2D Game Design Pitch “Invasion” By: Tom Nanke. Abstract of Game Story It is the year 2190 and planet Earth is trying to salvage the last bit of civilization.

Slides:



Advertisements
Similar presentations
Game Pitch Document presented by: Robert Rak. Abstract of game story Alien solar system located on the other side of our galaxy Four inhabitable planets.
Advertisements

CIS 487 Pitch Early Draft Paul Gruenke Ed Malinowski.
Michael the Bicycle CIS 587 2D Game Pitch - Ruth Johnson.
Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Grand Theft Auto: University of Michigan - Dearborn By: Nick Martineau.
Jumpman By: Maher and Mario. Executive Summary Players will have the option to play as a character by the name of Stu or Larry. Both players will find.
Hassan Mehanna CIS 487 Assignment #2 Game Evaluation.
Space Rescue Chad Seippel Cory VanHooser. Story 2050 brand new International Space Station Distress call from ISS about “alien attack” No further communication.
Pirates vs Ninjas. Story The nefarious pirate, Grimjaw, sets out to command his fleet of scurvy cohorts towards the ninja base of Ch’I. In this ninja.
RED DEAD REVOLVER Artificial Intelligence Critique By Mitchell C. Dodes CIS 588.
Virtual Sub-Terrania Kristopher M. Lee. Overview What is Sub-Terrania? What is Sub-Terrania? Virtual Sub-Terrania Virtual Sub-Terrania Plot Plot Objectives.
Cheezburger Factory Chris Brown Aaron McConnell. Story A cat is attempting to reach a “cheezburger” factory Draws on the LOLcat internet meme Foes include.
Reviewed by: Damian Strong. Basic Information Game title- Warhammer 40k: Space Marine Company & Author: THQ Type of game: Third Person Shooter Price:
CIS487 GAME PROJECT: WORKING TITLE Destin Centala, Vamsi Kancharla.
Chris Orona CS 491B June 2, High Score Score 200 Game Components Introduction Storyline Objective System Game threads Scheduling Characters.
Fire, Water, and Wood By Evan Musu. Executive Summary Battle Beast was a toy line made in the 1980’s. The main premise of the toys were fire, water, and.
Contents Overview Major Features Major Components User Interface Gameplay Testing UML Timeline.
Administrator’s Guide
Exterminators in Space A Game Pitch by: Patrick Stannard CIS 488.
Daniel Korycinski CIS 487.  Developer: Valve Corporation  Game Type: First Person Shooter (FPS)  Rated for a mature audience  Price: $19.95.
CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.
By James Sheets Game Pitch:.  Evil aliens have picked up our radio frequencies, and become infatuated with our celebrities. They’ve decided to invade.
We will be creating a spaceship that simulates real movements in space. The spaceship will fire a laser beam that can destroy targets. The spaceship will.
Mafia Dmitriy Ansolis CIS487 9/27/09. Introduction Title: Mafia Publisher: Gathering of Developers (aka God Games) Developer: Illusion Softworks Release.
Travis Hill. Game Information  Company & Author: Mythic Entertainment / EA Games  Type of game: MMORPG  Price: $ $14.99/mo  Minimum stated.
Undead Tower Defense Terry Holt, Joe Shunia. Abstract of Game Story Storyline: An infectious disease has spread across the world to the human and various.
Ikaruga Charlie Cross CIS Overview Released in 2001 in Japanese Arcades. Released for Dreamcast in 2002 Finally released for Gamecube in.
Kirit Patel Joel Cieslak CIS 487 2D Game Design Pitch.
A Space Game By William Sistar. The Problem What is provided:  Most network games are single player  Some do allow team work but not in a common environment.
Shamil Hadi CIS Basic Information Game Title: Age of Empires II: The Conquerors Expansion Company & Author: Microsoft, Ensemble Studios Type of.
By James Sheets Game Pitch:  Evil aliens have picked up our radio frequencies, and become infatuated with our celebrities. They’ve decided to invade.
Emeric Bechi. Executive Summary Story Johnny is a recent grad who can’t find a job He decides to sell his car to buy a Jet ski in order to participate.
Andrew Claus Greg Conklin CIS 487/587 Fall  Sierra-Style Interface and Gameplay  The Legend of the Red Dragon related Storyline  30 Different.
Dead Run James Kelly, Mike Papo, Josh Lovatt. Basic Details Single Player Top Down Action game.
Guide to Programming with Python Chapter Twelve Sound, Animation, and Program Development: The Astrocrash Game.
Tenebrae 2D Game Pitch By: Kelly Katarzis and Brandon Leon.
Cold War Hockey 10/19/2009 Mike Sherron Dmitriy Ansolis.
Final Project Proposal Space Invaders By Jordan Mahaffey.
Slackers. Presents Noroi Kujira DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby.
Lesson Nine: Miscellaneous Items. Shooting in Both Directions Used when you want your character to shoot things in multiple directions. You need to have.
Contested Dominion Game Treatment written by Nicholas Mezza.
Tower Defense Design Doc Andrew Williams Brad Dillon.
Imminence By Chris Pieprzak. Executive Summary As the game begins, a strange object falls from the heavens. To our great surprise, the object opens to.
Game Maker Evil Clutches.
HOW TO INSTALL WINDOWS 7? This step-by-step guide demonstrates how to install Windows 7 Ultimate. The guide is similar for other versions of Windows 7.
2-D Game Design Pitch: Tower Defense 2D Erik Gilson Brian McClure.
Midterm Demo Presentation ● Description of the game ● Division of labor ● Graphics ● Graphics Improvements ● Audio ● Audio Improvements ● Artificial Intelligence.
The Oil Thirst Nabil AlRamli. Game Story - Abstract  Inspired by our Thirst in Game Design I.
Noon of the Dead A Game Pitch by: Dustin Kelley CIS 488.
Evil Clown – Quiz 1 Gamemaker Quiz 1. Set up your file Save all finished work to your desktop Final file should be called: “yourlastname_evilclown” Open.
Scott Keling and Gary Darby Escape From Skybase 17.
By: Brian Rodriguez. Abstract  You play an assassin, with several targets to go after. Unfortunately, the assassin industry has been booming lately,
 Developed by Splash Damage  Produced by Activision  First person shooter multiplayer only game  Freeware due to problems with the single-player side.
1. System Requirements2 Installing and Launching3 Profiles4 Main Menu5 Controls6 Game Modes8 Your Arsenal9 Heads-Up Display10 Credits12 1.
Nuclear Throne Evaluation -By Chris Murdoch. Nuclear Throne Info -Developed by Vlambeer -Roguelike Overhead Shooter -$13 on Steam Store.
Brandon King Elizabeth Beddow
Plants vs. Zombies By: Margaret Nazelli.
John Palgut Chris Grelik
2D Game Pitch Cave Explorer (FINAL)
Game Pitch Lost on an Island
Spit On It Game Design Document Sam Liveson October 25, 2015 CIS 587.
2D Game Pitch: Pacific Crisis
2D Game Pitch Nicole Farquhar.
Burning Skies 2d Game by Nick Rebain.
Alexandra Alioto Jeffrey Yackley CIS November 2015
CIS 487 LeRoy Eberly & Zev Lopez
CIS 487: Game Pitch “Three Plus an Undefined Number of Levels”
Conquer the Castle 2D Game Design Pitch.
Aaron Stokes Game Pitch CIS /17/07
Presentation transcript:

