Slides prepared by Cyndi Chie and Sarah Frye1 A Gift of Fire Third edition Sara Baase Chapter 4: Intellectual Property.

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Presentation transcript:

Slides prepared by Cyndi Chie and Sarah Frye1 A Gift of Fire Third edition Sara Baase Chapter 4: Intellectual Property

2 What We Will Cover Intellectual Property and Changing Technology Copyright Law and Significant Cases

3 Intellectual Property and Changing Technology What is Intellectual Property? The intangible creative work, not its particular physical form Value of intelligence and artistic work comes from creativity, ideas, research, skills, labor, non-material efforts and attributes the creator provides Protected by copyright and patent law

4 Intellectual Property and Changing Technology (cont.) What is Intellectual Property? (cont.) Copyright holders have exclusive rights: –To make copies –To produce derivative works, such as translations into other languages or movies based on books –To distribute copies –To perform the work in public (e.g. music, plays) –To display the work in public (e.g. artwork, movies, computer games, video on a Web site)

5 Intellectual Property and Changing Technology (cont.) Challenges of New Technology: Digital technology and the internet has made copyright infringement easier and cheaper New compression technologies have made copying large files (e.g. graphics, video and audio files) feasible New tools allow us to modify graphics, video and audio files to make derivative works Scanners allow us to change the media of a copyrighted work, converting printed text, photos, and artwork to electronic form

6 Copyright Law and Significant Cases A bit of history: 1790 first copyright law passed 1909 Copyright Act of 1909 defined an unauthorized copy as a form that could be seen and read visually 1976 and 1980 copyright law revised to include software and databases that exhibit "authorship" (original expression of ideas) high-volume copying became a felony 1992 making multiple copies for commercial advantage and private gain became a felony

7 Copyright Law and Significant Cases (cont.) A bit of History (cont.): 1997 No Electronic Theft Act made it a felony to willfully infringe copyright by reproducing or distributing one or more copies of copyrighted work with a total value of more than $1,000 within a six- month period 1998 Digital Millennium Copyright Act (DMCA) prohibits making, distributing or using tools to circumvent technological copyright protection systems and included protection from some copyright lawsuits for Web sites where users post material 2005 Congress made it a felony to record a movie in a movie theater

8 Copyright Law and Significant Cases (cont.) Fair Use Doctrine: Four factors considered –Purpose and nature of use – commercial (less likely) or non-profit purposes –Nature of the copyrighted work –Amount of significance or portion used –Effect of use on potential market or value of the copyright work (will it reduce sales of work?) No single factor alone determines Not all factors given equal weight, varies by circumstance

9 Copyright Law and Significant Cases (cont.) Significant Cases: Sony v. Universal City Studios (1984) –Supreme Court decided that the makers of a device with legitimate uses should not be penalized because some people may use it to infringe on copyright –Supreme Court decided copying movies for later viewing was fair use –Arguments against fair use People copied the entire work Movies are creative, not factual

10 Copyright Law and Significant Cases (cont.) Significant Cases (cont.): Sony v. Universal City Studios (1984) (cont.) –Arguments for fair use The copy was for private, noncommercial use and generally was not kept after viewing The movie studios could not demonstrate that they suffered any harm

11 Copyright Law and Significant Cases (cont.) Significant Cases (cont.): Reverse engineering: game machines –Atari Games v. Nintendo (1992) –Sony Computer Entertainment, Inc. v. Connectix Corporation (2000) –Courts ruled that reverse engineering does not violate copyright if the intention is to make new creative works (video games), not copy the original work (the game systems)

12 Copyright Law and Significant Cases (cont.) Significant Cases (cont.): Sharing music: the Napster case Was the sharing of music via Napster fair use? Napster's arguments for fair use –The Sony decision allowed for entertainment use to be considered fair use –Did not hurt industry sales because users sampled the music on Napster and bought the CD if they liked it

13 Copyright Law and Significant Cases (cont.) Significant Cases (cont.): Sharing music: the Napster case (cont.) RIAA's (Recording Industry Association of America) arguments against fair use –"Personal" meant very limited use, not trading with thousands of strangers –Songs and music are creative works and users were copying whole songs –Claimed Napster severely hurt sales Court ruled sharing music via copied MP3 files violated copyright

14 Copyright Law and Significant Cases (cont.) Significant Cases (cont.): Sharing music: the Napster case (cont.) Was Napster responsible for the actions of its users? Napster's arguments –It was the same as a search engine. –They did not store any of the MP3 files –Their technology had substantial legitimate uses

15 Copyright Law and Significant Cases (cont.) Significant Cases (cont.): Sharing music: the Napster case (cont.) RIAA's arguments –Companies are required to make an effort to prevent copyright violations and Napster did not take sufficient steps Court ruled Napster liable because they had the right and ability to supervise the system, including copyright infringing activities

16 Copyright Law and Significant Cases (cont.) Significant Cases (cont.): File sharing: MGM v. Grokster Grokster, Gnutella, Morpheus, Kazaa, and others provided peer-to-peer (P2P) file sharing services –The companies did not provide a central service or lists of songs –P2P file transfer programs have legitimate uses Lower Courts ruled that P2P does have legitimate uses Supreme Court ruled that intellectual property owners could sue the companies for encouraging copyright infringement