Computer Organization and Design Assembly & Simulation Montek Singh Wed, Sep 26, 2012 Lecture 7.

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Presentation transcript:

Computer Organization and Design Assembly & Simulation Montek Singh Wed, Sep 26, 2012 Lecture 7

Today  Assembly programming structure of an assembly program structure of an assembly program assembler directives assembler directives data and text segments data and text segments allocating space for data allocating space for data  MIPS assembler: MARS development environment development environment  A few coding examples self-study self-study

What is an Assembler?  A program for writing programs  Machine Language: 1’s and 0’s loaded into memory. (Did anybody ever really do that?) 1’s and 0’s loaded into memory. (Did anybody ever really do that?)  Assembly Language: Front panel of a classic PDP8e. The toggle switches were used to enter machine language. ASM Symbolic SOURCE text file Binary Machine Language ASSEMBLER Translator program STREAM of bits to be loaded into memory.globl main main: subu $sp, $sp, 24 sw $ra, 16($sp) li $a0, 18 li $a1, 12 li $a2, 6 jal tak move $a0, $v0 Assembler: 1. A Symbolic LANGUAGE for representing strings of bits 2. A PROGRAM for translating Assembly Source to binary

Assembly Source Language An Assembly SOURCE FILE contains, in symbolic text, values of successive bytes to be loaded into memory... e.g. Resulting memory dump:.data 0x byte 1, 2, 3, 4.byte 5, 6, 7, 8.word 1, 2, 3, 4.asciiz "Comp 411".align 2.word 0xfeedbeef [0x ] 0x x x x [0x ] 0x x x706d6f43 0x [0x ] 0x xfeedbeef 0x x Notice the byte ordering. This MIPS is “little-endian” (The least significant byte of a word or half-word has the lowest address) Specifies “current” address, i.e., start of data Four byte values Another four byte values Four word values (each is 4 bytes) A zero-terminated ASCII string Align to next multiple of 2 2 A hex-encoded word value

Assembler Syntax  Assembler DIRECTIVES = Keywords prefixed with ‘.’ Control the placement and interpretation of bytes in memory Control the placement and interpretation of bytes in memory.data Subsequent items are considered data.text Subsequent items are considered instructions.align NSkip to next address multiple of 2 N Allocate Storage Allocate Storage.byte b 1, b 2, …, b n Store a sequence of bytes (8-bits).half h 1, h 2, …, h n Store a sequence of half-words (16-bits).word w 1, w 2, …, w n Store a sequence of words (32-bits).ascii “string”Stores a sequence of ASCII encoded bytes.asciiz “string”Stores a zero-terminated string.space nAllocates n successive bytes Define scope Define scope.globl sym Declares symbol to be visible to other files.extern sym sizeSets size of symbol defined in another file (Also makes it directly addressable)

More Assembler Syntax  Assembler COMMENTS All text following a ‘#’ (sharp) to the end of the line is ignored All text following a ‘#’ (sharp) to the end of the line is ignored  Assembler LABELS Labels are symbols that represent memory addresses Labels are symbols that represent memory addresses  labels take on the values of the address where they are declared  labels can be for data as well as for instructions Syntax: Syntax:.data 0x item:.word 1# a data word.text 0x start:add$3, $4, $2 # an instruction label sll$3, $3, 8 andi$3, $3, 0xff beq...,..., start

Even More Assembler Syntax  Assembler PREDEFINED SYMBOLS Register names and aliases Register names and aliases $0-$31, $zero, $v0-$v1, $a0-$a3, $t0-$t9, $s0-$s7, $at, $k0-$k1, $gp, $sp, $fp, $ra  Assembler MNEMONICS Symbolic representations of individual instructions Symbolic representations of individual instructions add, addu, addi, addiu, sub, subu, and, andi, or, ori, xor, xori, nor, lui, sll, sllv, sra, srav, srl, srlv, div, divu, mult, multu, mfhi, mflo, mthi, mtlo, slt, sltu, slti, sltiu, beq, bgez, bgezal, bgtz, blez, bltzal, bltz, bne, j, jal, jalr, jr, lb, lbu, lh, lhu, lw, lwl, lwr, sb, sh, sw, swl, swr, rfe  not allimplemented in all MIPS versions Pseudo-instructions (mnemonics that are not instructions) Pseudo-instructions (mnemonics that are not instructions)  abs, mul, mulo, mulou, neg, negu, not, rem, remu, rol, ror, li, seq, sge, sgeu, sgt, sgtu, sle, sleu, sne, b, beqz, bge, bgeu, bgt, bgtu, ble, bleu, blt, bltu, bnez, la, ld, ulh, ulhu, ulw, sd, ush, usw, move,syscall, break, nop  not real MIPS instructions; broken down by assembler into real ones