2D Game Design Pitch “Invasion” By: Tom Nanke

Abstract of Game Story It is the year 2190 and planet Earth is trying to salvage the last bit of civilization that still remains after a 52 year ongoing war with invading aliens that have been given the name “Mercs”. These Mercs never once have set foot on land. They conduct all of their operations from the air in fighter ships, but all they seem to care about is the destruction of our race. Perhaps they are evil creatures hell bent on human destruction, or perhaps their goal is to eradicate the human race in preparation for landing, in which case they desire our resources or space. Either way, they constantly bombard towns and cities from the air, and Earth’s primary defense is sending out fighter planes to meet the Mercs before they are even close to releasing bombs on land.

Appearance Invasion will be a 2D top-down arcade shooter game. All game play will happen in one-screen maps A score, level number, number of lives, and possibly player health bar will be displayed on screen

Appearance (cont.) Tentative Level Background

Appearance (cont.) Tentative Level Background

Appearance (cont.) Possible Final Level Background

Appearance (cont.) The player’s jet fighter The standard alien fighter will look similar to this: ship will look similar to this: The stronger, more rare alien ship will look similar to this:

Appearance (cont.) The style seen here is the style we are aiming for with our game. It obviously will look very different than this, however.

Sound A laser-like sound will be included for the sounds of user and enemy fire. It is important that the user can distinguish his or her own fire from enemy fire, so the two will sound different. An explosion-like sound for the destruction of enemies will be included, as well as a much more prominent sound for the destruction of the player since that is much more significant and should not occur as frequently. Fitting background music may or may not be included.

Game Play The arrow keys or WASD will be used for movement SPACE bar will be used to shoot ESC will be used to quit the game Most enemies will be killed in 1 hit, but there will some enemies that are stronger and require more damage Player will be killed after multiple hits, and will have 3 lives Enemies will tend to shoot from a distance; they won’t be running suicide missions into the player After the player dies, he/she will respawn at bottom- center of screen

Player Roles and Actions The user plays as the main character Captain Brock. The appearance is yet to be designed, but a basis will be drawn from Captain Falcon: NOTE: A design may not be needed, as the captain may or may not ever be seen.

Player Roles and Actions (cont.) The player will use the movement controls to fly his jet all around the screen, avoiding enemy fire, and use the shoot control to fire at nearby enemy spaceships.

Strategies and Motivations The only real foreseeable strategy is to be careful avoiding enemy fire and to use precise shooting The score will be higher: -The faster a player beats a level -The lower the amount of damage taken -The more enemies killed

Level Summary Possible backgrounds for levels were already given. Each level will be the same size and have the same movement capabilities. The only differences in levels will be the appearance. There should be around 4-6 levels. Also, it is a design goal to include background animation so as to give the appearance of player movement.

Story Progression As Captain Brock passes through each level, more and more bastions of humanity are preserved and the morale and determination of the Mercs continues to diminish. Upon completion of the final level, Captain Brock has driven the Mercs away from Earth and saved mankind! If Brock fails, then humanity is doomed…

Key Hardware Requirements Windows based desktop PC or personal laptop Monitor Keyboard Minimum System Requirements 150 MHz Processor 16 MB RAM 70 MB Hard-Drive space Recommended System Requirements 1 GHz Processor 256 MB RAM

Software Development Specs Windows XP DirectX 9.0 C++ Programming Environment Paint

Algorithm Style Show Start Screen Start Game  Get Level  Loop Display Score/Lives/Level Number/Health/Background Move Alien Ship Detect Player Movement Move Any Lasers; Detect Hits  Change/Restart Level Close Game LaMothe code snippets will probably be needed