The Assembly Process Basically why does it all work
The Assembly Process A computer understands machine code - binary People (and compilers) write assembly language An assembler is a program that translates each instruction to its binary machine code equivalent. It is relatively simple program A one-to-one or near one-to-one correspondence between assembly language instructions and machine language instructions. Assemblers do some code manipulation Like MAL to TAL Label resolution A macro assembler can process simple macros like puts, or preprocessor directives. assembler Assembly source code Machine code
MAL TAL MAL is the set of instructions accepted by the assembler. TAL is a subset of MAL – the instructions that can be directly turned into machine code. There are many MAL instructions that have no single TAL equivalent. To determine whether an instruction is a TAL instruction or not: Look in appendix C or on the MAL/TAL sheet. The assembler takes (non MIPS) MAL instructions and synthesizes them into 1 or more MIPS instructions.
MAL TAL mul $8, $17, $20 For example Becomes MIPS has 2 registers for results from integer multiplication and division: HI and LO Each is a 32 bit register mult and multu places the least significant 32 bits of its result into LO, and the most significant into HI. Multiplying two 32-bit numbers gives a 64-bit result (2 32 – 1)(2 32 – 1) = 2 64 – 2x mult $17, $20 mflo $8
MAL TAL mflo, mtlo, mfhi, mthi Move From loMove To hi Data is moved into or out of register HI or LO One operand is needed to tell where the data is coming from or going to. For division (div or divu) HI gets the remainder LO gets the dividend Why aren’t these just put in $0-$31 directly?
MAL TAL TAL has only base displacement addressing So this: lw $8, label Becomes: la $7, label lw $8, 0($7) Which becomes lui $8, 0xMSPART of label ori $8, $8, 0xLSpart of label lw $8, 0($8)
MAL TAL Instructions with immediates are synthesized with other instructions So: add $sp, $sp, 4 Becomes: addi $sp, $sp, 4 For TAL: add requires 3 operands in registers. addi requires 2 operands in registers and one operand that is immediate. In MIPS assembly immediate instructions include: addi, addiu, andi, lui, ori, xori Why not more?
MAL TAL TAL implementation of I/O instructions This: putc $18 Becomes addi$2, $0, 11# code for putc add$4, $18, $0# put character argument in $4 syscall# ask operating system to do a function
MAL TAL getc$11 Becomes: addi$2, $0, 12 syscall add$11, $0, $2 puts$13 Becomes: addi$2, $0, 4 add$4, $0, $13 syscall done Becomes: addi$2, $0, 10 syscall
MAL TAL MALTAL move $4, $3add $4, $3, $0 add $4, $3, 15addi $4, $3, 15 # also andi, ori, etc. mul $8, $9, $10mult $9, $10 #HI || LO product # never overflow mflo $8 # $8 $L0, ignore $HI! div $8, $9, $10div $9, $10 # $LO quotient # $HI remainder mflo $8 rem $8, $9, $10div $9, $10 mfhi $8 bltz, bgez, blez, bgtz, beqz, bnez, blt, bge, bgt, beq, bne bltz, bgez, blez, bgtz, beq, bne
MAL TAL MALTAL Branches: beqz $4, loopbeq $4, $0, loop blt $4, $5, targetslt $at, $4, $5 # $at is 1 if $4 < $5 # $at is 0 otherwise bne $at, $0, target I/O instructions: put, puts, putc, get, getc, done Really “procedure call to OS” Assume $2 call type Assume $4 input parameters putc $12addi $2, $0, 11 # putc is syscall 11 # see page 262 add $4, $12, $0 # char to putc syscall # call OS doneaddi $2, $0, 10 # done is syscall 10 syscall
Assembly The assembler will Assign addresses Generate machine code If necessary, the assembler will Translate (synthesize) from the accepted assembly to the instructions available in the architecture Provide macros and other features Generate an image of what memory must look like for the program to be executed.
Assembler What should the assembler do when it sees a directive?.data.text.space,.word,.byte org (HC11) equ (HC11) How is the memory image formed?
Assembler Example Data Declaration Assembler aligns data to word addresses unless told not to. Assembly process is very sequential..data a1:.word 3 a2:.byte ‘\n’ a3:.space 5 AddressContents 0x x x x??????0a 0x x???????? 0x c0x????????