A Simple Programming Task  Add the numbers 0 to 4 … 10 = =  Program in “C”:  Now let’s code it in ASSEMBLY int i, sum; main() { sum = 0; for (i=0; i<5; i++) sum = sum + i; }

First Step: Variable Allocation  Two integer variables (by default 32 bits in MIPS)  Thing to note: “.data” assembler directive places the following words into the data segment “.data” assembler directive places the following words into the data segment “.globl” directives make the “sum” and “i” variables visible to all other assembly modules (in other files) “.globl” directives make the “sum” and “i” variables visible to all other assembly modules (in other files) “.space” directives allocate 4 bytes for each variable “.space” directives allocate 4 bytes for each variable  in contrast to “.word”, “.space” does not initialize the variables.data 0x globl sum.globl i sum:.space 4 i:.space 4

Actual “Code”  Next we write ASSEMBLY code using instr mnemonics.text 0x globl main main: add $8,$0,$0 # sum = 0 add $9,$0,$0 # for (i = 0;... loop: addu $8,$8,$9 # sum = sum + i; addi $9,$9,1 # for (...;...; i++ slti $10,$9,5 # for (...; i<5; bne $10,$0,loop end: A common convention, which originated with the ‘C’ programming language, is for the entry point (starting location) of a program to named “main”. Bookkeeping: 1) Register $8 is allocated as the “sum” variable 2) Register $9 is allocated as the “i” variable We will talk about how to exit a program later

MARS  MIPS Assembler and Runtime Simulator (MARS) Java application Java application Runs on all platforms Runs on all platforms Links on class website Links on class website Download it now! Download it now!

A Slightly More Challenging Program  Add 5 numbers from a list … sum = n 0 + n 1 + n 2 + n 3 + n 4 sum = n 0 + n 1 + n 2 + n 3 + n 4  In “C”:  Once more… let’s code it in assembly int i, sum; int a[5] = {7,8,9,10,8}; main() { sum = 0; for (i=0; i<5; i++) sum = sum + a[i]; }

Variable Allocation  Variables will be allocated to memory locations… … rather than registers … rather than registers  This time we add the contents of an array  Note: “.word” also works for an array of words allows us to initialize a list of sequential words in memory allows us to initialize a list of sequential words in memory label represents the address of the first word in the list, or the name of the array label represents the address of the first word in the list, or the name of the array.data 0x0 sum:.space 4 i:.space 4 a:.word 7,8,9,10,8 Arrays have to be in memory. Why?

The New Code  Note the small changes:.text 0x3000.globl main main: sw $0,sum # sum = 0; sw $0,i # for (i = 0; lw $9,i # allocate register for i lw $8,sum # allocate register for sum loop: sll $10,$9,2 # covert "i" to word offset lw $10,a($10) # load a[i] addu $8,$8,$10 # sum = sum + a[i]; sw $8,sum # update variable in memory addi $9,$9,1 # for (...;...; i++ sw $9,i # update memory slti $10,$9,5 # for (...; i<5; bne $10,$0,loop end: # code for exit here

A Little “Weirdness” The Assembler rewrote one of our instructions. What’s going on?

A Coding Challenge  What is the largest Fibonacci number less than 100? Fibonacci numbers: F i+1 = F i + F i-1 F 0 = 0 F 1 = 1 Fibonacci numbers: F i+1 = F i + F i-1 F 0 = 0 F 1 = 1 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, … 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, …  In “C”: int x, y; main() { x = 0; y = 1; while (y < 100) { int t = x; x = y; y = t + y; }

MIPS Assembly Code  In assembly.data 0x0 x:.space 4 y:.space 4.text 0x3000.globl main main: sw $0,x # x = 0; addi $9,$0,1 # y = 1; sw $9,y lw $8,x while: # while (y < 100) { slti $10,$9,100 beq $10,$0,endw add $10,$0,$8 # int t = x; add $8,$0,$9 # x = y; sw $8,x add $9,$10,$9 # y = t + y; sw $9,y j while # } endw: # code for exit here # answer is in x

Next Time  Parameterized Programs  Procedures  Stacks  MIPS procedure linkage conventions