CSC 480 Software Engineering Lecture 17 Nov 4, 2002.

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Presentation transcript:

CSC 480 Software Engineering Lecture 17 Nov 4, 2002

Topics covered Multiprocessor architectures Client-server architectures Distributed object architectures CORBA

Objectives To explain the advantages and disadvantages of distributed systems architectures To describe different approaches to the development of client-server systems To explain the differences between client-server and distributed object architectures To describe object request brokers and the principles underlying the CORBA standards

Distributed Systems Virtually all large computer-based systems are now distributed systems Information processing is distributed over several computers rather than confined to a single machine Distributed software engineering is now very important

System Types Personal systems that are not distributed and that are designed to run on a personal computer or workstation. Embedded systems that run on a single processor or on an integrated group of processors. Distributed systems where the system software runs on a loosely integrated group of cooperating processors linked by a network.

Distributed System – characteristics Resource sharing Openness Concurrency Scalability Fault tolerance Transparency

Distributed System – disadvantages Complexity Security Manageability Unpredictability

Distributed System – design issues

Distributed Systems – architectures Client-server architectures  Distributed services which are called on by clients. Servers that provide services are treated differently from clients that use services Distributed object architectures  No distinction between clients and servers. Any object on the system may provide and use services from other objects

Middleware Software that manages and supports the different components of a distributed system. In essence, it sits in the middle of the system Middleware is usually off-the-shelf rather than specially written software Examples  Transaction processing monitors  Data converters  Communication controllers

Multiprocessor Architectures Simplest distributed system model System composed of multiple processes which may (but need not) execute on different processors Architectural model of many large real-time systems Distribution of process to processor may be pre- ordered or may be under the control of a dispatcher

A multiprocessor traffic control system

Client-server Architectures The application is modelled as a set of services that are provided by servers and a set of clients that use these services Clients know of servers but servers need not know of clients Clients and servers are logical processes (not physical machines) The mapping of processors to processes is not necessarily 1 : 1

A Client-Server System

Computers in a C/S Network

Layered Application Architecture Presentation layer  Concerned with presenting the results of a computation to system users and with collecting user inputs Application processing layer  Concerned with providing application specific functionality e.g., in a banking system, banking functions such as open account, close account, etc. Data management layer  Concerned with managing the system databases

Application Layers

Thin and Fat Clients Thin-client model  In a thin-client model, all of the application processing and data management is carried out on the server. The client is simply responsible for running the presentation software. Fat-client model  In this model, the server is only responsible for data management. The software on the client implements the application logic and the interactions with the system user.

Thin and Fat clients

Thin Client Model Used when legacy systems are migrated to client server architectures.  The legacy system acts as a server in its own right with a graphical interface implemented on a client A major disadvantage is that it places a heavy processing load on both the server and the network

Fat Client Model More processing is delegated to the client as the application processing is locally executed Most suitable for new C/S systems where the capabilities of the client system are known in advance More complex than a thin client model especially for management. New versions of the application have to be installed on all clients

A Client-Server ATM System

Three-tier architectures In a three-tier architecture, each of the application architecture layers may execute on a separate processor Allows for better performance than a thin-client approach and is simpler to manage than a fat- client approach A more scalable architecture - as demands increase, extra servers can be added

A Three-Tier C/S architecture

An Internet Banking System Account service provision Application Server HTML file transfer

Use of C/S Architectures