Assembler Machine code generation from simple instructions: Opcode is 6 bits – addi is defined to be Rs – source register is 5 bits, encoding of 20, Rt – target register is 5 bits, encoding of 8, The 32-bit instruction for addi $8, $20, 15 is: Or 0x f Assembly language:addi $8, $20, 15 Machine code format: opcode rtrs immediate 310 opcodersrtimmediate
Instruction Formats I-Type Instructions with 16-bit immediates ADDI, ORI, ANDI LW, SW BNE OPC:6rs1:5rd:5immediate:16 OPC:6rs1:5rs2/rddisplacement:16 OPC:6rs1:5rs2:5distance(instr):16
Instruction Formats J-Type Instructions with 26-bit immediate J, JAL R-Type All other instructions ADD, AND, OR, JR, JALR, SYSCALL, MULT, MFHI, LUI, SLT OPC:626-bits of jump address OPC:6rs1:5rs2:5ALU function:11rd:5
Assembly Example.data a1:.word3 a2:.word16:4 a3:.word5.text main: la $6, a2 loop:lw $7, 4($6) mult $9, $10 b loop done
Assembly Example Symbol Table Symboladdress a a a main loop addressContents (hex)Contents (binary) c Memory map of data section
Assembly Example Translation to TAL code.text main:lui $6, 0x0040# la $6, a2 ori $6, $6, 0x0004 loop:lw $7, 4($6) mult $9, $10 beq $0, $0, loop# b loop ori $2, $0, 10# done syscall addressContents (hex)Contents (binary) c (lui) c (ori) cc (lw) c012a (mult) fffd (beq) a (ori) c (sys) Memory map of text section
Assembly Branch offset computation. At execution time: PC NPC + {sign extended offset field,00} PC points to instruction after the beq when offset is added. At assembly time: Byte offset= target addr – (address of branch + 4) = – ( ) = FFFFFFF4 (-12) 3 important observations: Offset is stored in the instruction as a word offset An offset may be negative The field dedicated to the offset is 16 bits, range is thus limited.
Assembly Jump target computation. At execution time: PC {most significant 4 bits of PC, target field, 00} At assembly time Take 32 bit target address Eliminate least significant 2 bits (since word aligned) Eliminate most significant 4 bits What remains is 26 bits, and goes in the target field
Linking and Loading Object file headerstart/size of other parts text Machine Language data static data – size and initial values relocation info instructions and data with absolute addresses symbol table addresses of external labels Debuggin` info
Linking and Loading Linker Search libraries Read object files Relocate code/data Resolve external references Loader Create address spaces for text & data Copy text & data in memory Initialize stack and copy args Initialize regs (maybe) Initialize other things (OS) Jump to startup routine And then address of main:
Linking and Loading The data section starts at 0x for the MIPS RISC processor. If the source code has,.data a1:.word 15 a2:.word –2 then the assembler specifies initial configuration memory as addresscontents 0x x Like the data, the code needs to be placed starting at a specific location to make it work
Linking and Loading Consider the case where the assembly language code is split across 2 files. Each is assembled separately. File 1:File2:.data a1:.word 15 a2:.word –2.text main:la $t0, a1 add $t1, $t0, $s3 jal proc5 done.data a3:.word 0.text proc5:lw $t6, a1 sub $t2, $t0, $s4 jr $ra
Linking and Loading What happens to… a1 a3 main proc5 lw la jal
Linking and Loading Problem: there are absolute addresses in the machine code. Solutions: 1.Only allow a single source file Why not? 2.Allow linking and loading to Relocate pieces of data and code sections Finish the machine code where symbols were left undefined Basically makes absolute address a relative address
Linking and Loading The assembler will Start both data and code sections at address 0, for all files. Keep track of the size of every data and code section. Keep track of all absolute addresses within the file. Linking and loading will: Assign starting addresses for all data and code sections, based on their sizes. The blocks of data and code go at non-overlapping locations. Fix all absolute addresses in the code Place the linked code and data in memory at the location assigned Start it up
MIPS Example Code levels of abstraction (from James Larus) “C” code #include int main (int argc, char *argv[]) { int I; int sum = 0; for (I=0; I<=100; I++) sum += I * I; printf (“The sum =%d\n”,sum); } Compile this HLL into a machine’s assembly language with the compiler.
MIPS Example.text main: subu$sp, 32 sw$31, 20($sp) sw$4, 32($sp) sw$0, 24($sp) sw$0, 28($sp) loop: lw$14, 28($sp) mul$15, $14, $14 lw$24, 24($sp) addu$25, $24, $15 sw$8, 28($sp) ble$8, 100, loop la$4, str lw$5, 24($sp) jalprintf move$2, $0 lw$31, 20($sp) addu$sp, 32 jr$31.data str:.asciiz “The sum =%d\n”
MIPS Assembly Language addiu$sp, $sp,-32 sw$ra, 20($sp) sw$a0, 32($sp) sw$a1, 36($sp) sw$0, 24($sp) sw$0, 28($sp) lwt6, 28($sp) lw$t8, 24($sp) multu$t6, $t6 addiu$t0, $t6, 1 slti$at, $t0, 101 sw$t0, 28($sp) mflo$t7 addu$t9, $t8, $t7 bne$at, $0, -9 sw$t9, 24($sp) lui$a0,4096 lw$a1, 24($sp) jal addiu$a0, $a0, 1072 lw$ra, 20($sp) addiu$sp, $sp, 32 jr$ra Which then the assembler translates into binary machine code for instructions and data. Now resolve the labels…
MIPS Machine language