-BY SAMPATH SAGAR(100050051) ABHISHEK ANAND(100050047)

Slides:



Advertisements
Similar presentations
Team:. Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Advertisements

Virtual Me. Motion Capture The process of recording movement and translating that movement onto a digital model Originally used for military tracking.
Motion Capture The process of recording movement and translating that movement onto a digital model Games Fast Animation Movies Bio Medical Analysis VR.
Virtual Me. Motion Capture (mocap) Motion capture is the process of simulating actual movement in a computer generated environment The capture subject.
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
MOTION CAPTURE IN LIFE SCIENCES Mario Lamontagne.
C1 - The Impact of CAD on the Design Process.  Consider CAD drawing, 2D, 3D, rendering and different types of modelling.
Week 9 - Monday.  What did we talk about last time?  BRDFs  Texture mapping and bump mapping in shaders.
Haptic Glove Hardware Graduation Project Prepared by Yaman A. Salman Eman M. Masarweh 2012.
Computer Graphics Computer Animation& lighting Faculty of Physical and Basic Education Computer Science Dep Lecturer: 16 Azhee W. MD.
Chapter 4: IMD Chapter 4: Character Animation Character Animation 1 Lecturer: Norhayati Mohd Amin.
Motion Capture CS294-7 Jacqueline Takeshita Mindy Lue.
Foundations of Computer Graphics (Spring 2010) CS 184, Lecture 24: Animation Many slides courtesy Adam Finkelstein,
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Animating Human Athletes By J.K. Hodgkins and W.L. Wooten Arjun Rihan CS 99K: Digital Actors.
Tracking Gökhan Tekkaya Gürkan Vural Can Eroğul. Outline Tracking –Overview –Head Tracking –Eye Tracking –Finger/Hand Tracking Demos.
Animation Theory.
Motion Capture Animation
Optical Motion Capture Bobby Bruckart Ben Heipp James Martin Molly Shelestak.
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
RIGS & MOTION CAPTURE By: Jennifer Marcial and Juan m. lopez A presentation on animation film-making, and how it works.
Algirdas Beinaravičius Gediminas Mazrimas.  Introduction  Motion capture and motion data  Used techniques  Animating human body  Problems.
Algirdas Beinaravičius Gediminas Mazrimas.  Introduction  Motion capture and motion data  Used techniques  Animating human body  Problems  Conclusion.
Motion Capture Laboratory School of Arts and Humanities Erik Jonsson School of Engineering and Computer Science University of Texas at Dallas.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Motion Capture CSE 3541 Matt Boggus.
Computer Animation Prepared by Khadija Kuhail Supervised by Dr Sanaa Alsayegh.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
TYPES OF CAMERAS PART 1- WILLIAMS. QUESTIONS TO ANSWER 0 What are different types of cameras? 0 What makes a camera work? 0 What are the similarities.
05/09/02(c) 2002 University of Wisconsin Last Time Global illumination algorithms Grades so far.
1 7M836 Animation & Rendering Animation Jakob Beetz Joran Jessurun
   Input Devices Main Memory Backing Storage PROCESSOR
Animation.
Motion Capture Hardware
Computer Visualization BIM Curriculum 03. Topics  History  Computer Visualization Methods  Visualization Workflow  Technology Background.
Input Devices Manual and Automatic By Laura and Gracie.
1 Lecture 19: Motion Capture. 2 Techniques Morphing Motion Capture.
Sensors are mostly electronic devices used to monitor or capture something.
Prepared By: Menna Hamza Mohamed Mohamed Hesham Fadl Mona Abdel Mageed El-Koussy Yasmine Shaker Abdel Hameed Supervised By: Dr. Magda Fayek.
Invitation to Computer Science 5th Edition
1 Computer Graphics Introduction. 2 What is computer graphics Computer graphics is concerned with producing images and animations (or sequences of images)
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
Computer Graphics 2 In the name of God. Outline Introduction Animation The most important senior groups Animation techniques Summary Walking, running,…examples.
Augmented reality Prepared by: Khyati Kataria 08DCE001
Algirdas Beinaravičius Gediminas Mazrimas.  Introduction  Motion capture and motion data  Used techniques  Animating human body  Problems  Conclusion.
1 Perception and VR MONT 104S, Fall 2008 Lecture 21 More Graphics for VR.
Applications of 3D z Applications that are used and why we use them Product design Modelling TV and film Web games Education Reconstruction Illustration.
Rick Parent - CIS681 Motion Capture Use digitized motion to animate a character.
3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009.
{ Photography technique.  Perspective refers to the relationship of imaged objects in a photograph. This includes their relative positions and sizes.
Animation Animation is about bringing things to life Technically: –Generate a sequence of images that, when played one after the other, make things move.
Basic Theory of Motion Capture By: Vincent Verner.
Fundamentals of Computer Animation Motion Synthesis.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
1 INTRODUCTION TO COMPUTER GRAPHICS. Computer Graphics The computer is an information processing machine. It is a tool for storing, manipulating and correlating.
E8: Digital Humans Option E AHL: Human Factors Design IB Technology.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Motion Capture.
SPACE MOUSE. INTRODUCTION  It is a human computer interaction technology  Helps in movement of manipulator in 6 degree of freedom * 3 translation degree.
Introduction to multimedia
Motion Capture CSE 3541 Matt Boggus.
Bashar Mu’ala Ahmad Khader
CAPTURING OF MOVEMENT DURING MUSIC PERFORMANCE
N7 Graphic Communication
(c) 2001 by The McGraw-Hill Companies, Inc. All rights reserved.
Range Imaging Through Triangulation
Prepared by: Engr . Syed Atir Iftikhar
(c) 2002 University of Wisconsin
Assist. Lecturer Safeen H. Rasool Faculty of SCIENCE IT Dept.
Computer Graphics Lecture 15.
Presentation transcript:

-BY SAMPATH SAGAR( ) ABHISHEK ANAND( )

MOTION CAPTURING

 The use of motion capture to animate characters on computers is relatively recent, it started in the 1970s, and now just beginning to spread.  Motion Capture is an expensive process that captures the motion of human actors and translates it into digital form so that artists can create more realistic animations of humans on the move.

 Motion capture for animation is the superposition of human movement on their virtual identities.  This capture can be direct, such as the animation arm of a virtual function of movement of an arm, or indirect, such as that of a human hand with a more thorough as the effect of light or color.

 Animation  Video Games  Robot Control  Biomedical research into physiological movement and gait analysis.  Motion picture industry to provide lifelike movement to computer generated characters.  Live and recorded artistic performances.  Interactive virtual reality training simulations.

 The Mechanical motion capture  The Optical motion capture  The Magnetic motion capture

 ABSTRACT 1. Use of an exoskeleton. 2. Each joint is then connected to an angular encoder. 3. The value of movement of each encoder (rotation etc...) is recorded by a computer. 4. Knowing the relative position encoders (and therefore joints) can rebuild these movements on the screen using software. 5. An offset is applied to each encoder.

 This technique offers high precision and it has the advantage of not being influenced by external factors (such as quality or the number of cameras for optical mocap).  Because of the relatively quick analog to digital post-processing, this system can be used in real time performances.

 Exoskeleton generally use wired connections to connect the encoders to the computer.  The freedom of movement is rather limited.  The accuracy of reproduction of the movement depends on the position encoders and modeling of the skeleton.  Pricing for electromechanical systems is approximately $5,000 to $10,000.  Finally, each object to animate to need an exoskeleton, thereby bringing about a scene involving several people will be very difficult to implement.

 Optical motion capture employs between 4 and 32 cameras to film the actor performing the necessary movements at speeds from 30 to 1000 frames per second.  The actor wears small reflective markers on their clothes.  When all the different camera inputs are combined and processed, 3 dimensional data representing the points is produced.

 The operating principle is similar to radar.  The synthesis of coordinates (x, y) of the same object from different angles, allows to deduce the coordinates (x, y, z).  Consideration of complex problems such as optical parallax, distortion lens used, etc.

 Optical systems have problems when markers become occluded from the camera.  In addition to this a tremendous amount of processing and time is required to clean the data enough to make it usable for motion capture applications.  Can cost between $100,000 and $250,000.

 Magnetic motion capture is done through a field of electro-Magenta is introduced in which sensors are coils of sensors electriques.  Electromagnetic systems produce low- frequency electromagnetic fields which are picked up by sensors on the motion capture actor.

 The sensors can then report their movement and orientation based on the field to a central processing unit.  This allows for near real-time processing and performances.  Magnetic data is usually fairly clean as compared to other systems.

 Magnetic systems are adversely affected by even small amounts of electromagnetic noise as well as the presence of ferrous metals in the vicinity.  Electromagnetic system prices vary from $5,000 to $150,000.

 Although the motion capture requires some technical means, we can quite get what to do it yourself at home in a reasonable cost that can make your own short film.  Motion capture is a major step forward in the field of cinema.  Reprocessing the image in a more simple, in fact, it is easier to modify an image captured a classic scene, all although this is too expensive.

 But it is also a major asset in medicine, for example, it can be used to measure the benefit of a transaction via a recording of the movement of the patient before and after the operation (such as in the case of the application a prosthesis, or simply at a medical classic (in the future perhaps).