The Online World DATA EXCHANGE 2. Introduction Devices on a network use a variety of methods to communicate with each other and to transmit data. This.

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Presentation transcript:

The Online World DATA EXCHANGE 2

Introduction Devices on a network use a variety of methods to communicate with each other and to transmit data. This section looks at these methods in more detail, and explains client-side and server-side processing.

Transmission modes There are three common modes of transmission: 1.Simplex transmission: sends data in one direction only. A radio broadcast is a good example of simplex transmission. 2.Half-duplex transmission: allows two-way transmissions but the devices don’t transmit at the same time. A system being used to monitor and control manufacturing processes can use half-duplex transmissions. It will send a message to the control computer, which will respond with new settings, but they both cannot send messages at the same time. Some network systems use half-duplex to maximise bandwidth. 3.Full duplex transmission: allows two-way communication at the same time. The telephone system, land or mobile, is an example of a full duplex system.

Parallel and serial transmission Parallel Transmission byte In parallel transmission, a number of bits of data are transmitted simultaneously over an equal number of wires/channels. This allows the bits in a whole byte of information to be transmitted together. It has a short range, with an absolute maximum of around 5 metres. Parallel transmission used to be popular for connecting printers to computers but it is rarely used these days in computing because of its cost and limited range.

Serial Transmission In serial transmission, bits are transmitted one at a time over a single wire/channel. This reduces the cost of the cable, but gives a slower rate of data transfer. There is also some additional complexity, as bytes have to be disassembled into individual bits for transmission and then reassembled after receipt. Serial transmissions can be used over large distances.

Universal serial bus (USB) Universal serial bus (USB) Universal serial bus (USB) is a serial transmission method which was introduced to make many of the connections to a computer look the same. Nowadays USB is used in a wide variety of devices, such as mobile telephones, memory sticks and MP3 players. USB ports also supply power to some devices. The maximum theoretical transmission rate for USB 2.0 is 480 Mbps, but this is shared among all devices on a USB hub, so the rate for each device will be less than this.

Bi-directional transmission Bi-directional transmission has several meanings within data communication, but it is essentially about transmitting in both directions. Most recently the term has been applied to fibre optics. Using the current technology, light passes in one direction only, so you have to add extra fibres to the bundle to carry a signal in the opposite direction.

Client-Side Processing Client-side processing Client-side processing is the use of a scripting language to create code on web pages which provides interactivity. The important point is that the interaction takes place within the web page and the code is downloaded to the user’s computer when the web page is opened by the user’s browser. A good example of a client-side interaction is a roll over (often called a mouseover), where some code is triggered when you move the mouse over a particular part of the web page. This might be something simple like the display of an advertisement, or it could be a demand for some data entry (e.g. filling in your details on a social networking website). Benefits of client-side processing include:  Speed  Speed: The interaction may be faster once the code has been downloaded with the page.  Security  Security: It is more secure (than server-side processing) as all the action takes place in the downloaded page and nothing comes from the browser, which could cause corruption or security problems.

Disadvantages of client-side processing include:  It is browser specific  It is browser specific: Not all scripts work the same way on all browsers, so you may have to create different versions depending on the browsers used.  Computer speed  Computer speed: It can be affected by the speed of your own computer. As all of the activity is taking place on a downloaded web page, the speed of the download and the speed of processing will depend on your computer system. If the processing is complex or resource hungry, it may run slowly or cause other programs to run slowly on your system.

Server-side processing Server-side processing Server-side processing involves the use of scripts which reside and are run on another computer on the internet (the web server). Information is submitted to a server which processes it to provide results in the form of a web page. A good example of server-side processing is the submission of a search through a search engine. The search engine matches the word or phrase against an index of website content on the web server using scripts. Benefits of server-side processing include:  Efficiency  Efficiency: Complex code may run more efficiently, as it does not have to be downloaded on to the user’s computer.  Browser independent  Browser independent: The code is browser independent so therefore can be run on any web browser.  Speed  Speed: Performance is affected only by the speed of the web server. As all of the processing is done on the web server, the speed of your own computer is only significant for the downloading of the web pages. All of the other processing takes place on a highly resourced and speedy server. Disadvantages of server-side processing include:  Security  Security: The exchange of data over the network may present security risks.  Overloading  Overloading: A server needs to be able to cope with large volumes of users.

Key terms USB (Universal serial bus) USB (Universal serial bus) – A higher speed serial connection standard that supports low-speed devices (e.g. mice, keyboards, scanners) and higher-speed devices (e.g. digital cameras). Client-side processing Client-side processing – When the interaction between a web page and code occurs directly on a user’s computer. Server-side processing Server-side processing – When the interaction between a web page and a computer is processed through a server. Byte Byte – In computing and telecommunications, a byte is unit of digital information which commonly consists of eight bits.