for the fiber. Even with these choices, some signal loss is unavoidable..

Reflection occurs in electrical signals. When voltage pulses, or bits, hit a discontinuity some energy can be reflected. If not carefully controlled, this energy can interfere with later bits. Remember, while you are focused on only 1 bit at a time right now, in real networks you will want to send millions and billions of bits every second, thus requiring you to keep track of this reflected pulse energy. Depending on the cabling and connections that the network uses, reflections may or may not be a problem.

Dispersion is when the signal broadens in time. It is caused by the type of media involved. If serious enough, 1 bit can start to interfere with the next bit and confuse it with the bits before and after it. Since you want to send billions of bits per second, you must be careful not to allow the signals to spread out. Dispersion can be fixed by proper cable design, limiting cable lengths, and finding the proper impedance. In optical fibers, dispersion can be controlled by using laser light of a very specific wavelength. For wireless communications, dispersion can be minimized by the frequencies used to transmit. Latency, also known as delay, has two main causes. First, Einstein’s theory of relativity states, "nothing can travel faster than the speed of light in a vacuum (3.0 x 10 8 meters/second)." Wireless networking signals travel at slightly less than the speed of light in vacuum. Networking signals on copper media they travel in the range of 1.9x10 8 m/s to 2.4x10 8 m/s. Networking signals on optical fiber travel at approximately 2.0x10 8 m/s. So to travel a distance, a bit takes at least a small amount of time to get to where it’s going. Second, if the bit goes through any devices, the transistors and electronics introduce more latency. The solution to the problem of latency is the careful use of internetworking devices, different encoding strategies, and various layer protocols.

Propagation means travel. When a NIC puts out a voltage or light pulse onto a physical medium, that square pulse made up of waves travels along the medium (propagates). Propagation means that a lump of energy, representing 1 bit, travels from one place to another. The speed at which it propagates depends on the actual material used in the medium, the geometry (structure) of the medium, and the frequency of the pulses.

Noise is unwanted additions to voltage, optical, or electromagnetic signals. No electrical signal is without noise, however, it is important to keep the signal-to-noise (S/N) ratio as high as possible. The S/N ratio is an engineering calculation and measurement which involves dividing the signal strength by the noise strength; it gives a measure of how easy it will be to decipher the desired, intended signal from the unwanted, but unavoidable, noise. In other words, each bit receives additional unwanted signals from various sources. Too much noise can corrupt a bit turning a binary 1 into a binary 0, or a 0 into a 1, destroying the message.

A collision occurs when two bits from two different communicating computers are on a shared-medium at the same time. In the case of copper media, the voltages of the two binary signals are added, and cause a third voltage level. This voltage variation is not allowed in a binary system, which only understands two voltage levels. The bits are corrupted "destroyed". Some technologies, such as Ethernet, deal with a certain quantity of collisions to negotiate whose turn it is to transmit on the shared media when communicating between hosts. In some instances collisions are a natural part of the functioning of a network. However, excessive collisions can slow the network down or bring it to a halt. Therefore, a lot of network design goes into minimizing and localizing collisions.